[3.17] The Warchief | [Facebreaker] Ancestral Warchief | Uber Boss Farmer | Beginner -> Expert
Hey guys, ive been playing with this build and im wondering what i should upgrade or "fix" next. Im not rich as i spend most of my currency on my belly.
Hey guys, ive been playing with this build and im wondering what i should upgrade or "fix" next. Im not rich as i spend most of my currency on my belly.
Any tips would be helpfull.
buy a abyssus or a deidbellow, as you prefer
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If I compart this 3 helmets dps using totems up, inc aoe gem and rally cry buff
it looks like:
Eternal Burgonet 135 k
Deidbellow 172 k
Abyssus 201 k
So difference between Abyssus and Deidbellow is very small if you compare to quite big one to Burgonet.
That Abyssus enchant is little weaker then other ones, but no very much ( like -10% only )
Last edited by Elua#0230 on Aug 28, 2017, 12:28:45 PM
For me biggest mistake in this guide is use Tukohama shield. I had one, played some period with it and tested it. And conclusions are it's bad for maping and very bad for bosses too. For maps biggest issue is if you move too far from Warchief totem he will stop doing dps. This single fact removes all gains you potentially get from 3th totem. It simply not work. At certain dps lvl stuff dies one-shot-style, and trying cast 3th totem is simply waste of time. On bosses huge slam or other aoe will kill all 3 totems at once and again: you will ramp up your dps 33% slower, even maybe that 33% is too much to keep 3 totems live all time on many hard boss events. So 3th totem is massive burden, it's like inventing square wheel when you can use round one. Guardians fights are all about totem recasts, and Tukohama is awful here. This shield should cost like 20c and be marked "noob and beginner-trap item only" bad dps, no auras, no attack speed for fast shied charge map clearing. No added flat phys. Simply VERY BAD item.
So bros get real dps shield, don't be fooled by stupidly high price IT'S NOT WORTH at all.
Yup. OP seems to be a Path of Building DPS junkie. That can be super useful, but only if you temper your results with reality. Yeah, Tukohama's Fortress gives you higher theoretical DPS, but it's extremely impractical for the reasons you stated. At any moment that all 3 of your totems aren't attacking, you're just running the low budget build without auras. There's just no way it's worth it.
I feel the same about his obsession with Abyssus. I'm convinced he's never even tried taking it off because he's so invested in his numbers (he got pretty nasty to me when I made a case for switching to Deidbellow). Like, yes, Abyssus boosts DPS by around 30%, but if I already kill most things in seconds, that doesn't really matter compared to a boost in move/attack speed that makes shield charge get me across the map faster. Abyssus also makes you play very cautiously, which for me anyway slows down my clearspeed by like 50%. Obviously the occasional 1 shots don't help either if you're trying to get to level 90.
This is a cool build with a lot of good ideas, but man does it take some tweaking to get it to a place where it works in the game rather than just in Path of Building.
Edit: I don't think Tukohama's Fortress is a universally bad item though, for what it's worth. It's extremely bad for AW totems, but for a flame totem build or something that takes blood magic anyway it would be incredible. Don't write off the item completely, putting it in this build is just sticking a round peg in a square hole.
ty for feedback. but i have to say, that imo im not a "dps junkie" im just fine with the abyssus :D i did countless Ulab and Uatziri runs last and this league with abyssus and had never ever problems. i think thats maybe because im spend too much time in playing AW and know exactly what i have to do and how i have to dodge ;). And i prefer playing with tokuhama because i like to play with BM.
And there is one point i dont understand. you booth talk a bot tokuhama is loosing 33% dps because u need to place 3 totems, wich is in your opinion harder than placing 2 (imo its 0,5sec differnt but nvm). but on the other side u talking about taking off abyssus for deidbellow is fine, but thats also a dps loss :D ;)
and if u think its harder to play with tokuhama BM (dps loss etc) than i think have is named correctly as an advanced version (wich means it needs better playstyle, than just place 2 totems like the Beginner version ;))
in the end i think its just how YOU prefer to play. as i said im totally fine with tokuhama BM and abyssus. and you prefer the "safer" way :)
My Builds & Hideouts: https://www.pathofexile.com/forum/view-thread/2083383
Hideout Community Discord: https://discord.gg/B2xQkmf
Youtube: https://www.youtube.com/user/Dralanorr
Twitch: https://www.twitch.tv/guggelhupf
Last edited by guggelhupf#2310 on Aug 28, 2017, 12:34:35 PM
Hey guys, ive been playing with this build and im wondering what i should upgrade or "fix" next. Im not rich as i spend most of my currency on my belly.
