[2.6] The Curse Whisperer - Tri-Curse CI Whispering Ice Elementalist - Viable for Everything

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Kelvynn wrote:
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Black_Gun wrote:
out of curiosity: why are you using the life leech gem? wouldnt it offer substantially more damage (and thus compensate for quite some of the lost leech) to use a damage gem instead?

I tried going without LL at first but died too often for my taste. Switched to LL and it became really safe and comfortable. The damage is more than enough for everything except Uul and Chayula domains where LL indeed gets switched out.


I've noticed it's a godsend in hexproof maps where you can't rely on WM
nice guide thanks
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Kelvynn wrote:
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Black_Gun wrote:
out of curiosity: why are you using the life leech gem? wouldnt it offer substantially more damage (and thus compensate for quite some of the lost leech) to use a damage gem instead?

I tried going without LL at first but died too often for my taste. Switched to LL and it became really safe and comfortable. The damage is more than enough for everything except Uul and Chayula domains where LL indeed gets switched out.


ok, but whats the point in going berserker then? berserker gets 40% more damage from his ascendancy, but elementalist gets something like 17% inc cast speed and 140-240% inc damage (depending on pendulum) and 12% all res. plus 25% fire penetration.

I once made a spreadsheet where I calculated everything in detail and berserker came out with around 20% more damage then elementalist when using a 6th damage gem. (the comparison was already factoring in mastermind of discord...)

so with berserker and life leech support, things should pan out at some 10% less damage than elementalist, less safety against reflect, and 10% inc damage taken. aaand 2 passives are lost at the berserker start; plus tons of converted travelling nodes at the start that each only give 10 int, which is lower than the good stuff available as elementalist (e.g. 40 int for 3 passives, or 30 int and 20% ele damage for 3 nodes, or the jewel socket next to CI, and so on.)

dunno how things work out with a cwc setup... might shift the calculations slightly in berserker's favour since cast speed becomes a nonfactor...

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Nihu wrote:
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ToffeeSundae wrote:
Whats the pro and cons of going deodre ring vs perandus? with axium, perandus gives 12% increased intelligence, so I was wondering if losing the temporal chains curse is worth getting an additional 12% increased intelligence (also quicker for farming purposes?)

If it's pretty equal, is there a skill build that you'd all recommend if I went perandus instead of deodre?

It's personal choice if u feel u need temporal chains. I am running without it (t15, chimera, breaches) and I don't feel it would be useful at any point. Just test things and see how it feels.

As far as perandus ring + auxium goes. To beat essence crafted belt (50+int) + rare ring (60+int) considering u getting 0.33 extra int from staff+helmet for a total of 146.3+ int. U need around 1250 base int. My character without rare ring and belt has 1151 and I have pretty good gear with some very good jewels. U can check my gear at my character page.

Dropping temp chains also helps with capping resistances. Especially if like me u like to have ele weakness capped resists. Rare ring can give 60+ resits and u still have prefixes open.
U can also drop astramentis and get 100+int rare amulet with resits and ES since u don't need that much dex.

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xBlitZlp wrote:

I know there are a few things different from your build I just don't have the current funds to upgrade much. Let me know what I need to upgrade first 2nd and 3rd or something. Thanks.

Make your characters public.


Based on your experience, do you recommend it if the goal is to progress and kill shaper?

The way I see it is, if I go with rare belt and ring, it'd cost me quite a fortune to pay for it. Is the incremental gain worth it? Right now, I'm just about to hit lvl 78, getting my diamond skin and ready to do my next set of purchase. Sitting on 160 chaos, so thinking of the best way to gear up in standard breach league.

Also, would going deodre and temporal chain make it so that I'm clearing maps much slower?
Hey there! Just swapped to WI following this build, and its a load of fun already. I'm really considering going CWC Scorching Ray though, since the mana cost is absolutely insane right now, and swap back to self-casting later on possibly.

I've been thinking about possibly going Occultist to grab Wicked Ward, a free extra curse (no Doedre's ring required with that) and such. Would that be a bad idea? I assume reflect maps become impossible with it, of course, but I don't know how big the drawbacks are otherwise.
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Silim wrote:
Hey there! Just swapped to WI following this build, and its a load of fun already. I'm really considering going CWC Scorching Ray though, since the mana cost is absolutely insane right now, and swap back to self-casting later on possibly.

I've been thinking about possibly going Occultist to grab Wicked Ward, a free extra curse (no Doedre's ring required with that) and such. Would that be a bad idea? I assume reflect maps become impossible with it, of course, but I don't know how big the drawbacks are otherwise.


the damage bonus that elementalist provides is quite substantial. dont undererstimate it. also dont undererstimate the benefit of being able to run reflect maps.

occultist provides nothing for damage, and only very little defensive goodies besides the free extra curse. simply put, occultist is a horrible choice for this build. elementalist, inquisitor, scion or berserker are the four classes that work out fine and are on a roouuughly comparable "power level". all the other classes dont even come close. ;)
Last edited by Black_Gun#7476 on Dec 26, 2016, 11:03:29 PM


I'm level 80 right now with the current gear. I know I still gotta get enlighten, arctic armor, 5L my armor, and replace ring with doedre.

