PoE-ItemInfo Script (Version 2.3+)

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grinvader wrote:
Thanks. BTW, there are some uniques with weird behaviour regarding DPS calculation, that might stem from similar formatting issues. Usually the elemental/total/q20 dps just display blanks instead of their values, even when the weapon is pure phys.


Thanks for pointing that out, I don't use those DPS values when playing, so I never noticed it.

The function to parse the mods for added ele/chaos damage was badly written, it looked for "dmgtype Damage", so it did not only grab "Added ... Damage" mods, but also tried stuff like "Gain 10% of Physical Damage as Extra Cold Damage" (The Princess) or "Socketed Gems are Supported by Level 10 Added Cold Damage" (Bitterdream). It did not include "Converted to" and "taken as" mods, but obviously those exceptions were not enough.

I rewrote the whole section and changed a few things. Chaos damage used to be included into the EleDps, which seemed wrong to me, so I made a new ChaosDps line.
Items with Main Hand / Off Hand mods got a new display aswell. It used to just calculate with the Main Hand mod, now it displays two values per line where applicable.

Got one more bug report per PM which I didn't solve yet and a few things I noticed myself. Once those are done, I'll release a new version.
I was just thinking about something like this. My thought was -
Wouldn't it be nice to have a tool that took the ctrl+c when hovering over an item, and automatically populated that into the "import item" of poe.trade for researching the item's value?

Anyone want to add that feature? If not, I'll try to get into that at some point in the next few weeks.
YOUTUBE - http://www.youtube.com/richardbmiller2
TWITCH - http://www.twitch.tv/hellcat5gaming
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Hellcat5 wrote:
I was just thinking about something like this. My thought was -
Wouldn't it be nice to have a tool that took the ctrl+c when hovering over an item, and automatically populated that into the "import item" of poe.trade for researching the item's value?

Anyone want to add that feature? If not, I'll try to get into that at some point in the next few weeks.


What exactly do you have in mind?

Do you want to make the script clean up the ctrl+c text so that poe.trade matches the stats better? If so, I won't try that, since that is rather about the import function on poe.trade. One could of course contact the owner and work together, but currently I'm busy enough with the script.

Or do you want to make the script automatically open the browser and use the import function? I am not sure if that's even viable with autohotkey, and only a minor speed improvement, so I would not do that either.
Did the item info script break with the 2.3.2 patch? It won't display any affixes on non-unique items that have dropped in a map (world drops appear fine). There appears to be a new tag at the end of the info 'Map Drop' that might break the script.
Last edited by Divinorum1#7974 on Jul 20, 2016, 12:26:19 AM
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Divinorum1 wrote:
Did the item info script break with the 2.3.2 patch? It won't display any affixes on non-unique items that have dropped in a map (world drops appear fine). There appears to be a new tag at the end of the info 'Map Drop' that might break the script.


Correct. I did't play until now and just saw your post. Confirmed it ingame, will release a new version later today.
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Hellcat5 wrote:

Wouldn't it be nice to have a tool that took the ctrl+c when hovering over an item, and automatically populated that into the "import item" of poe.trade for researching the item's value?

Anyone want to add that feature? If not, I'll try to get into that at some point in the next few weeks.


https://github.com/trackpete/exiletools-price-macro
age and treachery will triumph over youth and skill!
that new "map drop" tag probably is from the chinese release where world drops are account bound and map drops aren't.
age and treachery will triumph over youth and skill!
New version available

2.3.06
(v2.3.05 missed a few changes)
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from aRTy42
* The new label "Map Drop" introduced in PoE v2.3.2 is now accounted for and thus no longer breaks parsing items.
* Added new file "AdditionalMacros.txt" in the main folder. The user macros that used to be at the very end of the ahk-file are now located here, for easier access. Added detection for the Steam version exe-file. The user macros are disabled by default, if you want to learn more about them, check the opening post in the forum thread.
* Removed script function "Valuable Evaluation", meaning uniques and gems are no longer tagged as "Valuable" in the last line, which was controlled via txt files. Lootfilters fulfill this role nowadays. Similarly, drop only gems are no longer tagged, also because lootfilters and because there are almost none since gems became available from vendors. If you miss one of these functions, please give feedback in the forum thread.
* DPS display: Fixed how additional ele/chaos damage was detected. It used to break for certain mods, which made the section display blanks.
* Fixed Divination Card detection that got broken with PoE v2.3.2 (the game now labels them with "Rarity: Divination Card" instead of "Rarity: Normal")
* Fixed "Stun Recovery" that got renamed to "Stun and Block Recovery" with PoE v2.3.2.
* Updated Uniques, Maps, Divination Cards with wiki infos
Last edited by aRTy42#1524 on Oct 27, 2016, 8:11:52 PM
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aRTy42 wrote:
New version available

2.3.06



Once again, thanks for keeping this updated!

Thank you for the quick update.

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