Mechanical Questions Thread
" So no way of knowing before taking the mission. I will fail it either by dying or not completing it after entering the mission. bummer |
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" How recent ? Nature's boon did not work before the hotfix of sept. 5 |
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In what order do physical mitigation effects apply (and do any apply before the armour damage reduction is calculated)?
for example my current build has armour, phys damage reduction from endurance charges and less phys damage taken form arctic armour. Since the mitigation from armour is dependant on the amount of phys damage taken, will either the less damage taken or the phys damage reduction be applied before this calculation (and therefore further increase the damage mitigated)? |
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Damage morphing effects occur first; Cloak of Flame, Taste of Hate et al. This is the only modifier that can increase Armour's relative effectiveness.
Physical Damage Reduction applies second; this includes Armour, Endurance Charges, the Chaos Golem Buff etc. Armour reduction is calculated off the total Physical Damage, the result is then added up with all your other PDR. Modifiers to Damage Taken apply third, with the usual clauses: flat before multipliers, Inc/Red are additive, More/Less are multiplicative. |
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Mark
Should the Essence of Delirium effect on weapon known as "decay" trigger the Slayer's Bane of Legends Culling enemies at 20% ? I did some testing and it currently does no trigger Bane of Legends. Thanks in advance |
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Culling is an on-Hit effect, it's intended that Damage over Time will not Cull.
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" if im reading this right "Weapon: Your Hits inflict Decay, dealing 1000 Chaos Damage per second for 10 seconds" is decay specifically referenced somewhere as a DOT? (not disagreeing just looking for clarification) |
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" Damage being applied over a period of time is indeed the definition of damage over time. |
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" For reflected damage, offensive stats cannot affect the amount of damage dealt |
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" Maybe, but that doesn't answer the question. Before Atlas, I assume maps that cannot drop could not be rolled. I.e. there would never be a T13 map rolled on a T12 normal mob. Thus, every map that was rolled was dropped. Now in Atlas, this is different because if a T12 normal mob rolls a T12 drop, this can be upgraded to T13 in principle - or can it not? The fundamental question is whether the Atlas bonus can be a drawback and destroy maps that would otherwise drop. " Same thing - before Atlas, a T17 or T18 could not be rolled - not even a T15 could be rolled. At least I think that is how things used to work. Thus the question is: Can the Atlas upgrade mechanic upgrade maps beyond T16 and then fail the drop? Or will it be capped at T16, such that the map actually does drop? And, coming back to the question above, will the upgrade be capped at the max drop level for the mob? That is not clear from how the information given out by GGG is formulated. And I think it would suck really hard if Atlas mechanics could destroy map drops that we would otherwise see. Remove Horticrafting station storage limit.
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