Plaza map Boss

Hi there ! I have an problem with boss in plaza map. She is deffinetly too strong, its more like a t15 boss. Hope you will nerf this boss or move into t15 map

Bless You, Patrick.
Last bumped on Apr 5, 2017, 6:17:25 AM
I see everyone are busy :)
Anybody got idea what type of damage she has?

I have no idea. I made my guildmate test it, and we could not figure it out.

The green "balls" she throws are physical.

But what is the channeling damage? Seems like true damage, and no mitigation is possible.
Proud Crusader of Hardcore Leagues.
Datamining says probably Fire, maybe Chaos.
The green orbs deal Fire Damage, same as the Labyrinth variant.

There is no "true Damage" in PoE, btw. :) It's all Phys/Ele/Chaos.
Went in blind without checking how the boss fight works. http://i.imgur.com/WsV9VCb.jpg


My notes from the fight:

Beam is fire dmg, even with rf active (not much life regen left) it dealt no dmg to me at 88% fire res.

My other stats are 13k armour, 9 endu charges, cwdt ic at 2k dmg taken and I almost died in volley of green balls so they do SHIT TON of dmg.

After I got hit by those green balls, rest of the fight I avoided ALL dmg with whirling blades. So this boss is pretty easy if you got good movement speed/movement skill.

So I checked poe.db and it says they are(balls) fire dmg.. http://poedb.tw/us/mon.php?n=The+Goddess

IMO its a fine boss with good mechanics that are easily avoidable.
Last edited by Kullevi#3077 on Jul 4, 2016, 7:30:58 AM
Thanks guys very much. Tho my guildmate when equipedd lighting coil, then her throwing "green batches" at him were dealing very little damage.

But the channeling degen was insane, so you say it is fire dmg. Hmm, good to know :)
Proud Crusader of Hardcore Leagues.
Curse builds should obviously avoid this boss, the channel is a lot of (fire) damage, you need to move away from her to cancel it, should be able to handle with high fire res/non-curse reliant leech, but unfriendly to a bunch of builds I'd say.

"
Lordemore wrote:
Thanks guys very much. Tho my guildmate when equipedd lighting coil, then her throwing "green batches" at him were dealing very little damage.

But the channeling degen was insane, so you say it is fire dmg. Hmm, good to know :)


Well, the green balls almost killed me at way more phys mitigation than coil with IC up so 100% phys mitigation. Your friend propably dodged/blocked/evaded them or if they are spells then dodged, spell blocked them.

Thats why I tanked them in a first place: I saw my IC was up for next several seconds and though its phys dmg. Almost dropped from full to like 20-30% hp instantly lol.

It's possible that I ate a big volley of crit balls from both bosses, gotta record next time to see what actually happens there.
What? I just did her for 1st time and it was way to easy.
If RF do not protect from green projectiles, and high phys mitigation too - then it's chaos.

Which is logical since it's "green"
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