[3.17] The Warchief | [Facebreaker] Ancestral Warchief | Uber Boss Farmer | Beginner -> Expert

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guggelhupf wrote:
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POC3442 wrote:
I have a question that I have tried to search this to find the answer to no avail. First off I'm a brand new player been playing about 5 days...now when a new league starts everyone will be in the same boat that I am with 0 gear and no help. Is it me or is the grind to 31 for the totems like super super slow...maybe I'm doing something wrong but following the said advice but it takes forever to level compared to when I just tried the minion zombie summoning build.

P.S. I do play hardcore so when my guy dies I start over.


sure the lvling is different if you use a different build :D but it shouldnt be so bad as you say. if you feel bad with the actual setup while lvling you can also just swap it to another until you reached the totems ;)


Yes I level up with ground slam, dual wielding clubs and ancestral protector until I get the correct level for ancestral warchief. I won't take the dual totem node until later about level 41. (Had to re level many times for HC incursion.)

GL
Strength and Honor,
Phatboi
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thomzon wrote:
Never played Facebreaker, I'm interested for Delve.

It's not very clear to me what are the differences between the Zerker and Chieftain versions. Can you summarize the highlights of each ?


Any reason why wouldn't consider Jugger (hardcore).
Strength and Honor,
Phatboi
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xstylenx wrote:
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thomzon wrote:
Never played Facebreaker, I'm interested for Delve.

It's not very clear to me what are the differences between the Zerker and Chieftain versions. Can you summarize the highlights of each ?


Any reason why wouldn't consider Jugger (hardcore).


you only have life reg and flask as a heal mechanic as jugger. no leech from totems or warcry heal. and you will do much less dmg than the other two.
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Hi,

Im cosider this as a starter build in new league.

How about scion? Chieftan + Hierophant?
Chieftan:
-10% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit
-1% of Damage dealt by your Totems is Leeched to you as Life
-2% of Life Regenerated per second
-10% increased Strength
Hierophant:
-8% of Damage is taken from Mana before Life (more surv)
-Can have up to 1 additional Totem summoned at a time
(no Tukohama's[hard bosses] or with 4 totems[maps])
-25% increased maximum Mana (always good here)
-Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell(mana reg)
-20% increased Spell Damage while you have Arcane Surge (spell ;/ herald/hatered counts?)

Or maybe little wired mix Chieftan + Slayer?
Slayer:
-Culling Strike (faster/easyer lab)
-20% increased Area of Effect if you've Killed Recently (no gem swaping)
-20% increased Damage while Leeching (+ Carnage Heart?)
-Life Leech effects are not removed at Full Life

Im not sure that ll affect totems, just started learning about them.

BTW really good/nice/interesting/powerfull build m8!
Last edited by dedku#5220 on Aug 26, 2018, 7:26:59 PM
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dedku wrote:
Hi,

Im cosider this as a starter build in new league.

How about scion? Chieftan + Hierophant?
Chieftan:
-10% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit
-1% of Damage dealt by your Totems is Leeched to you as Life
-2% of Life Regenerated per second
-10% increased Strength
Hierophant:
-8% of Damage is taken from Mana before Life (more surv)
-Can have up to 1 additional Totem summoned at a time
(no Tukohama's[hard bosses] or with 4 totems[maps])
-25% increased maximum Mana (always good here)
-Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell(mana reg)
-20% increased Spell Damage while you have Arcane Surge (spell ;/ herald/hatered counts?)

Or maybe little wired mix Chieftan + Slayer?
Slayer:
-Culling Strike (faster/easyer lab)
-20% increased Area of Effect if you've Killed Recently (no gem swaping)
-20% increased Damage while Leeching (+ Carnage Heart?)
-Life Leech effects are not removed at Full Life

Im not sure that ll affect totems, just started learning about them.

BTW really good/nice/interesting/powerfull build m8!


sure you can do this, but be aware that you will get different numbers (defense and offence) than i posted in this build ;)

i think booth combinations are viable depends ob what you prefer. so chieftain with slayer would be a more tanky build with the overleech and if you go full phys you also are reflect proof. the chieftain + hierophant has obvios more dmg with one additional totem, but the little mind over matter note can be a problem if you dont have mana after a huge hit in your face ;) and you wont get the arcana surge mana reg because we are attack totems, not spell totems ;) so you would also need a random spell to trigger it (maybe cwdt works, not sure). and i dont think slayer would give you a faster lab clear. ok maybe in the beginning, but later you oneshot izaro anyways so the culling would be more interesting for the guardians/shaper etc.
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Last edited by guggelhupf#2310 on Aug 27, 2018, 12:01:20 PM
is 2h axe still viable? i haven't played since breach league or so , i can't remember , i know i did most content at that time on softcore with my 2h warchief totem

i'm curious if it's still viable to do all content with disfavour axe , i remember though that the build was around bleed and poison over time so u had to have voidheart ring and stuff like that

is there any maxed out guide for 2h axe warchief totem for delve league , if it's still worth doing
Last edited by wintertale#0854 on Aug 27, 2018, 3:20:10 PM
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wintertale wrote:
is 2h axe still viable? i haven't played since breach league or so , i can't remember , i know i did most content at that time on softcore with my 2h warchief totem

i'm curious if it's still viable to do all content with disfavour axe , i remember though that the build was around bleed and poison over time so u had to have voidheart ring and stuff like that

is there any maxed out guide for 2h axe warchief totem for delve league , if it's still worth doing


Im sure anywhere in this forum is a Disfavour Warchief Build. but anyway here is how i would build a Disfavour Warchief ;)

https://pastebin.com/uQCtBH7N - with 500k/totem dmg it should be viable for most content ingame

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Last edited by guggelhupf#2310 on Aug 27, 2018, 8:31:17 PM
holy moly, this is a serious buff for our warcry bois!

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The Guardian no longer has a notable that affects Warcries. We've taken those bonuses and placed them on the passive tree. One cluster between the Templar and Marauder grants you and allies attack, cast and move speed if you've used a warcry recently, removes the warcry mana cost, as well as some other smaller bonuses. The other cluster between the Marauder and the Duelist makes Warcries instant, lowers their cooldown slightly, as well as other minor bonuses.
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Last edited by guggelhupf#2310 on Aug 27, 2018, 9:49:47 PM
Messing around with Beserker 2H sword warchief and I don't see any rage when I kill an enemy with my totems?
Strength and Honor,
Phatboi
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xstylenx wrote:
Messing around with Beserker 2H sword warchief and I don't see any rage when I kill an enemy with my totems?


u need to use your warcry to get the rage stacks
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