Labyrinth would be fine if...
""The way POE implemented them" top lols. POE traps do fuck all damage in comparison to near instant kill traps. Heres a video of torchlight traps for the player who pretends like he actually played torchlight and thinks he knows how the traps were done. https://www.youtube.com/watch?v=Ecy0HvoYYeM Meanwhile in POE... "Oh no, traps are degening my health by like 5% a tick every time i touch them! Theyre soo hard and they deal soo much damage!" Its almost as if immortal call with cast on damage taken doesnt clear bleeds and completely mitigate a large portion of trap damage. Oh wait... Edit - Oh and unlike in other games where traps are well disguised and blend into the environment, path of exiles are BLATANTLY SHOWN. Harvest sucks! But look at my decked out gear two weeks in! Labyrinth salt farm miner. "But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years. Last edited by Tin_Foil_Hat#0111 on Jun 22, 2016, 6:13:57 AM
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