Lab sucks

If people don't spend to time to do them after sensible changes, it just means that the content is poorly designed and presented.
"
The_Reporter wrote:
If people don't spend to time to do them after sensible changes, it just means that the content is poorly designed and presented.


Or it could be that certain people would then have more of a reason to complain about the lab getting changed because the reward for doing so would be less.


Who would farm the lab, specifically the uber lab if you nerfed enchants in half for example?


Sometimes I wonder if you think before you post.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
If less farm them, it only means the lab itself is lousy. Where else can helm enchants be gotten in PoE?
Thew few who like the lab would still farm the helm enchants.

(I wonder the same about you)
"
The_Reporter wrote:
If less farm them, it only means the lab itself is lousy. Where else can helm enchants be gotten in PoE?
Thew few who like the lab would still farm the helm enchants.

(I wonder the same about you)



If the uber lab is suppose to have these powerful enchantments and you take away half of the power, doesn't that make the enchants themselves worth less, because they are less powerful? If that is true then the cost of buying up the offerings to do the runs is less appealing. If its less appealing, because its less profitable, then it has nothing to do with the lab itself, it has to do with cost and time. This could be applied to many different things, lab or not.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
You go on and on about free power on a silver platter and how you hate PoE for it. What the ascendancy classes and enchants are NOW is free power on a silver platter.

Wouldn't you like to see that change?

You make no sense rallying for things that you say make the game too casual. The crap at the end of the crappy lab and the lab/trials themselves are exactly what has contributed to the diminished quality of PoE.

"
The_Reporter wrote:
You go on and on about free power on a silver platter and how you hate PoE for it. What the ascendancy classes and enchants are NOW is free power on a silver platter.

Wouldn't you like to see that change?

You make no sense rallying for things that you say make the game too casual. The crap at the end of the crappy lab and the lab/trials themselves are exactly what has contributed to the diminished quality of PoE.



The power from the lab is decidedly not free, the helm enchant you want is super rare and getting rarer, you have decided that the lab is so laborious that you need to launch a crusade against it.
"
The_Reporter wrote:
You go on and on about free power on a silver platter and how you hate PoE for it. What the ascendancy classes and enchants are NOW is free power on a silver platter.

Wouldn't you like to see that change?

You make no sense rallying for things that you say make the game too casual. The crap at the end of the crappy lab and the lab/trials themselves are exactly what has contributed to the diminished quality of PoE.




I'd like to see the lab, ac points and everything to do with it removed or at least gone until a full rebalance is able to be done. I think 3.0 can address this rebalance, the game was not designed to have this sort of power creep added. I think its important that in the future GGG does not add the power, without also planning on adjusting the challenge at the same time.


The too casual has more to do with increased drop rates, then it does the lab, although it is a contributing factor with AC points having a low barrier of entry. I'd argue the lack of larger balance changes from league to league contributed more to the issues the game has now, then the lab itself.


as jubs above said, the enchants arent free its a significant time investment as well as a cost investment for uber lab. Stuff like that is fine because you work to earn it.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
Last edited by goetzjam#3084 on Apr 12, 2017, 10:31:34 AM
"
The_Reporter wrote:
"
Xeledon2132 wrote:
"
goetzjam wrote:
are you ok with them removing ac classes from the game?
An interesting question! I hope you don't mind me answering even though I wasn't the intended recipient.
If they were to release a client just for me, I'd say: "Yeah, if it saves hd space remove APs. I won't get them anyway."
But since there are poeple who don't mind doing the Lab it would be unfair to call for AP removal as a Lab hater.
If you don't want APs removed, try to put yourself in our shoes: for us APs are removed from the game!

Btw, regardless of whether or not I'm still getting APs I would like to see them reworked. I'd like them to be more interesting and less raw power.


Well stated!

The ascendancy points should be about focusing into specializations, not raw power boosts. Some of the classes do an okay job of it, while others look like plain thoughtlessness of design.

If there needs to be power creep offered in ascendancy points, it should be marginally better than what's offered in the rest of the tree. Same with enchants. The ones offering raw power need to be cut substantially. Currently, there's FAR too much power handed out on a silver platter for such a minimal effort.



You can add me to the list. I suggested to Regulator long ago to make removing APs an option but he declined. He stated he declined only because the same reason Xeledon states, because people that enjoy the labyrinth would be upset.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
There really isn't much "work" needed. Just browse to xyz and buy the enchant power for currency casually ground up on cruel ledge, etc. That's not casual?
"
Turtledove wrote:


You can add me to the list. I suggested to Regulator long ago to make removing APs an option but he declined. He stated he declined only because the same reason Xeledon states, because people that enjoy the labyrinth would be upset.


I'm of the same mind as him. I'm sure there's a tiny minority who pay their hydro bill via the proceeds of their 'job', so let them continue. Just make the whole thing make more sense for actual gamers too.

Report Forum Post

Report Account:

Report Type

Additional Info