Mechanical Questions Thread

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masq1988 wrote:
Does trigger skills (eg like spell placed in wand with affix "trigger socketed spells when use a skill") proc Elemental Equilibrum?

I don't see why it wouldn't, if it deals elemental damage.


Please, someone, I need to know...
Can the skill Puncture apply bleeding even if the attack has zero physical damage? It's too expensive to buy all the items I need just to test this :(
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Magebanana wrote:
If I'm using the Dancing Duo, and my weapon slots are currently disabled because of it, will Rallying Cry give a damage bonus to minions that is based on my unarmed damage or the weapon damage?
Since your weapon is disabled, it'll be based on your unarmed damage.
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amakusav wrote:
After sometimes, I've returned to play the new league. I have some questions regarding new skill and the mechanic of warcry skills.

1. What is "power" in every warcry description meant?

2. "attack with supported skills count as exerted" means when the mirage warriors from General Cry use the linked attack skill gem, that attack will carries all the exerted effects that I currently have. Is that correct? If it's correct then does the mirage warrior's attack spend exerted charges?
1. The wiki article explains how power works.

2. According to the wiki page (I haven't tested myself), the mirage warriors use your modifiers, so e.g. if you have "Exerted attacks deal 15% increased Damage", the mirage warrior's attacks will deal increased damage as well. Mirage warriors don't actually get to use your exertions, e.g. Intimidating Cry won't let them deal double damage.
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Leekoi wrote:
Grave Intentions, affect all minions ?
Grave Intentions gives his effect to all minions ?
all minions gain it if 1 of them trigger that magical 25% ?
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" Minions have 25% chance to gain Unholy Might for 4 seconds on Kill "
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https://pathofexile.gamepedia.com/Grave_Intentions
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same question for "Ravenous Horde"
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Minions have 10% chance to gain Onslaught for 4 seconds on Kill "
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https://pathofexile.gamepedia.com/Ravenous_Horde
They both only affect the minion that got the kill.
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Khastro wrote:

Assuming Earthshatter's secondary effect (shattering spikes) overlap:
Are multiple shattering spikes explosion considered a single or multiple hits(?) regarding (a) bleed application (b) triggers of shockwave support [so will it use multiple charges?]



I don't know how/where it is possible to keep track of shockwave-support remaining charges.
Is this possible somehow?
They're separate hits, so each can apply a separate bleed. I don't see why Shockwave wouldn't be able to trigger multiple times as long as you have multiple uses left. Shockwave Support grants the Shockwave active skill, which you can put in your skill bar to track how many uses it has left.
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SonicEnergy wrote:
Is Elemental Hit's area damage considered a "Melee Splash" for the new "increased Melee Splash Area of Effect" nodes?
No, that effect is specific to Melee Splash Support.
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Vave wrote:
Does the "# to # added fire damage against burning enemies" temple mod mess up EE when you are using a brand to activate it.

For example I trigger storm brand to activate EE on a burning arrow build will this now not allow storm brand to trigger EE because it will do fire damage to the burning enemy?
Yes, when the enemy is taking damage from Ignite or the burning debuff, hits will have added fire damage and will make EE add fire resistance to enemies. You need to get rid of that mod or item.
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Truppensturm wrote:
I have a jewel that adds flat 'lightning damange to wand attacks' and 'cold damage to wand attacks'

I use spellslinger. Does this damage from the jewel get added to the spellslinger damage? I'm a little bit confused as to how spellslinger works in this regard.

In the skill description it says 'Supported Skills have Added Spell Damage equal to (50-100)% of Damage of Equipped Wand'

So I guess this jewel counts for spellslinger?
No, only damage on the wand itself works.
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Ningishzida wrote:
Hello,

I have a question that's been posted but not answered here: http://www.pathofexile.com/forum/view-thread/2809894/page/1#p23035056

If you have
- lightning to cold conversion
- lightning damage is lucky
- base damage is lightning

(for example use Arc, with Call of the Brotherood equipped, and supercharged notable)
Does that mean you roll the base lightning damage twice and then converts it to cold, or convert to cold first and only roll twice all the remaining damage that is of lightning type ?

Thanks
Conversion applies to damage ranges before they are rolled, so any lightning damage converted to cold will not be lucky.
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Ashkatar wrote:
Hey @Mark_GGG, does the cluster jewel node "primordial bond" stack?
Yes.
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Dennispoe wrote:
I have a question about reduced effect of non-damaging ailments on you(me).