Other than that, any suggestions on how I should next upgrade my gear? I'm starting to progress through maps (at T3-T4 now) and looking to start acquiring upgrades that could help me beat shaper. I'm sitting on roughly 150 chaos right now. When I looked at POE Trade, I felt like I saw gear that were 10chaos to 25chaos (those were pretty comparable to the 100 chaos) and then there was the 6 exalt gear that were better but also wayy more expensive.

What are thoughts on what I should work on purchasing next? Do you think my current gear can do end game content?
I decided against Doedre's and just sticking with Dual Curse. This is my gear at lvl 82, 1313 Int, 8.6k ES. I don't like the black crest helm in HC, need more ES.





need new boots next. I found that helm in a t5 map haha. Crafted the belt using Shrieking Essence of Spite, 2c for screamings/6c for a shrieking. I stick in the Enfeeble gem > Flammability vs tough content. Playing with Rarity gem because damage is nuts.
Last edited by dandan88#5096 on Dec 27, 2016, 4:24:55 AM
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Black_Gun wrote:
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Kelvynn wrote:
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Black_Gun wrote:
out of curiosity: why are you using the life leech gem? wouldnt it offer substantially more damage (and thus compensate for quite some of the lost leech) to use a damage gem instead?

I tried going without LL at first but died too often for my taste. Switched to LL and it became really safe and comfortable. The damage is more than enough for everything except Uul and Chayula domains where LL indeed gets switched out.


ok, but whats the point in going berserker then? berserker gets 40% more damage from his ascendancy, but elementalist gets something like 17% inc cast speed and 140-240% inc damage (depending on pendulum) and 12% all res. plus 25% fire penetration.

I once made a spreadsheet where I calculated everything in detail and berserker came out with around 20% more damage then elementalist when using a 6th damage gem. (the comparison was already factoring in mastermind of discord...)

so with berserker and life leech support, things should pan out at some 10% less damage than elementalist, less safety against reflect, and 10% inc damage taken. aaand 2 passives are lost at the berserker start; plus tons of converted travelling nodes at the start that each only give 10 int, which is lower than the good stuff available as elementalist (e.g. 40 int for 3 passives, or 30 int and 20% ele damage for 3 nodes, or the jewel socket next to CI, and so on.)

dunno how things work out with a cwc setup... might shift the calculations slightly in berserker's favour since cast speed becomes a nonfactor...


The point is to try a new class and make it work. And so far every new class has been offering something new.

Berserker is fast: 15% inc movespeed, quick Leap Slam.

Berserker is very flexible with auras: can run something else instead of WM without losing leech.

The standard configuration is the trusted and reliable one. Facerolling Hydra and the Shaper felt easier than on any other version because of the extra leech. I like tanky and leechy setups.

I've only just begun experimenting with other possibilities. I'm not into spreadsheets, but you can try to calculate where it ends up with Flammability aura AND the 6th DPS gem (e.g. Chayula's Domain, Uber Atziri... don't need a lot of leech there).


The guide is posted, welcome Berserker to the family!

I'll work on it and make more vids and stuff.
Last edited by Kelvynn#6607 on Dec 27, 2016, 5:32:05 AM
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GrumpyPersian wrote:

Based on your experience, do you recommend it if the goal is to progress and kill shaper?

The way I see it is, if I go with rare belt and ring, it'd cost me quite a fortune to pay for it. Is the incremental gain worth it? Right now, I'm just about to hit lvl 78, getting my diamond skin and ready to do my next set of purchase. Sitting on 160 chaos, so thinking of the best way to gear up in standard breach league.

Also, would going deodre and temporal chain make it so that I'm clearing maps much slower?


Edit: My final opinion about temp chains, they for sure add safety when u face tank things and help with enemies that like to run around. The thing is with my current damage I am able to outleech just enfeebled enemies, depending on the player u may still prefer to go with temporal chains for the extra safety. Early on I would not skip on triple curse and just accept that I am not gonna be ele weakness resists capped unless I pay a lot.

Yes my plan is to also kill Shaper with this build. Last league I did it with ED and I think this build can do it relatively safe.
For Shaper I don't plan to face tank him so temp chains would only work at random times when I get hit So I don't think it's enough for me to want to put it as you should try not to get hit at all :P

Rare crystal belt is pretty much free 50 int compared to auxium. Belt costs 10c + essence of spite (Shrieking or deafening). Unless u get extremely unlucky o won't get any resists but in most cases u will get +30 res. Total cost 20c or 40c. I recommend trying with deafening, taking any roll u get and only trying for better rolls when u have the money.

Honestly my gear besides crystal belt cost around 4ex but it took over 3 days of poe.trade live search open to find decent gear cheap. At this point my jewels combined cost more than my gear. I can't see your character so hard to say what u missing.
The initial gear is not that expensive, upgrades to minmax later will cost you everything you have though which i think is fun.

When u approach lvl.90, get all the jewels + the snowforged(inc cold, inc fire) node and have 1500+int (not that hard tbh) u probably won't notice a difference in map clear speed even if you use temporal chains.
I'm using faster casting as my 6th link instead of inc aoe and it's 1-2 quick casts and move onto the next pack. Of course if u have inc monster life or enfeeble rares may take additional cast.
Breaches Uul were the most tanky and I think since the paths are narrow switching to conc may be the best for clear.
+ Obviously for hard bosses u want to use conc.
Last edited by Nihu#5163 on Dec 27, 2016, 7:55:36 AM

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