San Francisco Fan Meet Up & Patch 2.3.3
Constant crashes (3.)
One while CoCing porcies in orchard and two while trying to enter high gate from aqueduct. i5 2500k gtx 960 -windowed custom resolution -CPU usage never went over 50 -w7 64bit 8gb ram e:rainlag and instance stutter is still there. 100% CPU usage when entering plateau for example and I have to wait. I was able to do CoC twinned dry peninsula bosses for like 10 seconds without screen freezing and I felt very safe. Last edited by KawaiiLoli on Aug 3, 2016, 11:22:10 PM
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Tempting, tempting...
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Everyone is talking about new maps like they've forgot that there are 4 slots in the map device... just my prediction though.
Jesse Guile
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No improvement on i5 2500 and 7850 at 1080p.
Frames dip to 15-20 when there's much going on. Game performance is still unacceptable. | |
Core2Duo E8400 @ 4.0GHz / Radeon 6850 / 1920x1080
New multithreading feature OFF - 50-60 Fps New multithreading feature ON - 5-24 Fps e.g Unplayable Last edited by Exiled_HellHound on Aug 2, 2016, 11:46:20 PM
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ok slightly a stupid question, needing to put the " marks around it or just the text inside? i know, i know, be kind lol
The past is a ghost that haunts you from the moment it exists, until the moment you do not.
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" leave a space and paste -experimental-frame-optimizations one slash at the start,not two as GGG suggested. No " needed | |
and thats also for the steam client as well with the space?
The past is a ghost that haunts you from the moment it exists, until the moment you do not.
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Last edited by LORRAINE666 on May 26, 2018, 3:43:43 PM
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--noasync --experimental-frame-optimizations
can i add both? what should be first? |