Another Idea to Cure the Lab negatives

"
sidtherat wrote:
the 'its random and no skill' one shouldnt be used however as it is 100% bollocks


Couse it's random and needs not much skill, it's just boring. But unfortunately, probably it's not going to go anywhere, not because GGG wants hard content for playes. It's not going anywhere because it's economy stimulant, and we know, what is fucking most important thing here?

And if you don't believe, try to get some useful helmet enchantment. Don't need to be OP, just something for one of your skill, don't even need to be main skill.

In addition, Lab still stutters, desyncs and loads slowly.

And no Sid, don't tell that I need skill or be uber player or such BSes. I farm uber lab for leisure and haven't reeped once in Lab this season (though I have to admit, I reeped once with my first character in maps trials, lagged on traps).

It's just that I can't stand more than 2 Labs a day, it's so boring and irritating.
Anticipation slowly dissipates...
Last edited by tmaciak#3784 on Jul 25, 2016, 8:01:18 AM
you just proved it yourself: this isnt random. if it was you would have died randomly from time to time

that was the part i was questioning. nothing else.

that claims it is all random are bollocks. it takes some skill - not a brain surgeon level of skill ofc - but skill nonetheless. and people die randomly only when the skill in question isnt there. but it is never a players fault. never. always a random circumstances that the player is a victim of.

and that i call bollocks.
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Miazga wrote:
Hey GGG

With all the hate, disappointment and overall frustration with the whole "lab" idea. Here is mine idea to make it enjoyable for everyone, not just the small percentage you currently cater it for:

- remove traps
- increase the area level to compensate for above
- add waypoints (optional)

Do this, and you will see an huge increase with people actually going in to lab to do some farming, instead of only seeing people there to get the stupid ascendancy points.

Peace Im Out


If I understand your proposals properly then I think that those ideas are already documented in the OP of Regulator's thread, https://www.pathofexile.com/forum/view-thread/1609216.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
Sounds to me like some people are not willing to adapt to labs.

Labs are different set of content that require a different set of tools to complete. it should not be trivial to just everyone.


if you want to run uber... dont complain when you try to tackle it with the most obviously bad mechanics available.


no vaal pact should not have an easy time with labs.
no a high es pool with no regen of any kind should not have an easy time with the labs.


but there are clear ways to get around those two limitations. you dont need vaal pact for lab. vall pact is something one can claim is needed for uber atziri exclusively. otherwise you are some sort of over the top glass cannon build that does too much damage for its own good anyway.

take the hint .. less glass more tank.


as for es. the lack of potions sucks. but getting passive regen is not that difficult anymore. drop a damage aura .. run vitality for the lab. pick up the shapers seed. hell wear a bloody spring leaf. use a stone golem.

or reduce you max es pool until you go up against izzy. traps are a % of your hp pool. so reducing your hp pool and adding in flat regen + zo works.
Last edited by Saltychipmunk#1430 on Jul 25, 2016, 9:39:41 AM
skill vs luck

https://www.youtube.com/watch?v=ormHiARRhdc

pick your winner
YES I support the game, NO I don't agree with many GGG decisions

Lab still sucks balls.

I miss Zana already.
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vio wrote:
difficult content will always be frustrating to the unskilled and the ones spoilt by being able to win the game with just massive time investment and a quick web search for a overpowered build using the current damage meta.

let's take it as a fact that ggg wanted to create a challenge that provides an advantage to skilled players with good reaction times and good avatar movement controls: what would have been your suggestion beside the obvious one which is just dump some more bosses into the game?



The issue with lab is they gated ascendancy in it which ever class must do. I mean if u dont you are so gimped why even play so yah u are going to do it. Then you have certain builds that can go afk and blindfold and complete it and other builds and one wrong step and ur evasion character explodes. How is this fair? How is this fun? How is this attracting players? The answer is its not fair, its not fun, its making players quit. GGG needs to wake up and do something quick. Time is ticking and the wound is festering. Better jam that penacillian (however u spell it) shot into your wound and admit u were wrong not too earlier. Its better than gangreen chaos poison damage infection. GGG has -60 chaos resist. Its all chaos up in here on lab and they doing nothing. GGG has died to 10000 chaos lab damage over time.
Support the cause. Free the ascendancy points from LAB.
https://www.pathofexile.com/forum/view-thread/1609216/page/1

Other top 3 issues. Make standard great again. Fix XP (add fatigue system). Fix lag.
MR GGG tear down this ascendancy wall.
Sounds like you wan't to change the standard, typical dungeon with traps into an actual labyrinth... Genius! Why didn't somebody else think of doing that???
Wraeclast is not supposed to be fair.

Deal with it.

PS : many bosses of the stories can be made easier using tactics that are more suited to some builds, it has always been like this and will always be.
This is called diversity, you need to adapt, not all the content will be the perfect fit for your build, even more if you cannot adapt at all.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Fruz wrote:
Wraeclast is not supposed to be fair.

Deal with it.

PS : many bosses of the stories can be made easier using tactics that are more suited to some builds, it has always been like this and will always be.
This is called diversity, you need to adapt, not all the content will be the perfect fit for your build, even more if you cannot adapt at all.


Suited diversity and labyrinth are words that don't really fit together well. Life regen and movement speed help in the labyrinth. Other character attributes don't help much. Equipment wise you can use good flasks in the labyrinth. Other equipment is not real important unless it helps with Life regen and movement speed. Labyrinth discourages diversity of builds.

Deal with it.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
Yes they are.
A good build is one that can go through the game on its own, including all steps, as different may they be, lab is part of those.

The only build that I can see getting disadvantaged would be necro, but I'm not sure if GGG is really balancing the game for those anymore tbh, Malachai seems very fun for a necro ....

You don't need any move speed and life regen to complete the lab, they only help.
This is completely irrelevant here.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Jul 29, 2016, 10:38:05 AM

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