Mechanical Questions Thread

Does anyone have clarification on the following interaction:
Does action speed increase, for example gained by the slip stream aura effect, affect cooldown recovery? (action speed increase is a buff from harbinger of time if you have the flow untethered belt equiped or from accelleration shrine)

The background is that if I use The poets pen or Cospris Malice and adjust my attack speed perfectly to proc the socketed spells (a bit under the aps threshold) and I gain the action speed buff, I will be above the APS threshold and skip procs of spells in those weapons. However, if action speed affects cooldown recovery, I could still be procing shortly after a cooldown expired even though I attack faster.

Does anyone have experience on that or could Mark provide some insight?
Thanks in advance! :)
Last edited by ANGELofDESPAIR#6508 on Aug 13, 2018, 5:17:55 PM
Question: How are uber trials spawned in maps? Does the chance of an uber trial spawn independently of any other core game league mod? What if you have a prophecy for a trial? Conversely, does another propehcy proc'ing in a map affect uber trial spawn rate? What about temp league mods, zana mods, sextants, elder/shaper influence, do they have any effect on uber trial spawns?

༼ つ ◕_◕ ༽つ Give moar Power Creep Pls

Does the new Infernal Blow still deal secondary damage on the explosion? Or is it attack damage now? If it is, how does it roll accuracy?
I'm trying to understand how The Three Dragons works with chill and freeze and if I should be using a Hypothermia support while wearing a three dragons.

The Three Dragons states "Your Cold Damage can Ignite but not Freeze or Chill" and "Your Lightning Damage can Freeze but not Shock" so from what I under stand that is that you can't chill. At the same time freeze also seems to mean that the enemy is chilled. The wiki states "When a target is frozen, it is also chilled for the entire freeze duration" so does that mean enemies are chilled only when they are frozen and you can't chill them any other way or does it mean that while using The Three Dragons enemies are not chilled even when frozen?
Questionabout ignites:

Let's say we have a 1000 base damage hit that ignites, on an enemy with 50% fire resistance.

Is the ignite calculated:


a) Hit gets reduced to 500 damage, therefore your ignite is (500*0.4) damage per second.

OR

b) Hit "hits" for 1000 damage, therefore your ignite is (1000*0.4) damage per second. Then both get reduced by 50%.

Well, basically. I know that resistances affect how much ignite damage ende being dealt to the monster, but I want to know whether resistances actually play a role in the calculation of said ignite.

Thanks!!!

:D
Why the phasing can´t be activate with arc trap if I have a hypnotic jewel with 5% chance to phasing?
"
Atohs wrote:
Why the phasing can´t be activate with arc trap if I have a hypnotic jewel with 5% chance to phasing?

Because "on kill" effects only trigger if you got the kill. Traps/Mines/Totems/Minions are not you.
"
InfrnlMssh7 wrote:
Questionabout ignites:

Let's say we have a 1000 base damage hit that ignites, on an enemy with 50% fire resistance.

Is the ignite calculated:


a) Hit gets reduced to 500 damage, therefore your ignite is (500*0.4) damage per second.

OR

b) Hit "hits" for 1000 damage, therefore your ignite is (1000*0.4) damage per second. Then both get reduced by 50%.

Well, basically. I know that resistances affect how much ignite damage ende being dealt to the monster, but I want to know whether resistances actually play a role in the calculation of said ignite.

Thanks!!!

:D

b)
Animated guardian and animated guardian's weapon question.

So if i animate a guardian and use the Necromantic aegis keystone i understand that they will receive my shields bonuses. And if i use Chains of command and begin summoning animated weapons will the animated weapons receive it also or are they considered the minions of the guardian and therefore not receive it as they are not mine?
Last edited by MeetYurMaker#3534 on Aug 15, 2018, 8:49:51 PM
Hey Mark,

Regarding totem placement speed :

a) Cast speed also affects it
b) Cast speed does not affect it and the only way to "put" a totem faster is increasing placement speed.
c) There is the player's cast speed (=animation) and then the totem placement speed (=totem "poping up" animation), and therefore having both can be useful ( for the sole purpose of placing totem I mean )
d) Not of the 3 previous assertions, and I would love to hear how it actually works.


Cheers


PS : I have been looking quite a bit on the internet, and haven't found any "confirmed" source clearly saying what's what, I've seen people saying that cast speed works, and one or two people saying that it does not + the wiki does not say much and is quite confusing :
"
Totem Placement Speed is a basic passive skill that grants increased cast speed for summoning totems.

https://pathofexile.gamepedia.com/Totem_Placement_Speed
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Aug 15, 2018, 11:15:38 PM

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