Can Someone Explain "Elemental Equilibrium" Builds To Me Please?
I asked in game and got told to "go away nub," so here I am.
I'm assuming it would have to be some sort of tri-element build where you use all three at a relatively equal percentage? Last bumped on Sep 4, 2016, 3:22:27 PM
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Not generally, no.
The most relevant thing to know is that only damage caused from Hits directly by your Skills causes EE to proc. Which means it's great if your primary damage source is minions or, say, damage over time like righteous fire. I use EE on both. With RF (vanilla) you just use cyclone with cold or lightning damage; the monsters you hit will take significantly more damage from your fire degen as a result. With my SRS summoner, my minions deal fire and cold damage, so I use an arc spell totem to give bosses or other bulky things weaknesses to SRS's damage types. Last edited by codetaku#0468 on Jun 10, 2016, 9:45:54 PM
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Explosive Arrow is another build that uses EE: If you have a small amount of added cold or lightning damage on your gear (usually ring, amulet or gloves), then mobs hit by your arrows will get their fire resist lowered thereby making the delayed explosion of your arrows much more effective.
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Using the unique EE ring, I managed to squeeze a little more damage out of my old Infernal Blow build by putting an ice golem gem in it (though these days lightning golem is better?)
A new build that looks promising is to use the new Vortex skill and combine it with Pyre so your hits don't deal cold damage. The DoT doesn't trigger EE and it's not converted to fire, so that melts mobs nice and fast from what I can see. IGN: Ikimashouka, Tsukiyattekudasai, DontCallMeMrFroyo
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Thanks guys, I appreciate the help.
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being that I don't think the others specifically addressed "it" enough, I'm going to try.
you began by stating that you believed that using the 3 elements equally would benefit elemental equilibrium the most. well, 2 main points I think need to be addressed. 1. using 2 skills (say one cold one fire), separately is just as effective as using 3 skills separately (fire, cold, and lightning) granted, 2 skills is more effective considering you're limited to how many 6-links or gems in general you can work with. 2. using 1 skill with all three elements added each hit would just give the target +25% resistance to each element type (the -50% would not be applied at all). meaning elemental equilibrium in this scenario buffs the enemies, not your damage. what you hit the target with (or totems), gives the target resistance to that/those elements. what you don't hit the target with, target looses resistance to. each time a target gets hit, resets Ele equilibrium. as hikaru suggested, it can be powerful when you use in in with a skills/gems that don't actually hit directly and one that does. bada_bings suggesting might work but i'm a little skeptical because explosive arrow says it does zero base damage, only the explosion fire damage. I never tried that skill out though. i'd be a clever little trick though if it does. it's often a tricky node to work with because it's hard to scale 2 separate skills (probably aoe'ish) and still expect great clear speeds. wild strike and elemental hit are skills that could work well but you loose the option of heralds and hatred aura dmg boost. Last edited by CryingGods#7055 on Jun 11, 2016, 8:31:46 PM
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Slow and big attacks work great with EE. Explosive arrow has a delay between you hitting with it and the explosion, allowing you to trigger EE with another skill. Flameblast is also great for this, since it takes some time to charge it to full. Orb of Storms or Ball lightning are great for this, as they stay for a decent amount of time, hitting the mobs that come to you while you charge your Flameblast.
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Ee is not good for ea. The initial hit does more damage but then the burning effect is greatly reduced so there is little point using it.
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Elemental Equilibrium
Enemies you hit with Elemental Damage temporarily get +25% Resistance to those Elements and -50% Resistance to other Elements Let's translate it to make it a littler bit clear. Enemies you hit within X sec with Elemental Damage , in next 5 sec get +25% Resistance to those Elements and -50% Resistance to other Elements Let's say x == 1 sec for argument sake So if you hit enemies 3 elements within 1 sec, your enemies get +25% Resistance -50% Resistance to 3 elements for the rest of 5 sec. According to gamepedia, Elemental Equilibrium will last 5 sec with no new Elemental Equilibrium(no reset for 5 sec???). In computer, there rarely exists "simultaneously", so we need to know what is the exact time frame count as "simultaneously" . Elemental Equilibrium is to encourage players to build 3 Elements average attacks vs one super strong element attacks(when monster immune/resist your element.) |
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You can use fast hitting skills to keep reapplying the EE for your main skill. Like if you drop a flame totem and your main skill is cold damage, the flame totem will hit fast enough that your cold skill will always get the lower cold resist. Not sure how the new channeling mechanic works though. If flame totem is channeling the flame skill, it might only proc the EE with the initial hit.
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