Lab is so bad

"
Xtorma wrote:
You make a lot of assertions without any evidence.


These aren't extraordinary claims. These are very common and obvious ones. I'm not the only one to have said it, I'm not the only one who thinks it, and these aren't only my observations. Just have a look through the months and months of topics about people who hate it. The number of topics about people who like it are very much in the minority by comparison. Take a look at this:

Players on Steam

While we all know that not everyone plays on Steam, we also know that the trends are proportional across the playerbase (and if you don't know/believe that, there's no point in discussing anything with you because you refuse to use reason or simple mathematics). So just for the sake of argument, look at how long it took last season to fall to 10k players, and look how long it took this season.

Perandus released March 4th.
Prophecy released June 3rd.

There are many factors that go into this--not just Lab--but even with the change to Trials, people aren't sticking around. You really want to argue the game is in a good place right now? Go ahead. Try to present evidence to the contrary.

"
almostdead wrote:
Not really an argument. You don't know the whole picture - they might be moving there, in a few years may be all areas will contain traps or something similar.


I guarantee that if that's the case, they are going to lose MANY more players than they will recoup. Especially with how bad of a demo Lab is.

~~

You both are missing the point anyway:

"
Making it mandatory only divides the player base and that will only serve to reduce it, which is harmful to the long-term health of the game.


You don't think people would have bitched endlessly if Atziri was mandatory to enter maps, for example? You don't think players would have quit the game (as many have over Lab)?

Having challenging content in the game is good--for those that want to do it--but making it mandatory for core build features is not. It's that simple.
Tired of trolls? Ignore them.
https://www.pathofexile.com/forum/view-thread/1473168
"
Albinosaurus wrote:
It's like Chris doesn't even like this game anymore, so he decided to get the team together to create a completely different game within it. Worse, best feature in the game (Ascendancy) is locked behind the worst one (Lab).

-Traps that have no place in the main story mode except in Trials--which are basically only there for the Lab

-Weird death penalty that enforces a HC mindset on SC players

-Traps and Izaro collectively ignore 90% of build choices and just cheese them

And all the hundreds of other reasons people have stated. Just delete this nonsense and Go back to making PoE content instead of weird, other game's content.

I get that some people actually do like the Lab, but many of us don't. Just make it optional.


+1 They can waste their dev time on freak sideshows, just don't gate core character development behind it to force it to looking like it was a 'success'.
"
Albinosaurus wrote:
"
Xtorma wrote:
You make a lot of assertions without any evidence.


These aren't extraordinary claims. These are very common and obvious ones. I'm not the only one to have said it, I'm not the only one who thinks it, and these aren't only my observations. Just have a look through the months and months of topics about people who hate it. The number of topics about people who like it are very much in the minority by comparison. Take a look at this:

Players on Steam

While we all know that not everyone plays on Steam, we also know that the trends are proportional across the playerbase (and if you don't know/believe that, there's no point in discussing anything with you because you refuse to use reason or simple mathematics). So just for the sake of argument, look at how long it took last season to fall to 10k players, and look how long it took this season.

Perandus released March 4th.
Prophecy released June 3rd.

There are many factors that go into this--not just Lab--but even with the change to Trials, people aren't sticking around. You really want to argue the game is in a good place right now? Go ahead. Try to present evidence to the contrary.

"
almostdead wrote:
Not really an argument. You don't know the whole picture - they might be moving there, in a few years may be all areas will contain traps or something similar.


I guarantee that if that's the case, they are going to lose MANY more players than they will recoup. Especially with how bad of a demo Lab is.

~~

You both are missing the point anyway:

"
Making it mandatory only divides the player base and that will only serve to reduce it, which is harmful to the long-term health of the game.


You don't think people would have bitched endlessly if Atziri was mandatory to enter maps, for example? You don't think players would have quit the game (as many have over Lab)?

Having challenging content in the game is good--for those that want to do it--but making it mandatory for core build features is not. It's that simple.


