[3.17] The Warchief | [Facebreaker] Ancestral Warchief | Uber Boss Farmer | Beginner -> Expert

Without changing our 6L warchief totem setup, maybe linking totem support to a decoy or rejuv. totem will be good idea.
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bascuhadar wrote:
Without changing our 6L warchief totem setup, maybe linking totem support to a decoy or rejuv. totem will be good idea.


not realy, because a decoy or what ever other totem you place means you place one less warchief totem. all totems share the same number of totems you can max place. 1x warchief + 1x decoy OR 2x warchief

edit: another good use for this could be like we use ancestral call already. so maybe switch DMG on full life, or ruthless for this while mapping and switch back for bossing. but as i said this need a bit of testing and lets hope openarl has the time for a fast PoB update
My Builds & Hideouts: https://www.pathofexile.com/forum/view-thread/2083383
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Last edited by guggelhupf#2310 on Dec 2, 2018, 5:45:14 AM
Any change do this, in 3.5?
Looked through it a bit, but couldn't put my finger on anything (but might just have missed it, if there was anything).
Think impale with work with facebreakers Champion says 20% chance to impale on attacks for 7 hits 4 to 8 phys per impale. And impale does 10% of the phys damage you do as reflect damage.
The fact that you can have 3 totems without being locked to blood magic opens the build so much. Blasphemy anger heralds banner.

Another league another dmg buff. Good times
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Tagger wrote:
Any change do this, in 3.5?
Looked through it a bit, but couldn't put my finger on anything (but might just have missed it, if there was anything).


its always hard to talk about changes without testing stuff ingame. PoB is one thing but i will update things like gems (if they are needed) while playing the league as always ;) btw: any feedback is wellcome :)
My Builds & Hideouts: https://www.pathofexile.com/forum/view-thread/2083383
Hideout Community Discord: https://discord.gg/B2xQkmf
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Catawampus wrote:
Think impale with work with facebreakers Champion says 20% chance to impale on attacks for 7 hits 4 to 8 phys per impale. And impale does 10% of the phys damage you do as reflect damage.


sounds good, try it out and give some feedback. especialy about mana/life reg (flasks?)
My Builds & Hideouts: https://www.pathofexile.com/forum/view-thread/2083383
Hideout Community Discord: https://discord.gg/B2xQkmf
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Twitch: https://www.twitch.tv/guggelhupf
Level 93.5 in the last league with this build (w/ Tuko) and it sure feels nice not to be on the (obvious) nerf list for Betrayal.

I'll be running this exact build starting Sunday and hope to murder face, well, everything.

More soon and thanks for keeping the build guide alive through 3.5!
So what are the advantages of going chieftain over berserker? Not sure what to pick.
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Sombra1337 wrote:
So what are the advantages of going chieftain over berserker? Not sure what to pick.


right from the FAQ


Zerker:
More DMG
More attack speed
Warcry Heal 25% life and mana, wich means no reg maps arent realy a problem (and you can constant heal against traps in the Labyrinth)
Stun Immunity
Degen cause Rage (wich will be countered with enough life reg)

Chieftain:
Totems are tougher, taunt and leech life for you
Totems are immune to Fire, wich means with Avatar of Fire they are full reflect immune
More life reg
My Builds & Hideouts: https://www.pathofexile.com/forum/view-thread/2083383
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