Lab traps need nerfed
I had a lame dearth in normal labs yesterday. Somehow I was stuck on 2 traps at the same time and died. Level 86 RIP.
While I understand there should always be some element of risk, this happening is absurd. % of life damage at least should be scaled per normal/cruel/merc/end game. In know way should I hear other players besides myself say Labs scare the ****** out of me. End game labs maybe but not all labs. Last bumped on Jul 1, 2016, 1:28:07 PM
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