Mechanical Questions Thread
Can someone clarify the way Dodge works? What's different between it and evasion? If i get unwavering stance can I benefit from boosts to dodge? Should be a simple question
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" Evasion uses an "entropy" system as the developers call it, which means it is periodic avoidance. So, if your true chance to evade against an enemy is 25%, then you are guaranteed to receive miss, hit, hit, hit, miss, hit, hit, hit, miss, hit, hit, hit, etc. in sustained combat against that enemy. Dodge, on the other hand, is fully pseudorandom, so with 25% dodge you could dodge twice in a row, or no dodges 5 times in a row. Also, Dodge chance is same regardless of enemy stats. Evasion depends on enemy's Accuracy Rating, which can change with certain modifiers. Also, there are sources of both Attack (default) Dodge, and Spell Dodge. There is no way for Evasion to affect Spell Damage. " Yes. They're different stats, and Unwavering Stance only affects one of them. Need game info? Check out the Wiki at: https://www.poewiki.net/
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thank you so much
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I checked the Wiki first to see if the information was available there, but I didn't see it. I'm curious on if there is a way to remove enchants from an item and it keep the item as is minus the enchant?
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Dyadian Dawn: "Enemies Ignited by an Attack Burn 20% faster". Does only that specific ignite burn faster? That is, do I read this as "ignites *caused* by attacks burn 20% faster", or as "an enemy that currently has at least one stack of ignite that was caused by an attacks receives a debuff that causes any burn on him to burn 20% faster"?
It's probably the former,but the wording has some room for wiggling and a confirmation would be nice. |
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say a monster has 50 fire resist
you have fire penetration that does 35 fire penetration and also you have flammability curse which does -40 enemy fire res and elemental weakness which also does -40 enemy resist ok so question is how resist works is the monster with 50 fire resist will get -80 res due to curses pushing it to -30 fire res 1. does the 35 fire penetration further lower it? making the monster's effective fire resist -65 fire res? 2. does it remain -30 fire res only from curses because the penetration cannot go further lowering it into a negative state after curses? 3. does the -30 res from curses affect the dmg taken and penetration is a seperate calculation going off native res instead so monsters are still -30 and the 35 pen only affects the output of dmg gotten some mixed responses on this i always assumed the first one but even then i also see conflicting things from both players and GGG and most of what ive looked at has examples of +(75)200 res as examples or something that is easy see how exactly it works but not negative state of it TLDR: elemental penetration. what does it do to a monster that you put at -30 res with curses already Last edited by Pepock#6039 on Jan 22, 2017, 7:15:42 PM
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Hi,
I have 2 questions : 1. Does the poison gained from items (i.e : Cospri's Will, or ascendancy i.e : Noxious Strike) benefits from the "increased duration from skills" in the tree ? 2. Does the poison gained from items (i.e : Cospri's Will, or ascendancy i.e : Noxious Strike) benefits from the "increased duration support" linked to a skill, let's say EK and LS ? thanks, bye. Last edited by ltlejeune#7222 on Jan 21, 2017, 7:31:51 AM
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" Enchant is essentially an implicit mod, you can replace it with another enchant in the labyrinth and it can also sometimes be replaced with a corrupted implicit if you use a vaal orb on an item. Replacing an implicit won't change the other mods on an item unless the vaal orb messes it up. " It isn't a debuff that's tacked onto a status like Taryn's Shiver does, just that ignite will be augmented. " Penetration treats the current target resist as a lower value, so, it will take the current resistance value from the target (-30%), lower it by 35% and then use that number in the damage calculation, so it will be -65%. It's a well known mechanic and I never saw any post by GGG that would indicate otherwise. " 1. Yes, poison is affected by skill duration bonuses, it doesn't matter where it came from. 2. However, if the skill doesn't have the 'duration' tag increased duration support won't link with it, so it won't have any effect, it's a small quirk of the gem system. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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Hi Mark, simple question. Is there any way to inflict bleed on yourself?
