Labyrinth would be fine if...

"
miljan wrote:
"
Perq wrote:
Traps belong to aRPG.


In the way PoE implemented them, no. And there is no other arpg in diablo style that has traps like PoE. The closest thing to that you have optional puzzles in tl2, but they where smart to make it optional (only random loot at the end, no new mechanic or customization gated behind it), as they know a lot of people that play this type of games dont like puzzles or traps gameplay

In fact the suggestion from OP with mini flash back leagues in the lab that are different from zone to zone sounds a lot more fun and gameplay is of arpg games like PoE than the crap we got now.

No need for some shitty platforming or dumb puzzles.
"The way POE implemented them" top lols. POE traps do fuck all damage in comparison to near instant kill traps.

Heres a video of torchlight traps for the player who pretends like he actually played torchlight and thinks he knows how the traps were done.

https://www.youtube.com/watch?v=Ecy0HvoYYeM

Meanwhile in POE...

"Oh no, traps are degening my health by like 5% a tick every time i touch them! Theyre soo hard and they deal soo much damage!"

Its almost as if immortal call with cast on damage taken doesnt clear bleeds and completely mitigate a large portion of trap damage. Oh wait...

Edit - Oh and unlike in other games where traps are well disguised and blend into the environment, path of exiles are BLATANTLY SHOWN.
Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
Last edited by Tin_Foil_Hat#0111 on Jun 22, 2016, 6:13:57 AM

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