Mechanical Questions Thread
How does increased AOE positively affect ES?
Does quality on Vaal Discipline really help? |
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" ...What? Vaal Discipline is an Aura. Auras have AoE. Quality and levels on Vaal Disc increase the AoE of the Aura. " Check your Ascendancy. It's probably in there. Last edited by Vipermagi#0984 on Mar 7, 2017, 3:41:33 PM
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For science, and fish!
During an attempt of some niche crafting I noticed an odd interaction between Fishing Rods and Essences. Namely, they do not work. I tried many different essences, some with the modifier for "Weapon," with the "One Hand Weapon/Two Hand Weapon" split, with "Two Hand Melee Weapon/Other Weapon" split, with "Melee Weapon/Ranged Weapon" split, with "Wand/Bow/Melee Weapon" split and three of the four Corrupted Essences. The same error message was given each time, "Failed to apply item: Item has the wrong base type"
Spoiler
Is this a bug or intended? If this interaction is intended, what kind of weapons are Fishing Rods? They can be used for Ele Hit(Attack, Melee, Fire, Cold, Lightning, Bow) and Frenzy(Attack, Melee, Bow), but not for things like Cyclone(Attack, AoE, Movement, Melee). |
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Nevermind, I found wat it was, it was my enchant on my boots, didn't notice, my bad. Thanks for the help anyways!
Last edited by imBrobin#1870 on Mar 7, 2017, 4:21:55 PM
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" Last edited by Dunkleosteus#5070 on Mar 7, 2017, 4:37:23 PM
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" Auras apply a buff to all allies in their area of effect. Quality grants increased area of effect. So, same as every other Aura and every other AoE bonus, the Quality allows the Aura to affect allies at a greater distance. Last edited by Vipermagi#0984 on Mar 7, 2017, 6:17:44 PM
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Hi. Didn't find in google.
Blade flurry skill gem Dual wielding: The skill alternates between the main hand and the offhand for each hit If im using for example mace + sword "Avg. Damage" tooltip will count both. But gem itself will be using only sword. Am i correct? + BF attack speed depends at both weapons ATS. Is BF depend by mace ATS? Last edited by loadinggood#1993 on Mar 7, 2017, 7:39:52 PM
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" OK, Thanks...that's pretty much what I thought, so for solo play it's really no benefit at all, more of an aurabot buff. |
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I'd like to know more about how the damage calculations work as there are so many different types of bonuses and conversions it gets a bit confusing about whats calculated in when.
So let's assume our beginning physical damage is 100. 100% of physical damage is converted to cold we have 162% increased physical damage, 74% increased cold damage, 50% more physical damage, 30 % of physical damage as extra cold damage and 40% more damage. How does this calculation work? |
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" With regards to Conversion, damage bonuses apply to any damage type that a hit has ever been. I like to think of it as "conversion remembers." That means that conversion applies before bonuses, but it can look like it's applying after bonuses as well. Increased damage modifiers stack additively and more damage modifiers stack multiplicatively. With your example: 100 physical -> 100 physcold + 30 physcold 130 physcold * (1 + 1.62+0.74) * 1.5 * 1.4 = = 917.28, and the game truncates (rounds down) to 917 damage dealt by that hit. Need game info? Check out the Wiki at: https://www.poewiki.net/
Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347 |
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