Mechanical Questions Thread

Heyho @all

i have some big problems with shapers orbs and unique maps -.-

http://imgur.com/a/HGqw8 vinktars loot
http://imgur.com/a/IMwCl my atlas

Can someone explain to me, why i have complete the map, but dont have the shapers orbs? I have no idea how to get them, i run so much of these maps but no shapers at all :(
repeating question since it got lost down without a reply :)

Are Cartographer boxes still capped to tier 12, or has it changed with 2.4 and new red maps starting at t11?
adania/93 --- ElementalNecro/91 --- GwanSauceMan/90
ScionFakeWitch/88 --- WikiWikiWitch/87 --- LArrowToTheKnee/83
Lethal_Injection/80
[b color="#FE2EC8"][b color="#FFAC12"][/b]
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ClickerPro wrote:
I'm playing a Raider and I took the node Quartz Infusion and it says I will have Phasing at maximum frenzy charges but it never really seems to give me phasing. I'm curious if I'm misunderstanding it before I submit a bug report. When I gain phasing from Onslaught it seems it over rides the phasing from frenzy which is a bug I assume? Kinda makes this whole line useless if I can't have phasing 24/7.


You get phasing at maximum frenzy charges, but there is no buff icon or no visual cues.
got a question

this video

is that true minions get same charges effect with monster ??
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Xoebus wrote:

I have a problem with the endurance charge generation on the "Ramako, Sun's Light" ascendancy


With Ancestral Bond, the burning of your RF does no damage even if mobs visually appear to be burning.
Last edited by KevT90#3108 on Sep 14, 2016, 10:42:50 AM
I've got a question about aggro mechanics in regards to minions/totems and phase run.
From my experience minions or totems draw some aggro some of the time, usually in proportion to how many there are and your relative distance from the target.

Phase Run will cause you to drop aggro at any range, esp if you are moving, by a fairly large degree.
Combined most enemies will drop aggro from you and switch to your minions/totems when you use phase run for it's duration, and often will stick with that target rather then target you.


But after having been bitch slapped by Izaro from across the room, I'm starting to wonder if the aggro rules are a little inconsistent or simply don't apply to super bosses. While phase run does indeed seem to work as intended (thou it seemed less effective), he seems to snap back to you instantly as soon as it ends as if your minions/totems don't exist.

So do super bosses simply ignore minions and totems, or is Izaro just a special kind of prick?
Hey, thx for your answer!

I do understand RF deals no damage, but the weird fact is that it acts like a 0-damage burn (and replaces instantly any other ignite). Depending on how you see it, it could still be a "real"burn (acting like one + visual effect).

I guess the real question is : does an ignite/burn actually need to deal damage over time in order to be considered a valid burning effect for Ramako? Maybe it is, and then you're right ^^
Hey guys. Please answer:

1. Does effect of Elemental Equilibrium (5 sec base) lasts longer when using Increased Skill Duration in tree and gem Increased Duration Support?
2. Will bosses suffer additional +50% damage when they stay on Shocking Ground as if they were shocked?
3. Will bosses suffer additional +50% damage when they stay on Shocking Ground even if they have immune to shock?

Just trying to figure out which is better using Arc totem or Vaal Lightning trap on my SRS Witch to debuff them.
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Clan ‡Evil‡ (Discord) https://discord.gg/faVmKsP
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Lazer_Death wrote:
Hey guys. Please answer:

1. Does effect of Elemental Equilibrium (5 sec base) lasts longer when using Increased Skill Duration in tree and gem Increased Duration Support?
2. Will bosses suffer additional +50% damage when they stay on Shocking Ground as if they were shocked?
3. Will bosses suffer additional +50% damage when they stay on Shocking Ground even if they have immune to shock?

Just trying to figure out which is better using Arc totem or Vaal Lightning trap on my SRS Witch to debuff them.


As far as I know:

1: Increased Skill Duration gem will have no effect on Elemental Equilibrium as it's not a skill. Nor does the passives on the tree.

2: Shock Grounds applies shock to whatever is standing on it as if you had applied the condition via lightning damage, so yes they will take more damage.

3: No, they are immune to shock, so in effect shocked ground does nothing.
About essence drain (ED) and the consuming dark (unique dagger), it says " your chaos damage poisons enemies ".

Does it work on the initial hit of ED or the degen. Or does it work with both since they are chaos damage.

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