Ok Mr. simple math, lets see the evidence that the vast majority of those players left because of the lab. I would be interested in your fact based analysis. I would be interested in how many people you have personally asked, opposed to how many play the game. Because unless you spend hours and hours every day polling people and acquiring data, your assertions are simply unscientific hyperbolic bullshit to get something that you want.

I have nothing against them un-gating the ascendancy points, but it chaps my ass when people assert their opinion as fact, with absolutely no basis to their claims. Throw up a steam chart and say...cause lab...you can't possibly know the reason why people you don't know leave.

It must be this cause....it fits my agenda.....science!
I already noted those caveats. It's clear you're not interested in the discussion, and you refuse to employ reading comprehension or reason. Good day.
Tired of trolls? Ignore them.
https://www.pathofexile.com/forum/view-thread/1473168
"
Albinosaurus wrote:
I already noted those caveats. It's clear you're not interested in the discussion, and you refuse to employ reading comprehension or reason. Good day.


Albinosaurus did in fact mention the caveats, he said, "There are many factors that go into this--not just Lab--but even with the change to Trials, people aren't sticking around."

Interpreting the Steam charts, there is a caution required. If you do a mouse look on the chart you will notice that the recently plotted graph is once per week, while the earlier graph points are all once per month. This will tend to make the slopes up as well as down sharper. Which, until recently, was a flaw when looking at the Ascendancy release. That release was in early March or late February. That period is now in the once per month graph point range. So, we can now compare Ascendancy to earlier releases. I note that the customer drop off is sharper for the Ascendancy release, when compared to all the previous releases.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
Last edited by Turtledove#4014 on Jul 17, 2016, 5:17:17 PM
at Xstorma.

You would have to be hiding in a hole in the ground to think that ppl arnt leaving over lab. Its fairly simple. You have idea for build. You think can this build get all 8 asecnd points. You scrub build. You get discouraged and quit. This is happening right now. Lab is stifling creativity. But u are somewhat right. Its not just the lab causing players to quit. They are leaving over a host of issues now. POE is approaching rock bottom right now. But dont take my word for it. Research steam charts for yourself.
Support the cause. Free the ascendancy points from LAB.
https://www.pathofexile.com/forum/view-thread/1609216/page/1

Other top 3 issues. Make standard great again. Fix XP (add fatigue system). Fix lag.
MR GGG tear down this ascendancy wall.
Last edited by Prebornfetus#2771 on Jul 17, 2016, 5:23:42 PM
"
Albinosaurus wrote:
best feature in the game (Ascendancy) is locked behind [...]


I would say that the Ascendancies are the worst feature of the game. They give insane power to everyone for the simple cost of doing lab in each difficulty (and we know that people do it for you even for free); and so you don't have to look at almost any bad mod in map, coz anyway you are gonna oneshot even unique monsters.
"
Raudram wrote:
I don't like maps because I find them entirely mindless and usually also unrewarding, shall we remove them?


Maps dont reward ascendancy points
Support the cause. Free the ascendancy points from LAB.
https://www.pathofexile.com/forum/view-thread/1609216/page/1

Other top 3 issues. Make standard great again. Fix XP (add fatigue system). Fix lag.
MR GGG tear down this ascendancy wall.
"
Serge91 wrote:
"
Albinosaurus wrote:
best feature in the game (Ascendancy) is locked behind [...]


I would say that the Ascendancies are the worst feature of the game. They give insane power to everyone for the simple cost of doing lab in each difficulty (and we know that people do it for you even for free); and so you don't have to look at almost any bad mod in map, coz anyway you are gonna oneshot even unique monsters.


They give identity to each class. The only meaningful difference they had before was only their starting position on the tree. They enable builds. They encourage creativity. They are fun. You don't need them to one-shot stuff in maps anyway, so I don't see that as a valid reason to condemn them. They make characters exciting, and that is a great feature in any game.
Tired of trolls? Ignore them.
https://www.pathofexile.com/forum/view-thread/1473168

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