Endgame trials/lab and HC
I started in PSC and the endgame trials are brutal, haven't reached the lab yet but I assume it will be the same.
Doing them in SC is a good type of challenge, they are difficult at first but become easier when you get the hang of it. Doing them in HC? I don't want to even think about that. 'Getting the hang of it' basically involves dying. Even if you're accustomed to them, they are still quite risky. If I play HC this league, I will probably plan for 6 ascendancy points. I think GGG should do something about that or there will be a complete shitstorm when more and more HC players start doing them. I did all three labs with 3 or 4 HC chars last league, including two life/ES hybrids, and I didn't die once although I hated it. Had the merc lab on farm with a CI build when everyone was complaining how difficult the lab was for CI chars. My point is, I'm not bad at the lab. I can deal with it - but the new trials are something else entirely. They might be more doable without a serious risk of dying with a high regen character, but with a no regen build dying there seems to be a matter of when, not if. This is a bad thing in itself, it heavily penalizes characters built in the right side of the passive tree. You have to be realistic about these things. Logen Ninefingers Last bumped on Jun 9, 2016, 6:17:47 AM
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As a marauder with a fair amount of life regen, I haven't had any trouble with the map trials.
They're definitely a bit different from the regular ones. Merciless trials and the traps in merciless lab I tend to blitz straight through. These map trials I've been taking my time with, breaking to regen to full life after each set, and making precise use of lightning warp to target safe landings. I haven't died to any of them, or been close to dying to any of them, so at least with my build (discharge juggernaut) I wouldn't be afraid to do it in HC (but I'm SC). |
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" First off, the feeling of doing them in SC is much different. I know. Even if your build is extremely good for lab, doing a trial or lab in HC is unpleasant - there's always this nagging feeling of 'what if I fuck up'. This was true even for the previous labs and these map trials are on a whole different level of nastiness (at least some of them). And second, the difference between running them with a well-armoured regen build and a no regen, no armour build is huge. You have no idea how unpleasant they are with a life-based vaal pact build if you haven't tried them. You have to be realistic about these things.
Logen Ninefingers | |
I'm HC player,but i'm screwin around in standard for some time now(dont have time to play leauge),encoutered first map trial like half hour ago.It's fuckin horrible,low regen build,like 100/s.Cant imagine running this bullshit in HC.Lol what this game has became.
Last edited by And1111#6139 on Jun 7, 2016, 9:04:00 AM
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both endgame trials and lab have their trap damage significantly lower than merc.
buffed izaro oneshots with ease though. No rest for the wicked
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Isn't that what HC is all about?
Ign: LavaMosse
TimeZone: GMT+2 |
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" no |
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" Charges Izaro should be skipped in endgame lab in HC, unless you know your going to properly do the fight and remove the charges before he goes down. Without charges the other 2 things to watch out for is his long windup attack (get behind him or to the sides) and the goddess's projectiles (dont path to get hit by all of them) If there are curses, that also might prove challenging. As with all content doing it in HC is a risk, luckily you can not get the last 2 points and still get most of the benefits from ascendancy classes, if you can pay or build around doing the challenge, then by all means do so. Just because its difficult in SC doesn't mean its impossible in HC, people have proven that with uber atziri before. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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" There's a big difference with Uber. You don't really need to do uber to min-max your character, while not doing the lategame lab means your char isn't maxed. This means people will attempt it much more than Uber, they will die a lot and there will be a shitstorm in the forum. There were a lot of complaints about the lab before, just wait until players from the temp leagues start hitting it in larger numbers and the river of tears will flow. You have to be realistic about these things. Logen Ninefingers Last edited by Bars#2689 on Jun 7, 2016, 12:10:27 PM
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" Referring to it as "a river of tears that will flow" (somewhat) implies that the complaints are not justified or simply childish whining. In the same paragraph you explain how min-maxing is vital in an ARPG game, and honestly character customization and optimization is indeed that. Gating it behind new alienating mechanics is only guaranteed to bring complaints, and no matter if you like the new mechanics or not people should stand against that policy of gating essential tools behind special (and in that case experimental) content. EDIT : Im not tickling the difficulty issue presented in the OP cause its actually irrelevant to the real issue the labyrinth presents. Though some "wannabe" HC players already migrated to SC like bitches for that reason. Inundated with cockroaches, I am https://www.pathofexile.com/forum/view-thread/1609216 - labyrinth rework ideas/suggestions Last edited by Regulator#4587 on Jun 7, 2016, 12:23:27 PM
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