San Francisco Fan Meet Up & Patch 2.3.3

Constant crashes (3.)

One while CoCing porcies in orchard and two while trying to enter high gate from aqueduct.

i5 2500k
gtx 960
-windowed custom resolution
-CPU usage never went over 50
-w7 64bit 8gb ram


e:rainlag and instance stutter is still there. 100% CPU usage when entering plateau for example and I have to wait.

I was able to do CoC twinned dry peninsula bosses for like 10 seconds without screen freezing and I felt very safe.
Last edited by KawaiiLoli#0016 on Aug 3, 2016, 11:22:10 PM
Tempting, tempting...
Everyone is talking about new maps like they've forgot that there are 4 slots in the map device... just my prediction though.
Jesse Guile
No improvement on i5 2500 and 7850 at 1080p.
Frames dip to 15-20 when there's much going on.
Game performance is still unacceptable.
Core2Duo E8400 @ 4.0GHz / Radeon 6850 / 1920x1080

New multithreading feature OFF - 50-60 Fps

New multithreading feature ON - 5-24 Fps e.g Unplayable
Last edited by Exiled_HellHound#4711 on Aug 2, 2016, 11:46:20 PM
ok slightly a stupid question, needing to put the " marks around it or just the text inside? i know, i know, be kind lol
The past is a ghost that haunts you from the moment it exists, until the moment you do not.
"
sedateisland wrote:
ok slightly a stupid question, needing to put the " marks around it or just the text inside? i know, i know, be kind lol

leave a space and paste -experimental-frame-optimizations
one slash at the start,not two as GGG suggested.
No " needed
and thats also for the steam client as well with the space?
The past is a ghost that haunts you from the moment it exists, until the moment you do not.
.
Last edited by LORRAINE666#0270 on May 26, 2018, 3:43:43 PM
--noasync --experimental-frame-optimizations

can i add both? what should be first?

Report Forum Post

Report Account:

Report Type

Additional Info