Developer Q&A Answers

If you want to bring Diablo III style/items to PoE than it will fail as D3 failed.

I think PoE has a total different concept ... Let's us forget D3 here, please !!!
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Chris wrote:
Why haven't all basic skill gems been made available to all classes from vendors? Everyone hates making mule characters to get gems, and trading for them over and over again is annoying at best.

Surprisingly, not everyone hates characters having identity. There's a bit of a slippery slope when trying to optimise for the type of player that wants to instantly gain access to gems from all character classes. For them it's a harmless change, but for most of the playerbase it'd be hugely overwhelming and would break the immersion of you being offered appropriate choices for your character. I'm not saying we won't do this, but we'd need to find the right way to do it.


So Wrath is not an appropriate choice for Templars even though they are offered like every lightning spell in the game? Huh.
Thanks for answering about the game engine!

I was discussing this with another community member also, and we both guessed that you probably had your own in-house one because of how incredibly sophisticated the PoE engine is.(I mean, its puts blizzard's D3 engine to shame for sure, it being a huge AAA company)

The main reason I asked the question was because indie studios don't always have the resources to build their own proprietary engine. Now that I know that you guys did build one, and seeing how complex it is, I must say I'm impressed all over again :)
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Sexcalibure wrote:
**2.0**: Minions now deal 20%less damage at level 1 and scale up to 20% more at lvl 20

**2.1:** Dominating blow's minion damage doesnt scale with levels anymore, fix 35% less damage

+20% --35% = 55%


Open your eyes and remove your fanboys glasses
/fanboymodeon
Actually it is (1-0.35)/(1+0.2) = 54.1(6)%! Which translates into only 45.8(3)% nerf!! Stop telling lies about our holy GGG!!11!1
/fanboymodeoff

Saranghaeyo_, yes, Chris' post is pure PR BS. Sadly, it has been so till 2.0, if not further before.
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
The answer to the immersion factor of NPCs selling specific gems to specific classes is silly. If an NPC sells skill gems they should sell a wide variety of them, not just class specific ones. Are you trying to tell me that I am supposed to believe that the particular NPC only sells to witches? There are only witch exiles in the world? Of course not! There are a bunch of different types of exiles. The item vendor still sells axes even though I'm a witch right? It is more believable that the NPCs sell a wide variety of gems and gear vs class specific items since that is what happens in reality (immersion folks). Having the NPC not sell the gem I need at the beginning of a new league is very frustrating. My fellow players constantly spamming asking "help me buy this gem" is annoying. The choice to heve NPCs sell skill gems in the first place was huge - it took out a major economy source during new leagues. Now, it is just an annoyance. Please fix it so all classes can have access to whatever skill gems they need with no reason to beg anyone to buy them for you!
🐢
Could you take a picture of the Pandemic: Legacy board? I've recently finished a campaign with friends and it would be fun to see how your board ended up.
Excellent read. I think one of these every league at around this point would be very useful in allowing players and developers to discuss their varying expectations, and explain the points behind them.

TIL:
-Prophecies that pertain to a particular set of areas won't necessarily trigger in one exact area from that set.

-Skill gems are loaded on startup as long as they are equipped, for as many people who join an instance.
(presumably meaning act3/4 town is a bad place to leave the game for slower systems, as they will be highly populated when starting the game)

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Virago3 wrote:
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Answer GGG pls! You will make Lab easier or dont? You nerfed alot of thing because of ascendancy passive skills, but if Lab is too hard to finish then those nerfs are so much... Not fun when i go through the whole Labyrinth and after a 2-3 hours run i die at the last Izaro and waste my time and start the whole Lab agian. (It was Cruel.) In Perandus league i had to level up my character to 70+ before i could do Cruel Lab. Where is the balance? There is so much difference between 55 and 70+ maps... The problem is if i count with ascendancy points when i make a build then i have a risk, that i cant finish them (except Normal Lab), but if i dont count with them then no reason to go in but the truth if i dont count with acendancy points then my builds cant reach their maximum potential. So again. You will make Lab easier or dont? (You have no choice, you have to!)


HOLY COW, 2-3hrs hm that sound not like poe, it sounds more like a world of warcraft raid :D


i want to link here the ladder for Uber Lab in HC
https://www.pathofexile.com/labyrinth/Hardcore%20Prophecy/1/1467676800

because wtf if it get nurfed what should people do o.o

comeon lets nurf more, when create a character, people start with lvl 90...
and i want all time 1000% IIR + IIQ i hope i get faster my gear i need
when that don't work

i cry for next nurf!


I guess you dont look the forest from the tree... Then again, if i go in the Cruel Lab (level 55 map) with a level 55 character then i fail and i have to leveling to finish it. Conclusion: no balance! Only build which could do it on the same level is maybe (edited) totem/summoner build because of boss agro, but all others have a huge chance to die there without leveling.

Why 2-3 hours? Because if i go there once i farm out it. This is the content or i missed something? GGG only throw those silver boxes for nothing? Sorry but i farm them once if im there... sure if you let me.

Thanks the link but it nothing matter. Those guys doing it with full build and I dont know how or when refresh it but the last guy (a witch) did the normal Lab in 1h 55min today in other difficulties too the last players do it in 1h+. And i emphasize WE DONT SEE THOSE PLAYERS LEVEL AND GEAR!!!! So we are there where we start it... Idiot troll!

Last edited by ShinigamiKller#2716 on Jul 6, 2016, 7:04:46 AM
is it possible to make this game even more boring?

at the current state its the pure boredom from hell


zzZZZZ
I'd like to see just one change, really...

As you clear maps there should be some indication where the remaining creature's are; a pip or pointer or something, so we can track down that last rat, frog, or buried crab without cycling all over the map.
Patch Notes 3.15:
Fixed a bug where players believed the game was playable. This has been corrected and made retroactive.
Patch Notes 3.19:
Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment.

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