[2.6] The Curse Whisperer - Tri-Curse CI Whispering Ice Elementalist - Viable for Everything

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Kelvynn wrote:
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Purdurabo12 wrote:
How about ignite with emberwake and the taming? Just with those 2 rings you do want lots of little hits stacking up the spell damage.

Icestorm hits 10 times per second. Emberwake + The Taming = 10% chance to ignite, i.e. each Icestorm will result in avg 1 ignite per second, and they will stack because of Emberwake. Each ignite lasts 4 sec. So in the max case (spamming Icestorm on an immobile boss) you can have 14 Icestorms going on at the same time x 3 ignites from each Icestorm active at the same time = 42 ignites. The Taming converts that into 420% increased damage. The damage from ignite itself will still be irrelevant: it's 42 * 0.2 (ignite) * 0.2 (emberwake) * 4.2 (the taming) = 0.17 of one Icestorm hit per second. But the 420% increased damage will apply to the Icestorm hit damage too.


I know icestorm has 1 explosion every 0.1 seconds but on average how many ice explosions will hit a boss per second from an icestorm with concentrated effect?
Last edited by Purdurabo12#2497 on Mar 2, 2017, 3:26:30 PM
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Purdurabo12 wrote:
I know icestorm has 1 explosion every 0.1 seconds but on average how many ice explosions will hit a boss per second from an icestorm with concentrated effect?

That depends on the boss size and area modifiers (not only CE). There used to be a good Firestorm calculator linked in the wiki, but last time I checked it the formula there was changed incorrectly by somebody and showed much higher DPS than it should.
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Kelvynn wrote:
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Purdurabo12 wrote:
I know icestorm has 1 explosion every 0.1 seconds but on average how many ice explosions will hit a boss per second from an icestorm with concentrated effect?

That depends on the boss size and area modifiers (not only CE). There used to be a good Firestorm calculator linked in the wiki, but last time I checked it the formula there was changed incorrectly by somebody and showed much higher DPS than it should.


Could you hazard even a rough guess? say maybe 3 explosions a second for a medium size boss?
Last edited by Purdurabo12#2497 on Mar 2, 2017, 4:43:39 PM
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Purdurabo12 wrote:
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Kelvynn wrote:
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Purdurabo12 wrote:
I know icestorm has 1 explosion every 0.1 seconds but on average how many ice explosions will hit a boss per second from an icestorm with concentrated effect?

That depends on the boss size and area modifiers (not only CE). There used to be a good Firestorm calculator linked in the wiki, but last time I checked it the formula there was changed incorrectly by somebody and showed much higher DPS than it should.


Could you hazard even a rough guess? say maybe 3 explosions a second for a medium size boss?


Only 1 Icestorm or stacking several on top of each other?
Ty for build, tested it in last league - lvl up till 95 last league, before I switched for sth different to reach 100.

To be honest nerf of Pyre is good for me - 1 less unique to get in SSF

It looks like, that first farm gonna looks like :

Cruel Western Forest => Merc Lab

Then let's rock

Btw beside of +2 points @ AoF, any changes on tree ? - as per first look, i haven't found nothing special to change - correct me if I'm wrong
Life is too short for soft options.
Ign : Spirituus
Last edited by Spirituus#7455 on Mar 2, 2017, 5:03:50 PM
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Levirael wrote:


Only 1 Icestorm or stacking several on top of each other?

I was thinking of a single icestorm. Though if you know how many icestorms you can stack on each other that would be great to also know.
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Purdurabo12 wrote:
if you know how many icestorms you can stack on each other that would be great to also know

14-16, depending on your Int. Divide the duration of each Icestorm (typically 5.22-5.87 sec) by 0.35 sec.
First off, great looking build! I Hope to try it out as a starter character for Legacy.

Hopefully you read this Kelvynn. I have been reading through the last 10 or so pages of comments and you make mentions here and there about what changes you'll be making due to the pyre change (and maybe other changes).

Any chance you'll have a rough outline of your projected changes (and hopefully how it pertains to leveling) on the main post before launch?

If not I am sure I can adapt, but it would be awesome for us Sheeple to have even a rushed paragraph or 2 about your suggested changes.

Thanks either way!
I am waiting on update info as well :/ Pyre change looks like big problem.

Pyre: Cold Damage converted to Fire Damage mod reduced to 40%.
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Kelvynn wrote:
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Purdurabo12 wrote:
if you know how many icestorms you can stack on each other that would be great to also know

14-16, depending on your Int. Divide the duration of each Icestorm (typically 5.22-5.87 sec) by 0.35 sec.


Well would you object to much if i just guessed that 3 out of the ten hits of a single icestorm would hit a medium sized boss per second?

Just if you dropped liege of the primordial for shaper of desolation you would have 6/14 seconds where all your damage except scorching ray ignites. So if during those 6 seconds you are doing 3 instances of damage per icestorm x 15 icestorms you would be stacking 45 ignites per seconds for 4.6 seconds(I think that is right when you factor in temporal chains + the 60% boss curse resistance) which would be over 200 ignites in the perfect circumstances which is over 2000 increased damage. Now even if you could only hit 1/3rd of that during a boss fight that is still a lot of damage.

You also kinda made a mistake with the burn damage. Normaly a burn over the 4 seconds does 80% of the damage from the initial hit. Closer to 90% with temporal chains on bosses . Emberwake reduces that to about 18% of each hits damage. So the taming alone would increase icestorms total damage by about 18 % during shaper of desolation and about 5% outside of it( you would have about 28-32% ignite chance outside of the 6 seconds of "all your damage burns" due to shaper of desolation). But then when you add in ignite stacks + the taming, which effects burning damage, lets be conservative and say 60 stacks, you could have each hit doing 600% increased damage and the burn doing 18%x6 increased damage again, which would be each burn doing about 108% of the damage of the 600% increased damage hit, for every hit during you 6 seconds of "all damage burns".

And that is not even ideal circumstance where you could get over 200 ignites(assuming 3 hits per second of each icestorm) which would mean 2000% incrased damage on each hit and each hit burning for 360% of its damage over 4.6 seconds during shaper of desolation.

Though do you know if the 300 ignites limit is global? Or could you theroretically stack 1500 ignites on 5 different characters at the same time? Just if you got that skill gem which summons a breach you could probably hit the 300 ignite cap, or even more if the 300 ignites is per target. Afterall ignites persist on corpses even after death.
Last edited by Purdurabo12#2497 on Mar 2, 2017, 6:30:37 PM

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