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ChristinaAnn wrote:
Make another version of the labyrinth that is 'unicursal' like a classic labyrinth (no deadends ever, and twisting). Branches would be okay if they always merged back into the main path (no f'ing dead ends, thats a 'maze', not a labyrinth in the true original definition of the word).
A map like a really long ledge that is wider and uses the lab trap mechanics as an obstacle course and allows mostly continuous movement in a forward+twisting direction would be a hell of a lot more enjoyable.
Like an endless labyrinth race?