Why do I still get frozen with 115%, but chill for sure does not work, neither my movement speed or attack speed change. But i can not move when opening a freeze box.

I have
25% boots
25% gloves(50)
25% flexible sentry(75)
15% Annointed Flesh(90)
5% below that(95)
20% Ash, Frost and Storm(115)

Total of 115%
Freeze reduces action speed to zero, which cannot be scaled. Reduced ailment effect doesn't reduce "action speed is zero".
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Magebanana wrote:
Can the skill Puncture apply bleeding even if the attack has zero physical damage? It's too expensive to buy all the items I need just to test this :(
My understanding is that a damaging ailment can't apply if it would deal no damage, e.g. if you support Viper Strike with Brutality, it can't generate Virulence for Herald of Agony. You could test it out yourself with those gems.
Law of the Wilds' wolves inheret the players Claw critical strike chance increases and multiplier.

I have a question about whether or not global critical strike multiplier or chance are lumped into this inheretance or does it specifically inheret only just the explicit stat of claw critical strike multiplier.

If its just only the explicit claw crit multiplier and chance then it doesnt even synergize with the claw's own explicit multiplier and only 8 nodes on the tree.
Hi, i was wondering if i use the ring Storm Secret to make me receive damage from herald of thunder. Now i know this is considered "secondary damage" but the wiki seem to say that some secondary damage can now be blocked/spell blocked.

Now if i run herald of thunder + Storm secret + a shield with the mods (Recover #% ES when you block) will i be able to recover when i spell block my own herald of thunder self damaging effect ?
Hello,

The war bringer berzerker ascendancy node states:

"Exerted Attacks deal 50% more damage if a warcry sacrificed rage recently"

Does this damage bonus count towards bleed, ignite, and poison if applied by attacks?
Last edited by jimdawg57#4900 on Jun 27, 2020, 10:11:06 PM
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ekaye wrote:
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Magebanana wrote:
If I'm using the Dancing Duo, and my weapon slots are currently disabled because of it, will Rallying Cry give a damage bonus to minions that is based on my unarmed damage or the weapon damage?
Since your weapon is disabled, it'll be based on your unarmed damage.

Thank you. I guess I'll look into some hollow palm builds in the future...

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ekaye wrote:
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Magebanana wrote:
Can the skill Puncture apply bleeding even if the attack has zero physical damage? It's too expensive to buy all the items I need just to test this :(
My understanding is that a damaging ailment can't apply if it would deal no damage, e.g. if you support Viper Strike with Brutality, it can't generate Virulence for Herald of Agony. You could test it out yourself with those gems.
Tested it. Can't apply poisons with brutality linked.
Abhorrent Interrogation / if i use this item, can i apply minus resist curse(elemental weakness etc) and minus resist nearby monster(helmet option) and wave of conduction’s debuff effect?? to monster.
and sorry for my not well english..
Situation :

I have the flask Soul Catcher that says 120 increased damage to vaal skills
and 104 increased crit chance to vaal skills.

I play vaal skeletons,

Normaly flasks don't impact minions but in this case i have a doubt.

There is a unique belt that makes it possible, but this is not what i want to know.

Question :

Does that flask impact de DPS of my vaal skeletons or not ?

Ty very much for you time !
I have a question about Doryani's Prototype chest.

I am wondering if the "Nearby Enemies have Lightning Resistance equal to yours" works with curses like Conductivity when applied to enemies. What I mean is, does the lightning resist get set to equal yours, then the curse is applied to lower it further. Or does it overwrite the curse, and does this also apply when the curse is also an aura?

Also how does exposure work with the chest?

Thanks
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ekaye wrote:
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Magebanana wrote:
Can the skill Puncture apply bleeding even if the attack has zero physical damage? It's too expensive to buy all the items I need just to test this :(
My understanding is that a damaging ailment can't apply if it would deal no damage, e.g. if you support Viper Strike with Brutality, it can't generate Virulence for Herald of Agony. You could test it out yourself with those gems.
Tested it. Can't apply poisons with brutality linked.

Okay a little update: It did not cross my mind that I could simply use Hrimsorrow gloves and a Physical to Lightning gem to get 100% elemental conversion. So I went and tested it and Puncture cannot apply bleeding either without physical damage, even when the skill guarantees to do so.

I had this idea to use puncture and the golden rule to make myself bleed for zdps, to get the full benefit from the Red Trail boots. Guess that idea's out of the window now.

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