It's a labyrinth, not a dungeon...
Uber Izaro is the only problem. Traps are fine.
They are hard, they are challenging, and sometimes when you are rushing it carelessly, they kill you. Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge. | |
traps too hard XD
https://www.reddit.com/r/pathofexile/comments/4r2a9u/4link_and_only_white_items_cheapest_merciless/ tell this to guy who did entire lab with white item "Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason is that our enemies are human beings like us. They can only be our enemies in relative terms." Last edited by kamil1210#5432 on Jul 4, 2016, 2:39:48 AM
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It's neither! More like a prison!
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"Items don't matter much; what does is his build which is left-side-of-tree life+AR with healing flask efficiency. In other words, build that is especially strong against traps. And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much. Last edited by silumit#4080 on Jul 4, 2016, 3:34:31 AM
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Traps aren't that hard, but they also aren't fun. The most enjoyment I get from traps is completely ignoring them on my juggernaut. I smile not because it is intrinsically fun, but because I know how un-fun it would be if I were playing a different character and actually had to deal with them.
We play hack and slash ARPGs to kill skeletons, not to do half-assed platforming with a UI that isn't conducive to it. |
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" Izaro would be much easier if there were no traps in the last room. It's just to unforgiving fighting on a small area if you don't want to run through the traps on the outer ring. Also Izaro shouldn't be able to make an undodgeable one-shot hit. Maybe remove traps from boss room and add a fast attack with 3 hits which adds dead-stacks and if you get hit by all 3 and have 3 stacks, you're dead (stacks will disappear after 3 seconds). This would give you time and room out of it's AoE or use something else (like immortal call etc.). |
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" no I agree with OP. We need an alternative to skip traps or a removal of Ascendancy points from lab. |
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" And I still hate traps :-) |
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" PPl will always find excuses. Build with white items only is strong escpecialy against traps xD How crap must be build that it is worse than white-item only build? OR how low is player skill that he die to traps. I have did lab with life/es (before traps nerf against es) without any big problems. "Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason is that our enemies are human beings like us. They can only be our enemies in relative terms." Last edited by kamil1210#5432 on Jul 4, 2016, 1:34:09 PM
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"True, you just demonstrated it. Also, nice twisting of words. And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
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