Upcoming Divination Cards in Content Update 2.3.2
Wow that art! I love the soul taker's art. Hyped :)
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Nice!! Good work! :D
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cool
Last edited by ForteBraccio#4628 on Jul 14, 2016, 7:55:42 AM
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That so OP cards! Finally Rigwald's uniques! My lovely quiver and Axe and Sword AKA BulKatos set :)
Merciless armament is never drop in collonade. Maybe this new card will ;) Nemesis specific - headhunter and berek's? :) Really nice beyond art and items! Harvester and Edge will be pretty damn good! Supperior gem will be corrupted with lvl1?...hm, that will be nice only for...I don't know for what o_O But yeah! Rigwald's hype! |
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" Agreed. See I'm almost at 40 challenges and I haven't found any of the cards from 2.3 except some cartographer's delights lmao (maybe 1 the web too I'm not sure). |
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I really enjoyed seeing that Sunless Sea reference card. Also there are some pretty artworks here once again, kudos!
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" agreed too . yerterday found this, first time i see one and is a old div card :P
Spoiler
in general nice cards, much better than 2.2 :) |
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Another way to get those elusive uniques from past leagues is awesome!
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" Honestly I would love to see a change to divination cards aswell. Maybe something could be implemented towards self-finding these cards which I honestly feel is what these are for. Something along the lines of, can't trade cards, drop rates are much higher. It's an aggressive change and one that will very doubtfully ever be implemented but I feel like it's necessary to give them the feel (at least in my opinion, the self-found farming feeling) they deserve. |
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Great for the art department to show off their talents and all but... the more divi-cards in total the more diluted our chances are of getting a full set. Aren't the drop rates of divi-cards fixed low and with more cards come a larger pool to RNG pick from? Yes, I know there are specific cards that can only be found in specific zones or maps so I haven't a clue as to how more cards in total is good for getting any individual set. Just seems like it'll be harder to get complete sets. For example, another thread is about how many maps needing to be run before The Brittle Emperor card drops. The OP said he was at 380 and hoping it was about 500, one said he ran 1185 maps to finally get 1 TBE to drop, and we need 8 to turn in for a Voll's Devotion unique amulet. If I ran 10 maps a day then in 100 days I'll maybe see one of these drop and x 8 so 800 days of playing to get a full set (2.19 years). More insane grind time working as intended by GGG. I'm jaded on all this so it's just anoter illusion of getting anywhere in this arpg. YAWN!!! (sorry... just waking up).
My point is that more divi-cards are just more carrots out on the 49½ pole in front of us that GGG wants us to chase in the never ending grind. To GGG more divi-card is better as the more items of perceived value they dangle out of reach unless we grind play all the time the more chance they have of getting a player to buy something. Don't misunderstand me, I'm all in favor of more ways to acquire some of the high end gear but the time grind has got to have cost GGG millions of players by now so in the end they lose more than they gain in terms of long term players. The most notable lost player due to endless grind for paltry rewards is Kriparian. He was a huge CB PoE player but with each and every patch he realized the time/rewards ratio just was too extreme to justify sinking/wasting any more time into PoE and quit for good. So GGG is adding more divination cards. Meh {YAWN!!!} in terms of my 20 to 25 hour a week time available to play PoE. Unless drop rates of DCs and other endgame gear are buffed to drop more often it means nothing to us average players. "You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration. The perfect solution to fix Trade Chat: www.pathofexile.com/forum/view-thread/2247070 |
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