Why would GGG introduce content that people HATE
" lol, made another 'lab is shit' thread worth it. |
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They are ok with people not liking their content. It's just the way they roll.
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People also hate the mapping system with how they completely gutted it and made it unrewarding.
Another example of changes that make no sense. Dynamic Environment - Day/Night, Rain/Lightning - http://www.pathofexile.com/forum/view-thread/110100
GGG's design philosophy in three words: Quantity over Quality. |
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" I expect no less than this drivel from you. It wasn't just that it's not top meta anymore. The clearspeed on it now sucks. The reset timer is too long, and pierce options are now pretty limited. It wasn't his fault the skill became the chaos-conversion go-to of perandus league. He had invested heavily in defenses rather than a voltaxic. Spark needed a nerf, but not THAT motherfucking nerf. It's useless now. The pendulum swings. GGG hasn't a clue of the meaning of balance OR fair play. (I mean, look at the state of melee. It's AOE or go home.) Quoting Saltychipmunk:
...I look at the new act 5 boss where you have to hide behind the statues to survive the bullet hell and all I can think is... how the fuck are zombies going to survive that? They don't know what hiding is... they don't know what dodging is... they are morons. |
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" Personally, I quit the game because the lab was too gated. I wanted to play content, but they won't let me - I just found another game that lets me play the content I want. If you introduce something new, there are likely going to be people that hate it. And people that like it. I like the lab, you don't. So what. Remove Horticrafting station storage limit.
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" what game would that be? Quoting Saltychipmunk:
...I look at the new act 5 boss where you have to hide behind the statues to survive the bullet hell and all I can think is... how the fuck are zombies going to survive that? They don't know what hiding is... they don't know what dodging is... they are morons. |
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Yep, lab is part of what made me quit playing leagues. That and the fact that my stash gets totally fubar with the league merges and I hate starting over all the time anyway. Unlocking ascendancy points for all characters in a league was a brilliant move as far as I'm concerned. As long as I only play on standard I won't have to fool with lab again and this pleases me. Not having to play act 4 again pleases me almost as much!
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" becasue no matter wheat you will make, there will be people that will hate it. some people hate video gaming. Why anyone would make/play thing that some people hate? "Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason is that our enemies are human beings like us. They can only be our enemies in relative terms." Last edited by kamil1210#5432 on Jun 21, 2016, 3:30:04 PM
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Does it surprise you?
They have been obsessed with slow, chill, chain effects since beta and just carry on adding more. Same with ground effects that everyone loves. "I really fucking love being slowed in an aRPG" ~No gamer ever. Casually casual.
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" but the best way to do lab is to be fast. There is even dedicated ladder for that. wtf!? "Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason is that our enemies are human beings like us. They can only be our enemies in relative terms." Last edited by kamil1210#5432 on Jun 21, 2016, 4:36:42 PM
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