Mechanical Questions Thread

How many active spells can be linked to a single CWDT for everything to work? What if I link 3 bladefalls? Does it mean when I take certain amount of damage it will cast 3 bladefalls at once?
I know a lot of people who RMT and use PoeHuds, item pickups, crafties, custom renderers, bots, map/zoom/bright hacks and autoflasks. But I am not going to snitch rather encourage them and others to use hacks. GGG had a choice whether they want a friend or an enemy. They chose the latter. ¯\_(ツ)_/¯
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GreasyGrovelingGoofs wrote:
How many active spells can be linked to a single CWDT for everything to work? What if I link 3 bladefalls? Does it mean when I take certain amount of damage it will cast 3 bladefalls at once?


Copies of same spell cannot all trigger with CWDT. Just one would trigger.
Last edited by KevT90#3108 on Sep 1, 2016, 5:35:26 PM
How can I mitigate the damage from traps at the labyrinth and trials? Does MoM work?
I know a lot of people who RMT and use PoeHuds, item pickups, crafties, custom renderers, bots, map/zoom/bright hacks and autoflasks. But I am not going to snitch rather encourage them and others to use hacks. GGG had a choice whether they want a friend or an enemy. They chose the latter. ¯\_(ツ)_/¯
Last edited by 5oobZRsnNq#4674 on Sep 1, 2016, 6:10:09 PM
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GreasyGrovelingGoofs wrote:
How can I mitigate the damage from traps at the labyrinth and trials? Does MoM work?

It's various forms of Physical damage for the most part, the usual mitigation applies.
Blade sentries and spike pillars apply Physical Damage over Time. Spikes, darts and cleavers deal initial Physical Damage, with a Bleed or Poison afterwards.
Armour, Fort and Mind over Matter function against the Hits. Endurance Charges, the Chaos Golem buff and the Soul of Steel Passive apply to both Hits and Damage over Time. Staunching flasks cure the Bleeds. Curing fixes up the Poison.
herald of ash overkill damage is x% over 4 seconds, or is x% per second with 4 seconds duration?
Hello,

In reading the Patch 2.4 notes, I noticed this

Magma Orb can now be affected by projectile speed modifications.

Can you give me some insight as to how faster/slower projectiles will affect it? I've been wanting to do a magma orb build for a while now and was wondering how I should go about it.

Thanks for all the great work you do.
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lordbug wrote:
herald of ash overkill damage is x% over 4 seconds, or is x% per second with 4 seconds duration?


It would be 20% of x% of the overkill damage per second for 4 sec.
Does "Cast when Damage Taken Support" spells count as actually casting a spell for the purpose of the Sorcerer - Elementalist ascendancy, Mastermind of Discord?

(Edit)
If I linked Shock Nova ~ Increased Area ~ Crit Chance ~ CoC ~ Frost Nova ~ Glacial Cascade.
Would Frost Nova and Glacial Cascade benefit from Increased Area and Crit Chance?
Last edited by ClickerPro#4635 on Sep 2, 2016, 12:36:16 AM
Does Orb of Storms Arc lightning when any of the Trigger Cast gems are triggered?

IE if i crit inside orb of storms and it activates a lightning skill, will it, and or should it technically if it doesn't at present, trigger the arc lightning for Orb of Storms?

Likewise question for Mjolner socketed gems? Does it and / or should it trigger? I presume this answer would also apply to the new Kitava's Thirst helmet.

What about enchantment trigger skills that have the lightning tag? Does it and / or should it trigger?

State of Beyond Mechanic: https://www.pathofexile.com/forum/view-thread/3568084

State of Blight Mechanic: https://www.pathofexile.com/forum/view-thread/3568078

State of Harbinger Mechanic: https://www.pathofexile.com/forum/view-thread/3568062
1) It is well known that when you use a skill, the critical strike chance is rolled, if it rolls successfully, that ENTIRE single use of the attack is a critical. Assassin's Mark causes the enemies affected by it to have an additional chance to be critically hit. My question is: how is this taken into account for the critical strike roll of the skill? If you have a 50% crit chance and an additional 5% on an enemy, does it just treat your cast/use as having a 55% chance to crit? What happens if Assassin's Mark is only on a few enemies of an entire group that you hit; would it crit only some? (this seems impossible due to the way the crit is rolled). Does it only need to roll the crit on one enemy and then the skill is made to crit everything?

2) This has some issue relating to question 1. If I equip Marylene's Fallacy (40% less crit strike chance), does that affect the additional chance from Assassin's Mark?

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