Mechanical Questions Thread

http://pathofexile.gamepedia.com/Singularity does this (60-80)% increased Damage against Hindered Enemies stack if u use 2 of them? 120%-160%?
Every Class 100
Discord Alex22#8812 if u cant catch me online in Poe
when i use bladefall and support it with Blind will it the entire hit only have a 10% chance to blind or each blade
Every Class 100
Discord Alex22#8812 if u cant catch me online in Poe
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Fyndel wrote:
http://pathofexile.gamepedia.com/Singularity does this (60-80)% increased Damage against Hindered Enemies stack if u use 2 of them? 120%-160%?

Yes.

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Fyndel wrote:
when i use bladefall and support it with Blind will it the entire hit only have a 10% chance to blind or each blade

When a single use of a skill hits multiple times, each hit rolls the chance to blind.
same name in-game
Good afternoon.
I wanted to build through the Flisker Strike, but when I used it I did not get the calculated DPS, I began to learn what the problem might be and saw that when attacking in 2 166, Flisker Strike gives out 1 426, although he was supposed to show about 4 000 by logic.

The stone was 15th lvl and 20% quality, for comparison it was used only this stone, not 6l.

This is a mistake, I ask because I did not find information why such a small DPS show?
Question about Heartbound Loop:

When multiple minions expire simultaneously, it counts as a hit for each minion that expired, correct?
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NVLADG wrote:
I wanted to build through the Flisker Strike, but when I used it I did not get the calculated DPS, I began to learn what the problem might be and saw that when attacking in 2 166, Flisker Strike gives out 1 426, although he was supposed to show about 4 000 by logic.

Check the display more carefully: it lists avg. damage, not DPS. :)
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Path_Blazer wrote:
Question about Heartbound Loop: When multiple minions expire simultaneously, it counts as a hit for each minion that expired, correct?

Correct. There is no true 'simultaneous' in PoE.
I dont know if this falls in the spectrum of questions you will and can answer but which support gems will support Incinerate?
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Darwick wrote:
I dont know if this falls in the spectrum of questions you will and can answer but which support gems will support Incinerate?


For issues like this, you generally just try to apply category logic. Gem tags (the grey words right under the gem name when you hover over) give you some hint about these categories, though they are only strict keywords for "+x to y-tagged gem level" bonuses and are not hard and fast strict keywords in other contexts.

For example, Incinerate has:

Projectile, Fire, Spell, Channelling

in its tags.

That gives you a hint that it is a Spell that fires Fire Projectiles dealing Spell Damage. And you would be right to assume that.

Therefore, you can support it with Supports like
Faster Projectiles, Slower Projectiles, Greater Multiple Projectiles...
Elemental Focus, Increased Burning Damage...
Faster Casting, Controlled Destruction...

and so on.

Note that Channelled skills cannot be repeated, so you can't use Spell Echo. they can't be Triggered either

Also note that Projectiles can only do one of Pierce, Chain, Fork, Return once hitting a target (it can do multiple over its lifetime but only if it succeeds one time and fails the other time, a bit complicated, you can check the wiki for that).

the Channelled tag hints that you can use Cast while Channelling Support but that is a bit advanced, like Curse on Hit, because it requires two active skill gems to be linked with a support gem at the minimum
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Good afternoon, in the continuation of the topic Flecker Strike.
Yes, I wrote wrong about the DPS, I was talking about avg. damage, but even less than it should be, the standard attack 2 166, skill level 15 - this gives the ability to attack (one-time) in 152.4% that should show 3 224, and shows 1 426. This figure is 2.2 times less The expected attack per strike and 1.5 times less than the standard attack. Is this correct?
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NVLADG wrote:
Good afternoon, in the continuation of the topic Flecker Strike.
Yes, I wrote wrong about the DPS, I was talking about avg. damage, but even less than it should be, the standard attack 2 166, skill level 15 - this gives the ability to attack (one-time) in 152.4% that should show 3 224, and shows 1 426. This figure is 2.2 times less The expected attack per strike and 1.5 times less than the standard attack. Is this correct?


Do you have Flicker Strike linked to Multistrike support?

(Also, this is not really the right place to ask for help with your character. You should make a new thread in this section if you have further questions.)
Last edited by Abdiel_Kavash#5296 on May 23, 2017, 8:02:11 PM

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