Mechanical Questions Thread

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Arno92 wrote:
Is it not a problem that the player, using the ingame tools can get to a point where the formula of the mechanic "breaks" and doesnt work as expected?

It is not broken, regardless of what you expect.
-Mana Multipliers (supports, including Enlighten) are a separate calculation step from Reduced Reservation.
-Reservations are always flat values, just like everything else.
--Ergo, there's a rounding step between both steps, and at the end.

This is not the thread for feedback, however. If you disagree with how PoE functions, feel free to leave your feedback in the feedback forums :)
Soo....i will be making a Gladiator using Viper Strike with Bino and Poison/Bledd stuff and i need to know:

1.How many stacks of poison and bleed the enemy can get?

2.Skill Effect Duration from the Skill Tree like-->Excepcional Performance(25% skill effect duration) will affect the poison and the bleed?Also it will affect Abyssal Cry?and if it will how does it work with that skill? since i never even touch it before....lol.

3.Bino says:-->Both the poison and regeneration effects on killing a poisoned enemy are spread in a medium-sized area, last 2 seconds and The spreading poison and regeneration are both based on the default Poison duration, not the skill's poison duration, so it'll be a base of two seconds regardless of the skill used.-->Soo that means the poison will ALWAYS be 2 seconds doesn't matter how much i invest on skill effect duration?but the bleed still can be increased by investing on duration?

4.Is it even worth to spend points on duration for this kind of build?or more flat phys damage from weapons and att speed?

Any help will be appreciated.
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Redfloyd wrote:

1.How many stacks of poison and bleed the enemy can get?


Poison: No known limit; practically infinite.
Bleed: You can't stack Bleeding.

I'm not 100% sure about the other questions, but I believe skill effect duration is supposed to affect Poison and Bleeding. Skill Effect Duration should increase the duration of the slowing debuff (which holds the explode on kill effect) and increase the duration of any Poison inflicted by Abyssal Cry. My guess as to the "base of two seconds regardless of the skill used" means it won't be affected by Viper Strike's "8 second poison duration" nor would Increased Duration Support on the inflicting skill carry over, but skill effect duration from the skill tree works with it. That's my least certain guess...

4. The sum of all "x% increased duration" is the same as "x% more long-term Poison DPS" at the cost that you have to "ramp up" for the length of the final duration, so for example if you use non-Viper Strike Poison, and 100% increased duration, then you have double your long-term DPS, but only if you're hitting enemies for at least 2 * (1 + 1.00) = 4 seconds. 50% increased duration would be half again as much long-term DPS, if you're hitting enemies for at least 2 * (1 + 0.5) = 3 seconds.

Flat physical damage will scale both Poison and Bleeding, but Attack Speed will basically only scale Poison, not Bleeding (because it can't stack).

Attack Speed does give some small benefit to Bleeding because for non-stacking DoTs (DoTs don't stack by default), the strongest effect takes place at any given time, so you're more likely to use the max damage roll for your bleed if you use higher attack speed (for example if weapon damage range is 100-200, then your Bleeds are more likely to be based on 150, 160, 170, etc. if you have higher Attack Speed).

Duration affects Bleeding similarly to Attack Speed. There's no direct DPS boost, but it'll be more likely that a higher roll dominates.
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Specifically, if I'm using for example the two rigwald weapons, one is an axe and one is a sword --%attk speed modifier w/ swords on one wep and %phys modifier w/ axes on the other -- with a skill like lacerate or cleave that utilizes both the axe and the sword.

So the question -- will the attack speed increase w/ swords and phys damage increase w/ axes affect all my attacks or only half (i.e. the attack speed only applies to the sword attacks and the damage only benefits the axe attacks).

Thanks in advance! Been struggling to find an answer to this :(.
I just dropped 6s, only this one has ilvl 29. Why is that?
Burn all the orbs!
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skuadak wrote:
I just dropped 6s, only this one has ilvl 29. Why is that?

The most common source is a +2 Sockets Strongbox.
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Vipermagi wrote:
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skuadak wrote:
I just dropped 6s, only this one has ilvl 29. Why is that?

The most common source is a +2 Sockets Strongbox.

I see, thanks.
That's what probably happend and I didn't even think about it for 1sec. Bit embarassainig,
Burn all the orbs!
Last edited by skuadak#1891 on Mar 4, 2017, 7:56:48 AM
To condense down my earlier question, how does dual wielding different weapon types interact with cleave specifically.

So for example, if I have a sword and increased attack speed w/ swords modifier, and an axe with increased damage w/ axes modifier -- how do those interact with cleave which combines two hits into one hit. Is the attack speed completely wasted/lost?

It seems logical enough to intuit that the phys damage will only apply to the axe half of the combined hit, but what happens w/ the attack speed?
Last edited by Anbokr#4629 on Mar 4, 2017, 10:36:07 AM
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Anbokr wrote:
To condense down my earlier question, how does dual wielding different weapon types interact with cleave specifically.

So for example, if I have a sword and increased attack speed w/ swords modifier, and an axe with increased damage w/ axes modifier -- how do those interact with cleave which combines two hits into one hit. Is the attack speed completely wasted/lost?

It seems logical enough to intuit that the phys damage will only apply to the axe half of the combined hit, but what happens w/ the attack speed?

Dual wielding skills use the average attack speed of both weapons. That of course, means that 'attack speed with axes' will apply at only half the value if your other hand weapon is not an axe but it won't be totally wasted.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
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raics wrote:
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Anbokr wrote:
To condense down my earlier question, how does dual wielding different weapon types interact with cleave specifically.

So for example, if I have a sword and increased attack speed w/ swords modifier, and an axe with increased damage w/ axes modifier -- how do those interact with cleave which combines two hits into one hit. Is the attack speed completely wasted/lost?

It seems logical enough to intuit that the phys damage will only apply to the axe half of the combined hit, but what happens w/ the attack speed?

Dual wielding skills use the average attack speed of both weapons. That of course, means that 'attack speed with axes' will apply at only half the value if your other hand weapon is not an axe but it won't be totally wasted.


Thank you so much!

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