Mechanical Questions Thread

I do not know, was this questions asked, can't find via searching.

1) Why there is not mechanic for mana to inflict damage? like RF? or for mana to increase damage every 50 unresearved/total mana, for example?

2) Why we can craft 7 link in a helmet for traps and mines, but not gloves/boots for totems/minions?
I mean shaper helmet modes "Trap and mine damage", "Hypothermia", "3% critical strike chance" and 4link
Or may be its too much for traps?

3)Why we have 3% base critical strike chance mode but only 70% flat multiplier? Shouldn't it be Multiplicative too? 30% more multiplier?
How does game calculate cleave bleed damage while dual wielding? (assuming i have 100% chance to bleed and crimson dance keystone)
1) hits are combined and result in 1 big bleed
2) hits are combined but they result in 2 bleeds
3) bleed damage alternates between two weapons with each hit
"
Uoykai wrote:
I do not know, was this questions asked, can't find via searching.

1) Why there is not mechanic for mana to inflict damage? like RF? or for mana to increase damage every 50 unresearved/total mana, for example?

2) Why we can craft 7 link in a helmet for traps and mines, but not gloves/boots for totems/minions?
I mean shaper helmet modes "Trap and mine damage", "Hypothermia", "3% critical strike chance" and 4link
Or may be its too much for traps?

3)Why we have 3% base critical strike chance mode but only 70% flat multiplier? Shouldn't it be Multiplicative too? 30% more multiplier?


None of these are mechanical questions, and they do not belong here. Try asking in the Feedback and Suggestions forum.

"
Landerasan wrote:
How does game calculate cleave bleed damage while dual wielding? (assuming i have 100% chance to bleed and crimson dance keystone)
1) hits are combined and result in 1 big bleed
2) hits are combined but they result in 2 bleeds
3) bleed damage alternates between two weapons with each hit


One hit can always inflict only one instance of an ailment. Thus option 2 never happens. Options 1 and 3 depend on the skill used: Cleave is an example of 1, Lacerate is an example of 3. Some skills have a third option: only the main hand is used; for example Sunder.
Last edited by Abdiel_Kavash#5296 on Mar 1, 2018, 1:12:23 PM
"
Landerasan wrote:
How does game calculate cleave bleed damage while dual wielding? (assuming i have 100% chance to bleed and crimson dance keystone)
1) hits are combined and result in 1 big bleed
2) hits are combined but they result in 2 bleeds
3) bleed damage alternates between two weapons with each hit


Bleed is a debuff that applies for 5 seconds on hit - it refreshes on each hit it does not stack unless crimson dance .
It can be from any-weapon .

2 ) doesnt happen like the person above me said.

3) bleeding damage is based on the weapon that caused the hit . So yes i would assume if you have disproportionate weapons like one which does 100 and other which does 200 damage , it would alternate between them for which ever lands the hit. - for cleave yes it would since both weapons are used .

Domine Non Es Dignus
is it possible to prepatch the bestiary league for ppl which need more time because of slow internet? i think for 10gb ill need like 5 hours... this will be pain when all ppl are on akt 4 and im just startin... im not playin over steam btw.
"
Sheik101 wrote:
If I'm at zombie limit, will summoning new ones kill old ones?

Curious if we can force the activation of beacon of corruption or the upcoming flesh binder on death proc.

Thanks


Yep! The oldest remaining zombie will be killed, and the chaos degen field will appear as normal. It's easier to see if you stand in a room spamming Summon Skeleton with Beacon of Corruption, but you won't be able to do that starting tomorrow (since it's now zombies-only).

Note that Minion Instability will *not* proc, as the zombie was never reduced below 35% health.
Last edited by KingOfAllTrades#6578 on Mar 1, 2018, 6:20:05 PM
The Ascendant - Champion node says

"Enemies you Taunt take 10% increased Damage"

Does that also work with Decoy Totem?

Example: I taunt the enemy with my Decoy Totem, does another player of my party do more damage to the enemy now?


Thanks for the help!
"
CptQaoz wrote:
The Ascendant - Champion node says

"Enemies you Taunt take 10% increased Damage"

Does that also work with Decoy Totem?

Example: I taunt the enemy with my Decoy Totem, does another player of my party do more damage to the enemy now?


Answered positively by Mark_GGG:

"
Mark_GGG wrote:
"
Re Champion: If your totems inflict taunt, does that count as "taunted by you"


"Xed by you" when referring to debuffs or other ongoing effects applied to enemies is shorthand for "while affected by X applied by your skills, enemies have...". It's a modifier which affects your skills, and totems are using your skills.
Last edited by Abdiel_Kavash#5296 on Mar 1, 2018, 9:49:15 PM
This may have been already asked and if it is could someone send me a link.

Should ricochet scale caustic arrow's cloud damage? or because that mechanic is linked to chains is it only specific to the projectile in that instance?
Q1) I want to play a Tornado Shot Raider (full elemental conversion). Out of the 3 ascendacy paths (Frenzy charges, onslaught and phasing), which 2 paths should I choose now in 3.2?

Q2) I want to start a new character, Ice Shot Deadeye (full elemental conversion). Which ascendacy nodes should I then pick up in Deadeye? Is pierce or chain or fork better for clearing packs using Ice Shot? What gem links should I link with Ice Shot? So far, my candidates are GMP, WED, PPAD, Slower projectiles, Added cold, Cold pent, Ice bite.

Q3) In the future, I want to try Magma Orb Assassin, focusing on high crit rate and crit multiplier. Is it ok for me to ignore the nodes regarding DoTs? What gem links should I link with Magma Orb? So far, my candidates are GMP, Chain, Slower projectiles, Chance to Ignite, Fire pent, Controlled Destruction, Concentrated Effect, Elemental Focus. I'm gonna use Pledge of Hands to obtain the Lvl 30 Spell Echo pseduo-link.

Q4) In my Magma Orb Assassin build, I will probably link Orb of Storms in a 6-link armor. Other than Curse on Hit and Flammability, what other gem links should I link with Orb of Storms? So far, people have been suggesting online Arcane Surge, Elemental Proliferation, Blind, Faster Casting, Increased crit rate, Increased AOE, Power Charge on Crit.

Thanks so much in advance!

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