ZiggyD's Guardian of the Hydra Showcase

, but dat OS though .
Last edited by Harest#1598 on Aug 20, 2016, 1:16:11 PM
Can't wait until 02.09!
I don't really like it. It looks like you have to dodge, one shoot the guy or you die. So any small lag or desync can kill you here.
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Cijuhuki wrote:
I don't really like it. It looks like you have to dodge, one shoot the guy or you die. So any small lag or desync can kill you here.
oh yeah, i can taste the DC'd players tears already. i'm guessing the atlas bosses will be the new lab for "never gonna touch it since i'll DC or get killed by the server anyway" content
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SunL4D2 wrote:
RIP Melee chars?

RIP Melee chars.
Dark_Chicken - lvl 100 Marauder
Divine_Chicken - lvl 100 Duelist
Please nerf curses effectivnes in 2.4 NO FOR BLADEFALL MINER META.
In order to get rid of clearspeed meta cap global movement speed at 100% but make all skills instant so everything feels great.
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Firefly00 wrote:
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Wiesl_1404 wrote:
Clusterf*ck encounters
Not beeing humanly able to avoid mechanics and multiple overlapping grafics to the point where you can not possible see what is going on anymore is just bad gamedesign - sry. The Hydra fight might be a borderline example of it, Malachai is definitly too much in it's current state - you can't see anything at some point of the second phase of the fight when mines, blood, projectiles, ground effects, animation grafics, minion adds and the DoT AoE circle are overlapping all together.

Seconded. I do wonder just what systems those parts of the game are tested on (Dominus Ascendant is another severe offender in this regard)... because when framerates drop to single digits in those parts of the game, you have a problem. Why, for instance, is there no option for 'suppress ambient VFX'?


Exaaaactly! Dominus Ascendant, Malachai phase 2 ---> single digit FPS... i promise, i'd learn to forgive the cluster**** if at least i were allowed to turn off the additional particles that have no effect on the gameplay, like the damn blood squirt coloumns outside of the walkable area. Or the rain in the case of Dominus. Please devs :'(
asddddddddddd
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lowgrasswhite wrote:
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Firefly00 wrote:
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Wiesl_1404 wrote:
Clusterf*ck encounters
Not beeing humanly able to avoid mechanics and multiple overlapping grafics to the point where you can not possible see what is going on anymore is just bad gamedesign - sry. The Hydra fight might be a borderline example of it, Malachai is definitly too much in it's current state - you can't see anything at some point of the second phase of the fight when mines, blood, projectiles, ground effects, animation grafics, minion adds and the DoT AoE circle are overlapping all together.

Seconded. I do wonder just what systems those parts of the game are tested on (Dominus Ascendant is another severe offender in this regard)... because when framerates drop to single digits in those parts of the game, you have a problem. Why, for instance, is there no option for 'suppress ambient VFX'?


Exaaaactly! Dominus Ascendant, Malachai phase 2 ---> single digit FPS... i promise, i'd learn to forgive the cluster**** if at least i were allowed to turn off the additional particles that have no effect on the gameplay, like the damn blood squirt coloumns outside of the walkable area. Or the rain in the case of Dominus. Please devs :'(

That will ruin the immersion mate.
Like when you fight with someone and you get hit irl? You lose some "frames",your head is spinning.
Or when it rains,you half close your eyes,you don't see like when it doesn't rain.
See now? Immersion..
Let me guess, you cannot get the full Armour to drop, right ?

Ugh...I love this game, but this is what prevents it from being perfect.

Fighting almost for nothing, just because of the MTX...

Man, I love this game, but I confess I'd like some MTX to drop too.

Ok, at a much lower rate like 1 / 1.000.000, but at least DROP.

Dude, in some games you go kill and farm the boss, happy as hell

because you can get his full stuff, POE takes all that fun away...

Adding MTX obtainable in Prophecy was a BRILLIANT idea, so why not

allowing MTX to drop, but very rarely ??? It's not like people only

spend money on the MTX, rather they spend more to improve the game.

Even I WOULD if the MTX were obtainable, as long as the game expands

and MTX is obtainable in game, I'd give my money ONLY for the game

to keep expanding, that's the REAL purpose of the MTX'S anyway.

Not allowng MTX to drop is a big problem that affects the overall

desire to farm for anything, this hurts the endgame, and REALLY

damages the pleasure of achievement, the greatest problem of this

game which could be solved, because come on, I play this game for

3 years, yet should I not be rewarded for that ? Instead I'll just

always farm the same things, while another guy that plays for 1

day and has spent money has Hydra Armour, not fair man, it's the

1 thing I dislike the most about all POE, and should be changed.

I love POE but stuff like this make me lose the will to play more,

because yeah, I defeat the boss, for what ? I got a useless unique

and the guy that paid has all his best armour, seriously pointless.

Sorry man, but it's the truth, takes all my interest away, because

I'll never feel like a happy player, POE ruins all achievement fun.

There are other ways to do this, restrict MTX is too much for me.

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