[2.4] Silly Toy: 5M+ DPS Flicker, 2h/1h variants, poison 100% crit, with Cospri's Will
" Well for one you can now drop Vinktars for another flask. Since no vinktars, you can now also use a rare helm instead of the tricone. Losing a legacy vinktars does mean no more instant leech though, so you may have to go vaal pact. |
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or use atziri gloves, however a 5 power charge variant could be necessary, the base crit of starforge is 5, so maybe even rat's nest could be used.
Starforge + atziri's gloves requires +1 power charge quest - so we lose a frenzy charge increased crit%: 108% supportgem 70% crit atziri glove 30% diamond ring*1 250% 5 power 317% tree total: 775% base crit: 5 +2.5 power charge +1.9 crit gem total 9.4 sum of them : 82.25 crit chance with assassin's mark: 92.75 Seems good. rat's nest can be used if we wish to reach the 100% mark (+6.58 crit with a 70% crit roll) or another diamond ring adds 30% equivalent to to 2.82 crit so 95%, with a resistance hat it seems to be the best. Resistances are a real problem for the build, because of the number of uniques. So a resistance hat is a life saver. Of course vulnerability on hit + atziri gloves worths too much! so blasphemy becomes an optimal option. http://exilecraft.org/#AAAAAwYAAdwCEQMnBS0FtQYgBnAGogeZCLEJlgzyEJIRLxQgFHUWvxfcGNshYCP2JP0mlSyFLiMuUzB8MjI1kjY9N9Q5Dj7PP/xAoESeRNJHBkd+TI5Nkk6fUEdRR1O7VUtW+lnwWhpeRV8/YeJirGNDZU1qjGwIbIxvO3BSdKB07XTxdf1313fjeA14enloen96738rhG+EooTZhO+HaonTjDaNfY2/kvOTmZd5naqi2aPnpcupJ6luqZSw2LTFtUi18ruevG+9Nr3mvqfAGsEEwuzIFNNv1CPUQtRS2L3ZhtrB2+fjdeRR51ToZutj7T/vDvGK8uH1b/rr/o//3g== now we have a free flask slot and instant leech + shock permanently ! ;) buuuuuuut http://pathofexile.gamepedia.com/Witchfire_Brew ! it does the cookies for us ! (50–70)% increased Damage Over Time during Flask Effect Grants level 21 Vulnerability Curse Aura during Flask Effect With "the retch", we can remove blasphemy+vulne and use grace/arctic armour/hatred if we want. Even purity of element, if we dont have capped res without, or for overcapping in maps. Another option: http://pathofexile.gamepedia.com/The_Writhing_Jar or http://pathofexile.gamepedia.com/Doedre%27s_Elixir they are very helpfull to gain charges, i prefer the first, with the "on kill" frenzy and assassin's mark but it's random, can be used twice in a row, not doedre. And of course Taste of hate... I will never be good but always I try to improve. Last edited by Geisalt#1772 on Sep 15, 2016, 7:59:25 PM
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Seems fine, but..
1. You can't remove blasphemy because we still need to run it for assassins mark. Therefore we're still reserving 35% mana. 2. Hatred is a no go and does nothing for us - Starforge -> no elemental damage 3. AA just gives buffs while stationary? Isn't Flicker Strike always counting as "moving", so we don't get any benefits from it? 4. Don't know if I want to waste a Flask Slot for ToH, just to use the defensive part.. -> no elemental damage, so It's offensive that's are still useless. I have something in mind, but I don't know if this works out. It's about using a heretics veil and using windscream boots (got one pair with +1 frenzy charge :D). Running ass mark, vulnerability and warlords mark. Now comes the tricky part. I plan to stun on hits! DOn't know if 1 hit mobs can be stunned, BUT if it is possible, we could use the new ring (http://pathofexile.gamepedia.com/The_Warden%27s_Brand)? As long as we keep stunning something, we don't need poachers mark or blooddance boots and may even stun bosses? As I said, I've never dealed with stuns, so I don't know if this even works as planned.. Last edited by Rhareg#0846 on Sep 16, 2016, 8:13:10 AM
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1. Never said to remove blasphemy assassin mark, with vulnera they take 70% mana together more or less, with only one it's 35%. The suggestion is valid if you use the new potion and not corrupted gloves with vulnerability.
2. Yeah i forgot 3. Flicker counts as always stationary, you don't move: you teleport. 4. I forgot that starforge disallows ele damage, but anyway the defensive side is still great and the 6% max cold resistance is wonderfull. However a basalt flask is better i think. 5. You will always stun almost everything, just not bosses with 600K + hp because of the stun trehshold 6. Poarcher's mark is unneeded yep. 50+% on kill is enough 7. You will exchange the boots for a ring slot, it's doable yep! this new warden's brand is quite interresting! Great damage too! Thoo the chance is quite low on a monotarget, too low to make a difference So effectively it will have the same purpose than blood dance: frenzy generation on pack. However the rings slots are mostly used for resistances, and windscream have only 10-15%, it's difficult to compensate! then you lose HP on ring then on boots ! I will never be good but always I try to improve. Last edited by Geisalt#1772 on Sep 16, 2016, 8:56:50 PM
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Someone upload a video of this build. I want to see how this compares to my non poison flicker. Maybe I'll convert xD
Facebreaker is Life.
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Hi. Sorry if this has been answered, but how are you generating endurance charges for your immortal call?
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Alternatively if you cannot afford vulnerability on hit gloves could u replace Vessel with ? This may have already been proposed.
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Hello,
I would just like to know what did you mean by being squishy ? Is it more like some bosses that can be an nuissance, map clearing (vulnerability mod, reflect, etc.), both or others ? I want to play a flicker strike build but there are quite a few ones available but yours seem funnier (I actually love poison and 2h weapon, so... well you know :D). Therefore I need to assess how deadly (for ennemies I know it will) it can be for the player ! |
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Ah nevermind we need vessel's shock for bosses. ^^^Datness, if youre gonna build the char from scratch in essence like i did, you will die. A lot. But its worth it when you clear a map in 60 seconds.
Edit: If you're decent (im not that good) you wont die too much. Last edited by HPinstinct#6879 on Sep 30, 2016, 1:06:12 AM
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@HPinstinct :
No no, I am going to invest in gears in Standard :) I was more asking about when you have your final gears, will you still die a lot ? And at what frequency would it be ? By the way, I have a friend playing flicker strike (CI, dagger + shield) and he seems to be kinda slow to take down bosses around T12-13 because his frenzy charges run out before. Would it be the same with 2h weapon + poison ? From what I understand in your guide, the burst damage is so huge that bosses die within seconds ? Thank you in advance. Last edited by Datness#7056 on Sep 19, 2016, 4:49:12 AM
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