Upcoming Unique Items

in 2 years one community designed unique has been good, skyforth. get it together or just keep your money.
No one cares about standard. It's literally a recycle bin, just press empty.
Dont forget nerf that ES !!! 15k es with tabula rasa? c'mon..
"
Kash1988 wrote:
I really dont know what the fuss is about.

Valyrium does ONE THING, you get your stun counted from ES.

Eye of Chayula does ONE THING, makes you immune to stun.

I´d say chayula is still far better and noone ever complained.
The downside isnt worse than Chayulas. For starters, low life with a Chayula to gain stun immunity, that 20% reduced max life is huge.

People easily overcap resistances, -40 resistance is literally nothing for essentially stun immunity, in addition Valyrium gives you energy shield and some fire resistance, which is far more than 30% rarity off Chayula and the 16 all stats.
Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
"
Tin_Foil_Hat wrote:
"
Kash1988 wrote:
I really dont know what the fuss is about.

Valyrium does ONE THING, you get your stun counted from ES.

Eye of Chayula does ONE THING, makes you immune to stun.

I´d say chayula is still far better and noone ever complained.
The downside isnt worse than Chayulas. For starters, low life with a Chayula to gain stun immunity, that 20% reduced max life is huge.

People easily overcap resistances, -40 resistance is literally nothing for essentially stun immunity, in addition Valyrium gives you energy shield and some fire resistance, which is far more than 30% rarity off Chayula and the 16 all stats.




HOW is 20% reduced life any problem? since ALL auras (except clarity) are % based...

Its not 20% life reserved...

doesnt matter if you have 1000 or 800 (-20%) when its still 100% (full health)


and the most important thing... you cant get stunned, EVER... ill take that over few resist any day.
Last edited by Kash1988#7397 on Aug 5, 2016, 5:08:53 AM
Great. Hyped about es based stun ring.
The rings are decent and helpfull


The 2 handed sword SUCKS. Another hiltless without real benefit. 50% increased melee damage when XXX is conditionnal, so it doesnt improve the base. So... it's not powerfull.

Blind on crit is decent, but cwdt + blade vortex + blind does the same, without the crit problem.

100% bleed is cool but why the crit limitation?...

BUT WTF the base is a 5% crit! what's the fukin point?!

Kongor is far better with an elemental build...



it's better at everything.



thoses weapons are also better at everything.






Worthless 2 handed weapon, again.



I will never be good but always I try to improve.
Last edited by Geisalt#1772 on Aug 5, 2016, 5:41:56 AM
Valyrium:

ROFL... another supporter created unique which is BIS for most CI/low life builds out there without any significant downside :(

GGG what are you doing? What about balance and the initial concept of rares in this game? -40% cold res is a "downside" which can be circumvented easily without suffering any significant drawback!

With that unique coming into the game ES builds are really becoming nothing more than "better" life builds with no brutal drawbacks as they used to have to compensate for other benefits.

ES builds now:
- have (at least) a 1.5 times higher total life pool than most life builds
- can have the roughly the same chill/freeze treshhold as life pools through Auxium
- can be immune to status ailments thorugh flasks and specific ascendancys
- can have the same, much higher stun treshhold than life builds or can become immune to stun
- can become immune to bleeding and poison DoT damage

Seriously, the direction in which this is going can be foreseen.
Anyone of you remember "Path of CI/ES" back in PoE Beta? Going ES was the superior choice for >90% of all meta builds around back then due to the nerfs of life and the lack of similar nerfs to ES scaling.

Now we likly going to face a similar situation. By eliminating all drawbacks of going pure ES/Low Life/CI, the significantly higher total life pool and the easy fast gear progression (it is much easier to aquire endgame ES gear today as it was back then) - there are only the benefits left.

The only reason not to go for ES now is if your starting position on your tree is inefficiant for it (basicaly only Marauder and Duelist start imo)


The best thing of getting efficient "stun immunitiy" on a ring without drawbacks is that you now can freely use your amulett or boots slot for somethning else much more powerfull - just ridiculous imho.


