PoE-ItemInfo Script (Version 2.3+)
it's still not identifying everything correct.
Rarity still hard to tell correctly. Have 1 ring - addon says it's a suffix. but it's a prefix in reality. |
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" Some affixes are ambiguous. Unless GGG puts more info into the clipboard copy, the script can't detect everything correctly. |
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aRTy, just wanted to say again thanks for the updates. While I do love the script I do wish GGG would just incorporate this information right into the game somehow rather than having to use a macro. The information is already there with ctrl+C. So I'm unsure why there is hesitation or resistance to doing this.
Any idea on this aRTy? |
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Thanks again aRTy42!
And I won't follow up my thanks by asking you to read GGG developers minds :O |
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" I can only guess. They started the game with the idea to leave certain things for the players to figure out, so not every detail is documented or displayed ingame thoroughly and in a precise technical game mechanic fashion. Putting every last bit of information into the game would likely make it feel very cluttered and kind of drown a lot of people in data, so you have to find a compromise. The game has grown and changed a lot over the years and I guess GGG would design the tooltip different if they were to do it now, but it usually needs a very good reason to redesign something. It is not like they have too much free time on their hands. |
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Hi,
i am getting error when starting script Error at line 7681 #Include file "AdditionalMaxros.txt" cannot be opened. and exit. I am running latest version of script with uptodate version of AHK. zip package was unzipped and no changes made. Any idea how to fix it? |
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" Did you attach the script to the start menu or task bar by drag & dropping the ahk-file there? In that case the script handles its working directory different than I expected and won't find the file (which I can fix in the next version). To fix that now: Create an actual shortcut to the script (go to the folder, rightclick the ahk file, select "create shortcut"). You can put that shortcut on your desktop (or any folder of your choice) or in the start menu. It won't work in the task bar. |
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Hello, thanks for keeping up the great work for the script.
I was wondering if it was possible to add a feature. I've requested this feature in the past when Hazy was maintaining the original script but has not been able to do so. The feature would be a Legacy item checker. Basically it would read the values of the item, most of the time a unique, and if there was a mismatch then flag it as legacy. Missing a mod, new mod present, or a value change. Most of the time static mods can be checked easily, but if there were ranges it would need to check if it changed, was lower or higher, etc. "The absence of evidence is not the evidence of absence."
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" The script currently does not read the values of uniques at all, it checks the name and displays the data from a file. Reading and more importantly comparing values would require a complete rework of that part of the script and also likely a new way to store the data of uniques. The benefit is comparibly small, so I won't do it that way. I could create another data file for unique changes though and add those as an info line or section below the stats. I'm not sure when I got time for that, but it seems quite doable, so I'll put that on my to-do list. |
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Hi aRTy42
Just wanted to say thanks for this, I was so used to being able to mouse over items in D3 I was struggling to understand (being new to the game) what items could roll what and where, without spending all my time in poeaffix or similar. This is perfect and just what I needed. Bit surprised something like this isn't in the game itself but regardless thank you very much, it's very handy. |
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