Game Mechanics - Questions and Answers
" Umm... Diamond Flask gives "Lucky", not an increased crit chance and therefore can't be increased in effectiveness, right? |
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"Nope. It is more like (Base Damage + flat damage bonuses) * (1 + SumOf(Increased Damage Modifier)) * ProductOf(1 + More Damage Modifier) For each element. Also, there are conversions... seriously, just read the wiki, it has great examples there. "Lucky is a boolean state like Onslaught so my guess is yes, it can't be "improved". And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
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" Separate "More" modifiers are multiplicative with each other as well. That's why they are so good. (Take for example your main attack that deals 10k damage: Assuming you already have one or more support gems linked that give "more" damage and you add another support gem that gives 40% more damage for that attack - your tooltip will increase to 14k. If more modifiers stacked additively you'd observe a smaller damage increase.) " Q: Is there a maximum range [...]? A: Yes. I don't see your problem. If anything it is the question that needs improvement. " I'm pretty sure that "Lucky" is just another boolean state like Onslaught. So 20% increased "Lucky" is still just "Lucky". Also Mark stated that all numerical values are affected - "Lucky" is not exactly numerical. " The switch most likely happens when the monster's resistance crosses 0%. But I do not know whether there is a range where the tooltip doesn't show anything... " Pretty straighforward (same as with player resistances): Positive resistances reduce incoming damage. Negative resistances increase incoming damage. So from a hit that deals 100 fire damage, a monster would take: 100*(1-0.2)=80 fire damage, while it has 20% fire resistances OR 100*(1+0.2)=120 fire damage, while it has -20% fire resistances. Crit happens.
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" Besides the answer above, it's also worth noting that your Fire Penetration gem is not counting to making monsters "vulnerable", only your curses do, as fire pen is just cutting through what resists the monsters have rather than lowering them. And act bosses typically have maxed resists, so even double curses might not be enough to fully cancel them out. Imagine, for instance, that monsters showed their resistances above their heads. Your curses would reduce that number and, at some point when its below zero, they'd be "vulnerable". However, your fire pen wouldn't affect that number - it doesn't change anything about the monsters' own characteristics. Rather it just sort of 'ignores' that % of their resists when calculating the damage they take FROM YOU/YOUR SKILL. This works on negative resists as well, of course, so they're still taking more damage with penetration. But their own properties haven't changed, only your damage is bypassing part of it. You can see this when playing in parties - cursed monsters will take more damage from all party members, yet penetration will only benefit you. As such, it isn't taken into account when determining if they're "vulnerable". Last edited by Exile009#1139 on Jun 28, 2016, 4:26:45 AM
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Now that they've all been cleared here, please don't post any more questions here, ppl. GGG just made a thread for that - use it! ^_^
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" proven by Quantum Physics: world doesn’t exist when we don't see it |
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" Please fix this spelling it looks very bad. |
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So after seeing "damage done" (to target) variable being a modified (by dmg reduction modifiers) version of "damage able to do" variable (calculated from players/monsters base dmg and increased and more modifiers) my question is:
Is the life leech effect applied only to actual "damage done" (after all the targets dmg mitigation/reductions) ? Because it feels this way. Latest guides:
3.11 Loki's Rainbownuke: https://www.pathofexile.com/forum/view-thread/2904155 3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608 3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362 |
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" Of course. Questions should go in Gameplay Help/Discussion, not announcement threads :P Last edited by Vipermagi#0984 on Jun 28, 2016, 5:54:48 AM
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Big work, man
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