2.4.0 League Crafted Items

SUPER FUCKING SICK BUT POWER CREEP PLS
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The league should be particularly exciting for players who enjoy crafting rare items
What about those that don't? Or rather, can't afford to? ._.
That wand though, sick. Really looking forward to this next league.
Last edited by Fredtrix#1428 on Aug 8, 2016, 1:51:39 PM
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neoc666 wrote:
The Standard whining in this thread is hilarious. You don't even know what is coming, yet you are so afraid of another round of devaluating your "hard earnt" Standard stuff nobody cares about but you. They should never have made legacy gear. The more legacy stuff in Standard, the more whining when new stuff comes close to it.

Sorry buddy but you don't get the point. Most of us standard players are able to oneshot EVERYTHING in this game. The reason why we are not hyped is not because we are afraid of another round of devaluating our "hard earnt" Standard stuff. We are not hyped because that whole thing would not change anything. Once you are able to oneshoot everything there is no point in getting bigger numbers, therefore the whole "new" items bs is completely pointless. But I guess for some poor templeague scrubs it could be great to finally become able to kill uber for the first time thanks to higher numbers. rofl
German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team."
top2000: "let me bend your rear for a moment exile"
It really boils down on how we are supposed to craft these.
If Labyrinth enchants are any indicator plus how extremely powerful the mods combination could become, I guess this crafting will be beyond a rng wall that will make the GOT wall look like a toy item in a children sandbox.

Like, you need to use top tier rare equipment, several exalted orbs, the mods are totally rng and of course if you use an orb of scouring, you will wipe out the rare mods as well. Not only that you will never ever get your wanted combination of mods, you will destroy all your top gear along the process and blow out your currreny too.

Or how about: you need to be level 100 to perform this crafting and to avoid flooding the market with such powerful items, the last XP penality gets doubled. Come on, the user base complained about that the game is not hard core enough anymore, right? ;-)
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herflik wrote:
Really bad move from GGG.
Bad because it is league and not main game (hate the whole concept of league in PoE, it screw up the game more than help it since who sane want to play from scrach each few months?).
It will turn the whole economy upsidedown, all items that were BIS for you are no longer BIS since new mods are more powerful.
Additionaly we get even more power creep.


Leagues are infuriating. Starting over, segregated player base, hardcore/standard apartheid. AS A REGULAR PLAYER I CAN'T TAKE USING THE NON-HC RESTROOM ANYMORE. SIT-INS - WHOS WITH ME!??
As someone who has watched streamers and friends get Exalts and big-ticket items daily, while I get the RNG equivalent of a welfare check(have never gotten and EX or anything even close to worth an EX as a drop), all I see here is stuff I'll never be able to afford to craft, nor probably buy til near the end of the league.

Is there any chance of drop rate changes, or more ways to make money if you're unlucky, etc? Some games have ways to help with the grind if you aren't super lucky, but so far my experience in POE has been, "everyone else is super lucky and can afford anything they want, but no matter how many hours you grind, you cannot."

If these are just crafted like anything else, I foresee a league where I have to grind 60-80 hours a week just to attempt to find gear for the new "end-game" content.

Please either address the glaring issue of POE.trade being a crap system, or give us some shortcut features like Perandus, not everyone is lucky enough to get rich enough to actually craft anything...or buy anything. I really don't enjoy having to spend hours messing with Aquisition and Trade, selling 1C items or less over time, just to afford stuff I see everyone else buying and selling all the time because they happen get Exalts dropping like candy.

Yes, luck is luck, but one player shouldn't have a massively different game experience than another just due to RNG. Nothing random about getting bad drops consistently. That's a systemic issue.
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valtherion wrote:
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herflik wrote:
Leagues are infuriating. Starting over, segregated player base, hardcore/standard apartheid. AS A REGULAR PLAYER I CAN'T TAKE USING THE NON-HC RESTROOM ANYMORE. SIT-INS - WHOS WITH ME!??


Player base isn't segregated, everyone is playing temp leagues.
Last edited by neoc666#0722 on Aug 8, 2016, 2:31:02 PM
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Sardekar wrote:
As someone who has watched streamers and friends get Exalts and big-ticket items daily, while I get the RNG equivalent of a welfare check(have never gotten and EX or anything even close to worth an EX as a drop), all I see here is stuff I'll never be able to afford to craft, nor probably buy til near the end of the league.

Is there any chance of drop rate changes, or more ways to make money if you're unlucky, etc? Some games have ways to help with the grind if you aren't super lucky, but so far my experience in POE has been, "everyone else is super lucky and can afford anything they want, but no matter how many hours you grind, you cannot."

If these are just crafted like anything else, I foresee a league where I have to grind 60-80 hours a week just to attempt to find gear for the new "end-game" content.

Please either address the glaring issue of POE.trade being a crap system, or give us some shortcut features like Perandus, not everyone is lucky enough to get rich enough to actually craft anything...or buy anything. I really don't enjoy having to spend hours messing with Aquisition and Trade, selling 1C items or less over time, just to afford stuff I see everyone else buying and selling all the time because they happen get Exalts dropping like candy.

Yes, luck is luck, but one player shouldn't have a massively different game experience than another just due to RNG. Nothing random about getting bad drops consistently. That's a systemic issue.


You know what's hilariously ironic about this? Crafting in any other game is designed to counteract bad luck. It's a way to get gear that isn't usually the best, but close enough while being more reliant on working towards a goal rather than rolling the dice. But GGG is just so god damn in love with RNG, even their "crafting" system is RNG based.

PoE crafting is not crafting. It's re-rolling drops, with almost no control. That's what I hate about it, and why I'm not going to partake in a league based around it.
This is a buff™
Impressive as always! :D

DEATH & THRASH

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