Mechanical Questions Thread

Hello GGG, i have a difficulty with a rat's nest ursine pelt that has 75% crit chance and is enchanted with 40% increased lightning Arrow damage. My dps with the old one with 62% crit was 42k without enchant ...after i put the LA one it increased with 3k...but i think it is with the crit chance. Can you please respond if it a bug or was useless using a 40% increased LA damage.Tnx
hi i have a question

Glove enchantments skill ( for ex "Commandment of Ire" ) is can apply Elemental Equilibrium ????
Why do arc totems not apply the leech from the Vinktar flask even though the realtime stats page shows that the totems should be leeching 26.2% (flask effects passives + doryanni's 0.2%)?

Is this a bug with the stats page or should the totems be leeching life as indicated?

I posted this to bug reports but my thread was moved to gameplay discussion even though it clearly appears to be one of 2 bugs... either the stats page is wrong or the totems should be leeching when they aren't.

I have searched for the answer a few times now and everything I have read suggests that the totems should be leeching life.

I'm unclear as to what kinds of Damage over Time are affected by crit. Poison and bleed seem clear to me as they're based on the hit that gives the damage and are as such at least indirectly affected by crit.

Specifically i'm wondering about, Essence Drain, Caustic Arrow and Vortex, but if someone could explain to me/point me in a direction that explains why or how certain DoTs are or are not affected by crit i would be grateful for that as well.
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Cashondeliveri wrote:
I'm unclear as to what kinds of Damage over Time are affected by crit. Poison and bleed seem clear to me as they're based on the hit that gives the damage and are as such at least indirectly affected by crit.

Specifically i'm wondering about, Essence Drain, Caustic Arrow and Vortex, but if someone could explain to me/point me in a direction that explains why or how certain DoTs are or are not affected by crit i would be grateful for that as well.


Damage over Time can never crit, so the only way for it to be affected by crit is as you said, indirectly, when DoT is based on hit damage. Other than Poison and Bleed, this also includes Ignite.

Thus:

For Essence Drain: the debuff isn't affected by crit, but the initial hit (with low base damage) can Poison, and crit would help that Poison.

For Caustic Arrow: the cloud can never benefit from crit. The arrow that you fire works like a default attack arrow plus chaos conversion, and Bleeding and Poison inflicted by that arrow can benefit from crit.

For Vortex: the ground effect can never benefit from crit. Crit can help any Ignites caused by Vortex (usually via Cold to Fire conversion).
Need game info? Check out the Wiki at: https://www.poewiki.net/

Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347
"
TherosPherae wrote:
So, this is a strange one, but why is the targeting for Remote Mine + Blast Rain different than the targeting for Remote Mine + Rain of Arrows? After testing Blast Rain a while back, I figured they'd be the same (trying to target the nearest enemy to the mine), but when I tried it with Rain of Arrows it turns out that RoA doesn't target at all - it always lands where the mines were placed, instead of trying to hit the nearest enemy. So what makes them different here?

There were differences in the past related to targeting of similar skills when used with mines and traps, it's hard to say which are an oversight and which are intentional. RoA and BR are used in the same way, but their purpose is different, RoA is a clearing skill and BR is a bosskiller, that might be the reason.

"
SeriousBeatdown wrote:
Is there anyway to tell EXACTLY which tier of affix an item has when the stats are composites of more than one Affix.

There currently isn't, short of using a few divines. I don't think we ever got an official comment on the whole thing being intentional or not.

"
lawl0r wrote:
Hi Mark

Emberwake states "You can inflict up to 300 Ignites on an Enemy".

My question is how this interacts with totems, minions, traps and mines.

Am I correct in the assumption that because of the "you" keyword it works with totems as they cast with your stats, but not with minions and traps/mines?

Ignites that come from you bypass the 'single DoT of a kind' limitation, so it will work with ignites inflicted by you or your totems/traps/mines but not those that come from minions or other allies.

"
qwe4rty wrote:
I'm trying to understand the interaction of increased aoe and elemental proliferation mechanics, specifically with Xoph's Nurture. I'm reading a lot of conflicting information on reddit, wiki, and official forums.

Is it possible to increase the aoe of prolif on Xoph's nurture if the main skill (Barrage in my case) does not have the Aoe tag? I'm trying to figure out if the deadeye 20% radius increase will bump the prolif from 12 to 14.4.

Wiki indicates the main skill would have to have the aoe tag, but I'm not sure if this is correct based on other info I read. Source: http://pathofexile.gamepedia.com/Status_ailment#Proliferation
"
Modifiers to area of effect radius and damage will apply to status ailment auras. But if a skill cannot be supported by AoE gems (such as Increased Area of Effect Support inventory icon.pngIncreased Area of Effect Support and Concentrated Effect Support inventory icon.pngConcentrated Effect Support), proliferation effect will not benefit from them either.


One of your other posts on proliferation seems to indicate that AoE proliferation applies to all hits:
"
The Most Delicious Passive Skill applies elemental proliferation to your hits. This is inherently affected by area modifiers.


I am assuming that increases to AoE radius would affect elemental prolif gem, beacon of ruin, and Xoph's nurture the same way, let me know if that is wrong.

Increased radius bonuses will affect the proliferation radius, and that goes for Inc AoE support, however there's also the issue of being able to support the skill with it and you can only do that if your skill has the AoE tag.

"
qwe4rty wrote:
Lastly, I assume that an ignite that was proliferated onto an enemy B who was next to enemy A hit by barrage, cannot further proliferate an ignite onto enemy C.

Right, it won't spread further on its own.

"
ghrenadier wrote:
Hello GGG, i have a difficulty with a rat's nest ursine pelt that has 75% crit chance and is enchanted with 40% increased lightning Arrow damage. My dps with the old one with 62% crit was 42k without enchant ...after i put the LA one it increased with 3k...but i think it is with the crit chance. Can you please respond if it a bug or was useless using a 40% increased LA damage.Tnx

It's not a bug, 40% increased damage isn't very much, if you already had a lot of damage increases that's the kind of improvement you will get.

"
sooh145 wrote:
hi i have a question

Glove enchantments skill ( for ex "Commandment of Ire" ) is can apply Elemental Equilibrium ????

Yes, all applicable bonuses apply to glove enchantments.

Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Feb 5, 2017, 5:30:44 AM
Hi, can someone please explain to me why a highgarden map can drop from a shaped atoll, after i uncompletet highgarden 2 hours ago? i paid for this cartographers seal to uncomplete it. the bonus objective is resetet, so the seal worked. but now there droped this highgarden again in atoll what am i missing? if it doesnt work this way then why should i spend currency on this seals?
"
Vipermagi wrote:
It's a known bug, GGG is looking into it.


https://www.pathofexile.com/forum/view-thread/1676002/page/180

Can you please explain me, why you do not fix the bug? All of my parties are missing 1 to all elemtal max. resistance. This is hugh!? I remembered you one month ago, still no work on it?

Could you pls fix the bug? It should not be a big issue right?
Does Vorici 4L recipe automatically make 4socket too
for exp, I have a 1socket item, I do the 4L recipe, does it create the other 3socket, or I have to use that recipe on a 4 socket item?
on a corrupted item.
Last edited by vyvy187#3734 on Feb 6, 2017, 2:07:44 PM
I double'd by accident
Burn all the orbs!
Last edited by skuadak#1891 on Feb 7, 2017, 6:44:33 PM

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