Mechanical Questions Thread

I was wondering if the new unique "The Scourge" grants you the ability to gain "Unholy might" with "Vis mortis" unique chest piece.


Ty in advance.

What's the fall-off damage of Freezing Pulse and how much does it fall off? I always thought it was 1% at the "tip" of freezing pulse, but I do A LOT more than 1% damage so it can't be that low. Also, is it linear or exp, etc?
which of the new t16 map can be twinned? so far from testing only the minotaur and phoenix was able to spawn twice
Every Class 100
Discord Alex22#8812 if u cant catch me online in Poe
Last edited by Fyndel#2106 on Sep 4, 2016, 6:45:19 PM
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ZePample wrote:
I was wondering if the new unique "The Scourge" grants you the ability to gain "Unholy might" with "Vis mortis" unique chest piece.

The Scourge explicitly states you only receive Increased and Reductions to Minion Damage. Vis Mortis grants Unholy Might, which is not Increased/Reduced and not Minion Damage.
Hey guys, quick question regarding curse AOE. Is curse AOE affected by nodes like Blast Radius and Amplify? Looking at the tags of curses I don't see why it wouldn't be, but I'd like to confirm before I go ahead with the build!

Looking to use the new Kativa's thirst helm to auto curse with my Storm caller which grabs all these nodes.
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MorpheusDreams wrote:
Hey guys, quick question regarding curse AOE. Is curse AOE affected by nodes like Blast Radius and Amplify? Looking at the tags of curses I don't see why it wouldn't be, but I'd like to confirm before I go ahead with the build!

Yep, it'll apply just fine.
Hi,

Does puncture's gem quality increase the poison duration if a poison gem is linked to puncture gem?

Thanks,
ZLOJ
and I've only died 39 times. (c) Libbritania ( tokimeki ).
Hello! Got a question regarding "when on low life" mechanics. The question is: does the mechanic trigger for part-hits or is it binary in the sense either triggered or not? Explanation below.

For example, I have taken the "First to strike last to fall" ascendancy. For the sake of easy calculation let's say I have 1000 HP, I take a hit for 1200 damage, and initially have mitigation equal to 10% of the hit, meaning I would take 1080 damage. Will the hit right out kill me, or will I first take 650 damage, bringing me to the low life threshold (350), and then my defences be recalculated for the remainder of the damage?

So it boils down to will the ascendancy node trigger at all when taking large hits, starting with hp > low life?
Still wondering what the base mine arming time is.
same name in-game
Hey Mark, I've got a few questions regarding Animate Guardian.

As most people that use the skill know, Enchantments don't work with Animate Guardian. That is, if you place an Enchantment on an item and then animate the item with Animate Guardian, the Enchantments do nothing. Is this intended, a bug, an engine limitation, or what?

In the same vein, do the boot Enchantments actually work with Animate Guardian? If any of the Enchantments work, I would assume the boot variants would as they do not actually cast anything. However, it is extremely hard to tell.

Moving along, I would then like to inquire as to whether or not the new Essences work with Animate Guardian. Specifically, Essence of Hysteria and Essence of Insanity. If I were to use Essence of Hysteria on some boots and then animate them, would my Guardian then leave Burning Ground where it walks? Likewise, if I used Essence of Insanity on a weapon and animated it, would my Guardian summon its own Essence Spirits, or will this not work for the same reason the Enchantments do not work?

Edited in: Essence of Hysteria used on boots to give "Drops Burning Ground while moving, dealing 2500 Fire Damage per second" does work with Animate Guardian. I have not been able to try the Essences applied to a weapon.
Double Edit: Essence of Insanity does -not- work with Animate Guardian. Brings me to a pretty reasonable conclusion that Animate Guardian can not utilize anything that "casts", as he does not cast. He does seem able to curse things, however. I'd still love to know whether it's an engine limitation or a design decision.

While I'm at it, Mark, can you tell us how exactly the Soul Eater buff from the new unique, Unending Hunger, Cobalt Jewel (X% chance for Spectres to gain Soul Eater on kill for 30 seconds with 50 Intelligence from allocated passives in radius) works? Do the Spectres gain the player version of Soul Eater, or are they considered a mob? And if they are considered a mob, exactly which stats are being increased with Soul Eater? If they gain Soul Eater while they already have the buff, will the Soul count reset, or will the duration be refreshed?
Last edited by Ariana#5185 on Sep 10, 2016, 10:25:55 PM

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