Mechanical Questions Thread
The Scourge - a very interesting item, here are my questions
1)Does the sockets have to be linked together to work with the wolves if i'm planning to use minion support gems? (since gems on The Scourge support the wolves) 2)The Damage increase based on Minion Damage from The Scourge, does that work on hits by the weapon only or it increases damage across the board like what %Increased Damage on jewels do? basically making the keywords "Increased Minion Damage" to "Damage" •if i am to hit with another weapon when dual wielding and apply DoT, does Increased Minion Damage: a)increase the hit only and DoT because the hit damage got increased b)increase the hit and the DoT damage directly (double dipped on the DoT because the hit damage also got increased) |
|
my question is this & i did email support they directed me here. if this has been asked before just delete my post thanks.
since the release of the atlas of worlds i've played the essence SC league working on challenges & the atlas itself. when the league ends will the bonuses completed as well the world uncovered will it transfer to standard or will i have to do it all over again? "FMR it's another day in paradise" IGN NEEDBLOOD
|
|
My question is about the vessel of vinktar flask.
I've been doing the unique courtyard map and I noticed that I've been getting more of one variant than any other. Are the variants supposed to drop each 25% of the time? Are some variants meant to be more rare than others? Any information related to this would be great to know! Each courtyard map costs roughly 100c, so it would be handy to crunch some numbers to see if it's actually worth running or not. Thank you for your help! |
|
Hi Chris,
I have a question about projectile speed. For example, Spark has a projectile speed value of 560. How does this equate to units travelled per second? I am trying to work out the optimal projectile speed and duration to let spark projectiles just travel 150 units when they expire. This value of 560 is not units per second as the projectiles easily last more than 2 seconds at the standard speed. Thank you for clarifying. |
|
When does an attack deal damage during the animation?
For example, if I have a REALLY slow attack, does the damage apply at the very end of the animation, or somewhere in the middle? |
|
Hi, I have a question about my build that I hope you can answer Mark. I am doing a mage minion build and I am curious if the mages will gain damage from passive spell damage from the tree as well as spell damage from controlled destruction. I know that minions do not implicitly gain damage from spell damage, but I feel like this is a totally different instance. For example, I am able to use GMP, faster casting, and spell echo for my mages. Thanks in advance!
|
|
Regarding curses:
If I have a cast when damage taken vulnerability setup as well as a witchfire brew flask (which applies vulnerability in an aura), which one will actually be applied to monsters? Will the vulnerability aura override the cwdt setup curse when in range or is it based on which curse is applied the most recently? Thanks |
|
" It's not a different case, though. They're still just Minions like any other. Passives and gear do not apply to your Minions unless explicitly stated otherwise. Controlled Destruction should work just fine, mages ought to be casting spells. " Blasphemies override all other Curses. Last edited by Vipermagi#0984 on Oct 15, 2016, 6:34:19 AM
|
|
Hello, I am linked endurance charge on melee stun with vengeance and cannot even get just one charge EVER, despite my skills hit like are truck. I am using trypanon with shitload of crit multi and white mobs insta die from vengeance or having very low hp. Wiki says that 50% hp hit should always stun so i didnt understand where the problem. Also tried with leap slam, same shit no charges at all.
Is it some weird interaction with critical hit damage not resulting in stun or what? |
|
Just a simple mechanics question. Does projectile damage scale the burn damage that Explosive Arrow does? I know it scales the initial explosion, but does it also scale the burn damage in the way that fire damage does?
Thanks |
|