An idea to make lab traps less frustrating without making them less difficult
" Could you explain more, why it doesn't make sense? |
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The traps are easy... Its the last encounter with Laz and one hit and your back at start.
Before going through a bad set of traps have some 30 plus speed boots and 3 pots. Note the safe spots. go from safe spot to safe spot. a belt that gives you extra charges can help alot too. Remember you can change gear before Laz hits you that one time and you get to do it again. Grin. Gear for the traps... Then gear for the one hit. Traps are always easy with right gear. Laz is hard unless your in certain builds. Lastly... Totems are your friends. They can clear any mobs in with the traps while your running for your life. Works for Laz too... Drop totems and run for your life baby. NS |
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" One issue with the Lab is the learning curve has a 20 minute boredom penalty per try and a 5 chaos item. You basically pay 5c to be bored for 20 minutes then die after 5 minutes of kiting a mob while playing frogger. |
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