Cospri's Will not working as intended?

Yep came to post about same issue.

Hope this gets fixed , since even magic mobs with hexproof affix are immune.
The development manifesto seems pretty clear to me:

"
Monsters and maps with the Hexproof prefix now grant the Hexproof keyword.


A "hexproof zombie" clearly has the "hexproof prefix", as would a rare mob with curse immunity.

To me the manifesto seems clear that the goal was to change all blues and rares "hexproof" instead of curse immune, but save the "curse immune" tag for certain uniques. Whether they had any uniques in mind is unclear, but if so Bameth (the beyond boss) was probably intended to be the only exception as, as far as I know, it's the only curse immune unique (possibly excluding totem bosses, as all totems are curse immune?).

Hopefully GGG can give us an update and confirm the intended behaviour of Cospri's Will soon, and then fix it now higher priority bugs such as the labyrinth are fixed.
I am also having an issue with this. Curses were not applying to magic hexproof mobs in a desert map. Both blasphemy and self cast.
To the victor go the spoils
We've fixed this locally and will try to get this on the realm in an upcoming patch (Not necessarily the next one).

Thanks!
"
GGG_Neon wrote:
We've fixed this locally and will try to get this on the realm in an upcoming patch (Not necessarily the next one).

Thanks!


Nice, thanks!

Is the assumption correct that both magic and rare monsters should have "Hexfont" instead of "Curse immune" and only unique mobs will have curse reduction/immunity once this fix is implemented?
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Same issue here about Cospri's will and Hexproof magic monsters. I hav'nt checked on rare "curse immune" mobs or uniques mobs, but i was thinking that by wearing Cospri's will we'll be able to curse any monsters in the game !

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