Why would GGG introduce content that people HATE

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Assfinder wrote:
After the success of PvP, GGG felt they were on a roll.


lol, made another 'lab is shit' thread worth it.
They are ok with people not liking their content. It's just the way they roll.
People also hate the mapping system with how they completely gutted it and made it unrewarding.

Another example of changes that make no sense.
Dynamic Environment - Day/Night, Rain/Lightning - http://www.pathofexile.com/forum/view-thread/110100


GGG's design philosophy in three words:
Quantity over Quality.
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sidtherat wrote:
you thinking something is frustrating doesnt mean it actually IS frustrating. do not confuse your emotions with facts

and if your 'friend' did not expect spark nerf (that to be honest isnt even that bad compared to what could have happened) then.. i have no more comments.

if you play FoTM skill that is FAR ABOVE average skill power - expect it to be nerfed. crying after that is childish. he wouldnt play this build anyway - because he is most probably only after the most broken shit available and there are stronger builds available. i have no doubt he would play these new cookie cutters. because playing non-top-meta is 'not worth it' isnt it?


I expect no less than this drivel from you.

It wasn't just that it's not top meta anymore. The clearspeed on it now sucks. The reset timer is too long, and pierce options are now pretty limited.

It wasn't his fault the skill became the chaos-conversion go-to of perandus league. He had invested heavily in defenses rather than a voltaxic. Spark needed a nerf, but not THAT motherfucking nerf.

It's useless now.

The pendulum swings.

GGG hasn't a clue of the meaning of balance OR fair play. (I mean, look at the state of melee. It's AOE or go home.)
Quoting Saltychipmunk:
...I look at the new act 5 boss where you have to hide behind the statues to survive the bullet hell and all I can think is... how the fuck are zombies going to survive that?

They don't know what hiding is... they don't know what dodging is... they are morons.
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laycast wrote:
I don't understand. People are actually not playing the game anymore because of the lab. A lot of people just run it once and never go back. They spent so much time on creating content people only want to do 1 time because it's forced upon them... If it wasn't required for ascendancy points, majority would probably never enter it.


Personally, I quit the game because the lab was too gated. I wanted to play content, but they won't let me - I just found another game that lets me play the content I want.

If you introduce something new, there are likely going to be people that hate it. And people that like it. I like the lab, you don't. So what.
Remove Horticrafting station storage limit.
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Char1983 wrote:
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laycast wrote:
I don't understand. People are actually not playing the game anymore because of the lab. A lot of people just run it once and never go back. They spent so much time on creating content people only want to do 1 time because it's forced upon them... If it wasn't required for ascendancy points, majority would probably never enter it.


Personally, I quit the game because the lab was too gated. I wanted to play content, but they won't let me - I just found another game that lets me play the content I want.


what game would that be?
Quoting Saltychipmunk:
...I look at the new act 5 boss where you have to hide behind the statues to survive the bullet hell and all I can think is... how the fuck are zombies going to survive that?

They don't know what hiding is... they don't know what dodging is... they are morons.
Yep, lab is part of what made me quit playing leagues. That and the fact that my stash gets totally fubar with the league merges and I hate starting over all the time anyway. Unlocking ascendancy points for all characters in a league was a brilliant move as far as I'm concerned. As long as I only play on standard I won't have to fool with lab again and this pleases me. Not having to play act 4 again pleases me almost as much!
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Why would GGG introduce content that people HATE


becasue no matter wheat you will make, there will be people that will hate it.


some people hate video gaming. Why anyone would make/play thing that some people hate?
"Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason
is that our enemies are human beings like us. They can only be our enemies in relative terms."
Last edited by kamil1210#5432 on Jun 21, 2016, 3:30:04 PM
Does it surprise you?

They have been obsessed with slow, chill, chain effects since beta and just carry on adding more. Same with ground effects that everyone loves.


"I really fucking love being slowed in an aRPG" ~No gamer ever.
Casually casual.

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TheAnuhart wrote:
Does it surprise you?

They have been obsessed with slow, chill, chain effects since beta and just carry on adding more. Same with ground effects that everyone loves.


"I really fucking love being slowed in an aRPG" ~No gamer ever.


but the best way to do lab is to be fast. There is even dedicated ladder for that. wtf!?
"Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason
is that our enemies are human beings like us. They can only be our enemies in relative terms."
Last edited by kamil1210#5432 on Jun 21, 2016, 4:36:42 PM

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