[2.4] Silly Toy: 5M+ DPS Flicker, 2h/1h variants, poison 100% crit, with Cospri's Will

"
Rhareg wrote:
"
Elekras wrote:
The new Starforge Infernal Sword from the shaper looks like it would fit this build like a glove.


Is there another tree especially for this sword?
I think this sword is overkill, so we could take away a few dps nodes and get life nodes instead? Im afraid of 1 shots through reflect..
Any suggestions? :)


Well for one you can now drop Vinktars for another flask. Since no vinktars, you can now also use a rare helm instead of the tricone. Losing a legacy vinktars does mean no more instant leech though, so you may have to go vaal pact.
or use atziri gloves, however a 5 power charge variant could be necessary, the base crit of starforge is 5, so maybe even rat's nest could be used.


Starforge + atziri's gloves
requires +1 power charge quest - so we lose a frenzy charge



increased crit%:

108% supportgem
70% crit atziri glove
30% diamond ring*1
250% 5 power
317% tree

total: 775%


base crit:
5
+2.5 power charge
+1.9 crit gem

total 9.4


sum of them : 82.25 crit chance

with assassin's mark: 92.75




Seems good. rat's nest can be used if we wish to reach the 100% mark (+6.58 crit with a 70% crit roll)

or another diamond ring adds 30% equivalent to to 2.82 crit so 95%, with a resistance hat it seems to be the best.

Resistances are a real problem for the build, because of the number of uniques. So a resistance hat is a life saver.


Of course vulnerability on hit + atziri gloves worths too much! so blasphemy becomes an optimal option.


http://exilecraft.org/#AAAAAwYAAdwCEQMnBS0FtQYgBnAGogeZCLEJlgzyEJIRLxQgFHUWvxfcGNshYCP2JP0mlSyFLiMuUzB8MjI1kjY9N9Q5Dj7PP/xAoESeRNJHBkd+TI5Nkk6fUEdRR1O7VUtW+lnwWhpeRV8/YeJirGNDZU1qjGwIbIxvO3BSdKB07XTxdf1313fjeA14enloen96738rhG+EooTZhO+HaonTjDaNfY2/kvOTmZd5naqi2aPnpcupJ6luqZSw2LTFtUi18ruevG+9Nr3mvqfAGsEEwuzIFNNv1CPUQtRS2L3ZhtrB2+fjdeRR51ToZutj7T/vDvGK8uH1b/rr/o//3g==

now we have a free flask slot and instant leech + shock permanently ! ;)

buuuuuuut

http://pathofexile.gamepedia.com/Witchfire_Brew ! it does the cookies for us !

(50–70)% increased Damage Over Time during Flask Effect
Grants level 21 Vulnerability Curse Aura during Flask Effect


With "the retch", we can remove blasphemy+vulne and use grace/arctic armour/hatred if we want. Even purity of element, if we dont have capped res without, or for overcapping in maps.


Another option:

http://pathofexile.gamepedia.com/The_Writhing_Jar
or

http://pathofexile.gamepedia.com/Doedre%27s_Elixir

they are very helpfull to gain charges, i prefer the first, with the "on kill" frenzy and assassin's mark but it's random, can be used twice in a row, not doedre.

And of course Taste of hate...
I will never be good but always I try to improve.
Last edited by Geisalt#1772 on Sep 15, 2016, 7:59:25 PM
Seems fine, but..

1. You can't remove blasphemy because we still need to run it for assassins mark.
Therefore we're still reserving 35% mana.
2. Hatred is a no go and does nothing for us - Starforge -> no elemental damage
3. AA just gives buffs while stationary? Isn't Flicker Strike always counting as "moving", so we don't get any benefits from it?
4. Don't know if I want to waste a Flask Slot for ToH, just to use the defensive part.. -> no elemental damage, so It's offensive that's are still useless.

I have something in mind, but I don't know if this works out.

It's about using a heretics veil and using windscream boots (got one pair with +1 frenzy charge :D).
Running ass mark, vulnerability and warlords mark.
Now comes the tricky part. I plan to stun on hits! DOn't know if 1 hit mobs can be stunned, BUT if it is possible, we could use the new ring (http://pathofexile.gamepedia.com/The_Warden%27s_Brand)? As long as we keep stunning something, we don't need poachers mark or blooddance boots and may even stun bosses?
As I said, I've never dealed with stuns, so I don't know if this even works as planned..
Last edited by Rhareg#0846 on Sep 16, 2016, 8:13:10 AM
1. Never said to remove blasphemy assassin mark, with vulnera they take 70% mana together more or less, with only one it's 35%. The suggestion is valid if you use the new potion and not corrupted gloves with vulnerability.
2. Yeah i forgot
3. Flicker counts as always stationary, you don't move: you teleport.
4. I forgot that starforge disallows ele damage, but anyway the defensive side is still great and the 6% max cold resistance is wonderfull. However a basalt flask is better i think.
5. You will always stun almost everything, just not bosses with 600K + hp because of the stun trehshold
6. Poarcher's mark is unneeded yep. 50+% on kill is enough
7. You will exchange the boots for a ring slot, it's doable yep! this new warden's brand is quite interresting! Great damage too! Thoo the chance is quite low on a monotarget, too low to make a difference So effectively it will have the same purpose than blood dance: frenzy generation on pack. However the rings slots are mostly used for resistances, and windscream have only 10-15%, it's difficult to compensate! then you lose HP on ring then on boots !
I will never be good but always I try to improve.
Last edited by Geisalt#1772 on Sep 16, 2016, 8:56:50 PM
Someone upload a video of this build. I want to see how this compares to my non poison flicker. Maybe I'll convert xD

Facebreaker is Life.
Hi. Sorry if this has been answered, but how are you generating endurance charges for your immortal call?
Alternatively if you cannot afford vulnerability on hit gloves could u replace Vessel with
? This may have already been proposed.
Hello,

I would just like to know what did you mean by being squishy ? Is it more like some bosses that can be an nuissance, map clearing (vulnerability mod, reflect, etc.), both or others ?

I want to play a flicker strike build but there are quite a few ones available but yours seem funnier (I actually love poison and 2h weapon, so... well you know :D). Therefore I need to assess how deadly (for ennemies I know it will) it can be for the player !
Ah nevermind we need vessel's shock for bosses. ^^^Datness, if youre gonna build the char from scratch in essence like i did, you will die. A lot. But its worth it when you clear a map in 60 seconds.

Edit: If you're decent (im not that good) you wont die too much.
Last edited by HPinstinct#6879 on Sep 30, 2016, 1:06:12 AM
@HPinstinct :

No no, I am going to invest in gears in Standard :)

I was more asking about when you have your final gears, will you still die a lot ? And at what frequency would it be ?

By the way, I have a friend playing flicker strike (CI, dagger + shield) and he seems to be kinda slow to take down bosses around T12-13 because his frenzy charges run out before. Would it be the same with 2h weapon + poison ? From what I understand in your guide, the burst damage is so huge that bosses die within seconds ?

Thank you in advance.
Last edited by Datness#7056 on Sep 19, 2016, 4:49:12 AM

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