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As it was pointed out to me a seperate thread was unnecessary so i am posting it here.
Hi guys! I am not a very experienced PoE player, prefer self found and like to try out my own builds. Therefor i need detailed knowledge of mechanics. Unfortunately for some mechanics i can’t find reliable or up to date (things change like 2.2 changed Minion Damage Support from additive to multiplicative) information. I am thankful there are many detailed builds listed. But they all just state "use these items, these gems, …" i need the knowledge of mechanics to come up with my own fun (most probably less powerful) builds. The theorycrafting is a large part of the fun i have with the game. And if i fail to describe my questions properly please tell me and i will try to do better (second language). 1 ) Zombie damage - Modifier
Spoiler
From the PoE Wiki i got that a level 20 Zombie gem summons a zombie with 4607 life, 0.85 attacks per second and 619-1547 damage and “Monster has 33% more Attack Speed, 33% more Cast Speed and 33% less Damage (Hidden)”. Does 619-1547 damage already include that 33% less Damage. Or the 0.85 attacks per second the 33% more Attack Speed? 2) Spectre (Flame Sentinel) - Anger - Minion Damage
Spoiler
How does Anger interact with Flame Sentinels (Fork, LMP), Minion Damage Support, … Especially the order of which the every modifier is applied. From the following 2 sources i found that Flame Sentinels Fireball damage is 1272-1908. http://poedb.tw/us/mon.php?n=Flame+Sentinel https://www.pathofexile.com/forum/view-thread/1617098/page/1 The second link also states a 120% damage modifier. Same question as #1. To simplify my assumption examples let’s pretend a base damage of 1000, all gems at level 20 with 0 quality and: +100% Spectre damage from Ascendency (additive ?) +100% minion damage from skill tree (additive) Links: Raise Spectre (10% more damage, multiplicative) Minion Damage Support (+49% more damage ‘base’ multiplicative, 0% increased damage ‘quality’, additive) Spell Echo (10% less damage, multiplicative) Faster Projectiles (29% increased projectile damage, additive) GMP (26% less projectile damage, multiplicative) I assume(!) that the Anger bonus (for simplicity a flat 100 in this example) is applied to the base damage. 1000 + 100 = 1100 as new base. Base * ( 1 + Ascendency + skill tree + Faster Projectiles ) * ( 1 + Raise Spectre ) * ( 1 + Minion Damage ) * ( 1 - Spell Echo ) * ( 1 - GMP ) 1100 * ( 1 + 1 + 1 + 0.29 ) * ( 1 + 0.1 ) * ( 1 + 0.49 ) * ( 1 - 0.1 ) * ( 1 - 0.26 ) = 3950.40... So without Fork or LMP about 3950,40 damage. With Fork (11% less damage, multiplicative): 4828,27 * ( 1 - 0.11 ) = 3515.86 Are these assumptions regarding Anger, additive, multiplicative, base damage (1272-1908), … correct? Where would the 120% damage modifier for Flame Sentinels come into play? 3) Zombie - Hatred - Minion Damage
Spoiler
Almost the same as #2. Do all the damage modifiers from support gems, skill tree, Enchants, … apply first and then the result be used as base damage for Hatred? Does the cold damage from Hatred then again scale with any of the minion damage sources like skill tree, support gems, jewels, …? I would be really happy if someone could give me a definitive answer to one or more of my questions. This would greatly increase my fun in creating my own build without the constant doubt. Thanks Edit1: Regarding #2. Does Elemental Focus Support and Concentrated Effect Support effect the Flame Sentinel Fireball (i would guess so, but i am not 100% sure)? Edit2: Spell Echo deals 10% less damage not more ... corrected. Edit3: I was too dumb to copy the post correctly ... corrected. Last edited by W_Avaricta_W#2844 on Jan 23, 2017, 3:56:32 AM
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