Any tips would be helpfull.
I think best cheap upgrades for you are better flasks and maybe ( if you want more dps ) those boots and helmet:
"
Elua wrote:
Those upgrades are very cheap, under 20c sum all items.
Last edited by Elua#0230 on Aug 28, 2017, 12:57:58 PM
ty for feedback. but i have to say, that imo im not a "dps junkie" im just fine with the abyssus :D i did countless Ulab and Uatziri runs last and this league with abyssus and had never ever problems. i think thats maybe because im spend too much time in playing AW and know exactly what i have to do and how i have to dodge ;). And i prefer playing with tokuhama because i like to play with BM.
And there is one point i dont understand. you booth talk a bot tokuhama is loosing 33% dps because u need to place 3 totems, wich is in your opinion harder than placing 2 (imo its 0,5sec differnt but nvm). but on the other side u talking about taking off abyssus for deidbellow is fine, but thats also a dps loss :D ;)
and if u think its harder to play with tokuhama BM (dps loss etc) than i think have is named correctly as an advanced version (wich means it needs better playstyle, than just place 2 totems like the Beginner version ;))
in the end i think its just how YOU prefer to play. as i said im totally fine with tokuhama BM and abyssus. and you prefer the "safer" way :)
It's a matter of tradeoffs. Abyssus trades higher DPS for having to adopt an extremely safe, slow playstyle. Tukohama's trades higher potential DPS for (usually) much lower actual DPS and a MUCH clunkier playstyle. Just because I say one DPS tradeoff is worth it doesn't imply that I'm saying DPS is never good ever.
I know you have no problem playing with Abyssus, and I don't either. I did Uber at level 73 wearing it. However, I had to play slow, spend time taking off the helm for trap runs, etc. It took me like twice as long to complete the lab with Abyssus as without, because almost no content benefits from more DPS than Deidbellow gives you. Movespeed is just as much of a factor in clear speed as DPS, and Deidbellow gives you a LOT more mobility.
I know you think you're better than everyone, but really you just aren't thinking about any aspects of your build besides the tooltip DPS. Just because you CAN play a bad build doesn't mean you SHOULD.
It's a matter of tradeoffs. Abyssus trades higher DPS for having to adopt an extremely safe, slow playstyle. Tukohama's trades higher potential DPS for (usually) much lower actual DPS and a MUCH clunkier playstyle. Just because I say one DPS tradeoff is worth it doesn't imply that I'm saying DPS is never good ever.
I know you have no problem playing with Abyssus, and I don't either. I did Uber at level 73 wearing it. However, I had to play slow, spend time taking off the helm for trap runs, etc. It took me like twice as long to complete the lab with Abyssus as without, because almost no content benefits from more DPS than Deidbellow gives you. Movespeed is just as much of a factor in clear speed as DPS, and Deidbellow gives you a LOT more mobility.
I know you think you're better than everyone, but really you just aren't thinking about any aspects of your build besides the tooltip DPS. Just because you CAN play a bad build doesn't mean you SHOULD.
1) I never felt the AW abyssus being slow, unless a map mod includes temp chains/chilled ground. With all hard mods, win surprising deaths (with abyssus or not). What's so complicated with the build? Just run, place totem, collect loot..almost as lazy build compared to RF
2) Clunkier? elaborate.
3) You may feel/interpret that OP may be better. But here's an excerpt from bruce lee:
"I fear not the man who has practiced 10,000 kicks once, but I fear the man who had practiced one kick 10,000 times"
Last edited by Molochmane#0328 on Aug 28, 2017, 9:26:11 PM