Upcoming Divination Cards in Content Update 2.3.2

All nice and dandy but isn't it time to focus on not adding more cards but instead fix the droprates so we dont have one of each at the end of every league?

I mean I see div cards as a way for players to self find items that normally would only be obtainable by random drop chance. They give players a way to actually "farm" for certain items.
But in the current state you just need to buy the other 9 because you found 1/10...
Wow that art! I love the soul taker's art. Hyped :)
Nice!! Good work! :D
cool
Last edited by ForteBraccio#4628 on Jul 14, 2016, 7:55:42 AM
That so OP cards! Finally Rigwald's uniques! My lovely quiver and Axe and Sword AKA BulKatos set :)
Merciless armament is never drop in collonade. Maybe this new card will ;)
Nemesis specific - headhunter and berek's? :)
Really nice beyond art and items! Harvester and Edge will be pretty damn good!
Supperior gem will be corrupted with lvl1?...hm, that will be nice only for...I don't know for what o_O

But yeah! Rigwald's hype!
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ressiv wrote:
All nice and dandy but isn't it time to focus on not adding more cards but instead fix the droprates so we dont have one of each at the end of every league?

I mean I see div cards as a way for players to self find items that normally would only be obtainable by random drop chance. They give players a way to actually "farm" for certain items.
But in the current state you just need to buy the other 9 because you found 1/10...


Agreed. See I'm almost at 40 challenges and I haven't found any of the cards from 2.3 except some cartographer's delights lmao (maybe 1 the web too I'm not sure).
I really enjoyed seeing that Sunless Sea reference card. Also there are some pretty artworks here once again, kudos!
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Jaille wrote:
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ressiv wrote:
All nice and dandy but isn't it time to focus on not adding more cards but instead fix the droprates so we dont have one of each at the end of every league?

I mean I see div cards as a way for players to self find items that normally would only be obtainable by random drop chance. They give players a way to actually "farm" for certain items.
But in the current state you just need to buy the other 9 because you found 1/10...


Agreed. See I'm almost at 40 challenges and I haven't found any of the cards from 2.3 except some cartographer's delights lmao (maybe 1 the web too I'm not sure).


agreed too . yerterday found this, first time i see one and is a old div card :P
Spoiler


in general nice cards, much better than 2.2 :)
Another way to get those elusive uniques from past leagues is awesome!
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4thReich wrote:
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Jaille wrote:
"
ressiv wrote:
All nice and dandy but isn't it time to focus on not adding more cards but instead fix the droprates so we dont have one of each at the end of every league?

I mean I see div cards as a way for players to self find items that normally would only be obtainable by random drop chance. They give players a way to actually "farm" for certain items.
But in the current state you just need to buy the other 9 because you found 1/10...


Agreed. See I'm almost at 40 challenges and I haven't found any of the cards from 2.3 except some cartographer's delights lmao (maybe 1 the web too I'm not sure).


agreed too . yerterday found this, first time i see one and is a old div card :P
Spoiler


in general nice cards, much better than 2.2 :)


Honestly I would love to see a change to divination cards aswell.
Maybe something could be implemented towards self-finding these cards which I honestly feel is what these are for.
Something along the lines of, can't trade cards, drop rates are much higher. It's an aggressive change and one that will very doubtfully ever be implemented but I feel like it's necessary to give them the feel (at least in my opinion, the self-found farming feeling) they deserve.

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