EDIT: OMG, just realized that this unique was supervised by GGG_Nick - the same guy who let Skyforth slip though. (i thought he learned something form it... well, i think GGG really doesn't give a f*ck about power creep any more :D)


Praxis:

Very cool design, kudos to the supporter who created it. Although the power level it can provide might be a little bit too strong for some builds. It is a very bold step from GGG to allow this to happen but i am glad to make it.
MoM builds are already very strong but limited in usability due to better, cheaper more effective defensive concepts in the game right now.
Depending on its rarity, hopfully it isn't too rare, and a nice corruption this thing could make MoM builds shine.


Kondo's Pride:
Cool concept and a nice stepping stone for two handed builds which transition to endgame - it will never be a top tier frequently used sword i feel. The no leech mechanic on crit is brutal and not endgame viable. I can only imagine a 2h crit cyclone build with life gain on hit with it to circumvent the downside.
The problem with 2h builds is... Atziri's Disfavour is most likly BIS if you don't have a mirror worthy weapon on your hand. And yay - there is another problem... being melee.
Last edited by Wiesl_1404#1448 on Aug 5, 2016, 6:04:24 AM
"
Sfp4 wrote:
in 2 years one community designed unique has been good, skyforth. get it together or just keep your money.


Skyforth is a mix of every stat Skyforth was missing in his Wanderer. It was balanced in a moron way by RARITY.

99% if the community will never be able to afford Skyforths on the new league.

All the presented uniques will be fairly available and are BUILD enablers.

Most people here dont see the possibilities because:

1) They know squat shit about theorycrafting
2) They know squat shit about ascendency mechanisms.
IGN: PojzonAbyss
[3.2] Immortal Indigon Poet's Pen Hirophant - https://www.pathofexile.com/forum/view-thread/2129766
[3.1] Yamata No Orochi - Oni-Goroshi Jugg http://poeurl.com/bHB9
[2.4] The True Queen Of The Forest - Poison LA/BR Pathfinder http://poeurl.com/M6u [Retired]
"
Geisalt wrote:
The rings are decent and helpfull


The 2 handed sword SUCKS. Another hiltless without real benefit. 50% increased melee damage when XXX is conditionnal, so it doesnt improve the base. So... it's not powerfull.

Blind on crit is decent, but cwdt + blade vortex + blind does the same, without the crit problem.

100% bleed is cool but why the crit limitation?...

BUT WTF the base is a 5% crit! what's the fukin point?!

Kongor is far better with an elemental build...



it's better at everything.



thoses weapons are also better at everything.





Worthless 2 handed weapon, again.





If Kongor price will be below 20c - it is a very good starting weapon before getting Disfavour (6ex now ?).

Sure Disfavour is better, but it is END END END game weapon from END END END game boss...

Also linking that old 4 t1 sword and sayin its better was hilarious. No shit its better than 10c unique...
IGN: PojzonAbyss
[3.2] Immortal Indigon Poet's Pen Hirophant - https://www.pathofexile.com/forum/view-thread/2129766
[3.1] Yamata No Orochi - Oni-Goroshi Jugg http://poeurl.com/bHB9
[2.4] The True Queen Of The Forest - Poison LA/BR Pathfinder http://poeurl.com/M6u [Retired]
"
Wiesl_1404 wrote:
ES builds now:
- have (at least) a 1.5 times higher total life pool than most life builds
- can have the roughly the same chill/freeze treshhold as life pools through Auxium
- can be immune to status ailments thorugh flasks and specific ascendancys
- can have the same, much higher stun treshhold than life builds or can become immune to stun
- can become immune to bleeding and poison DoT damage

Putting it this way is not very reasonable. Let me show:

Life builds now:
- can have the roughly the same chill/freeze threshold as ES build
- can be immune to status ailments through flasks and specific ascendancies
- can have increased stun threshold or can become immune to stun
- can become immune to bleeding


So the actual differences (that you try to make look so overwhelmingly strong) are:
- ES builds have a larger effective life pool that life-based builds
- CI builds are immune to chaos (Low life builds are not!), and thus also immune to poison

However, CI/ES builds still can't use flasks to quickly recover their ES.
Crit happens.

Report Forum Post

Report Account:

Report Type

Additional Info