No melee buffs(especially the single target ones). I guess we should accept the fact that it will never happen .....
https://www.pathofexile.com/forum/view-thread/417287 - Poutsos Flicker Nuke Shadow
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Posted byPoutsoson Jun 1, 2016, 7:34:36 AM
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AMD radeon graphic stutter? when?
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Posted bypoor_hobbiton Jun 1, 2016, 7:35:37 AM
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Technically improvements sound great, but I have to agree with everyone saying that the lack of skill balance is very disappointing. Another 3 months of playing the same old builds, would have really liked to see some buffs/nerfs to keep the game fresh.
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Posted byRich85on Jun 1, 2016, 7:37:34 AM
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>nerfs spark even tho spark is not OP the mechanics behind items and new ascendancy classes made it OP
>no poison nerf
>bladefall still meta
>GG, GGG
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Posted byLosKilleroson Jun 1, 2016, 7:45:56 AM
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- Added 3D art for the following Alternate Art Unique Items: ... The Blood Dance...
Didn't we get this in 2.2?
[quote="Chris"]
- Adding 3D art for the following Unique Items: ... Alternate Art The Blood Dance (Race Season Reward)...
[/quote]
Last edited by CrogenitorSeims on Jun 1, 2016, 7:48:03 AM
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Posted byCrogenitorSeimson Jun 1, 2016, 7:47:01 AM
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where the hell is the Dom blow buff??
ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
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Posted bySexcalibureon Jun 1, 2016, 7:49:41 AMOn Probation
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- no change to double dipping poison and burning damage
- no nerfs to Cast on Crit and/or Discharge
- no nerfs to Lightning Arrow
- no nerfs to piercing Frostwall mechanics with skills with secondary AoE effect which creats a shotgunning scenario to trivialize endgame content (for example: Kinetic Blast, Lightning Arrow, Iceshot)
GGG sry, but i am disappointed in this decissions and the general direction the game is going in terms of endgame balancing in gerneral. With not ajusting this issue you created the same old boring meta for another 3 months. CoC Discharge is ruling since 1.3 (more than a year ago!!!), LA is ruling since chaos buffs and especially since Ascendancy came out.
You even buffed Elemental Proliferation up to a value where it can be abused. with Slayer you basically can go up to the "old broken eleprolif status" like it was in 1.3 (you can reach the same radius) while doing even more damage than it ever was possible in 1.3 - how you can not recognize that issue?
But the biggest fail of all imho is this: You even buffed poison even more - you where already able to oneshot Ueber Atziri with poison with a Vaal Lightning Trap --> now you won't even need that anymore to do that... i am speechless.
I have never witnessed a balance team which had been so incompetent about such obvious broken stuff in any other online game i have ever played. Why arn't you able to figure this out yourself? Sry, but i don't believe any longer that anyone on your balance team actually plays the game on an endgame level (past lvl 85) except GGG_Neon - you guys over there are completly out of touch what is going on right now!
Why are you not fixing obvivous flaws? One could just think you want to destroy your own game on purpose!
CoC Discharge fix would be so easy; you would not even have to touch the CoC support gem for it - just give Discharge a 1sec cooldown and be done with it! it would fix so much things at the same time. Also discuss about how to adress CoC in the future.
Decouple poison and burning damage from modifiers like projectile damage, trap damage and mine damage. Is this really that much of an effort to do?
Set Frostwall to "cannot be pierced" temporarly for a hotfix for now and discuss with your team how you gonna ajust this problem/inbalance in the future.
I personaly can not understand what actually is hard to do/impossible to do about this justified nerfs. 90% of the ajustments/nerfs released by your balance team over the last half year where just horrible done and lead to the following results:
- first scenario: completly destroying a skill or a mechanic
- second scenario: the nerf doing absolutly nothing/had no effect on the game at all
GGG, you make nobody happy if you are going on with this policy - show us that you really care about the health of your game.
If nothing changes within the next 2 days i can see myself playing prophecy for 1 week maximum - not because the game is not great and i am not excited for the new content; no, it's because of boredom and the overwhelming amount of unbalanced stuff in this game which trivializes content and destroys the fresh economy and ruins the ingame experience over all for a large part of players out there who actually enjoy somthing called "challange".
+1
+1
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Posted byDShaker86on Jun 1, 2016, 7:52:06 AM
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"The experience penalty for higher levels is now slightly higher. The penalty starts taking effect a few levels earlier than it previously did."
As a casual player (around 5 hours a week, sometimes more i.e vacation etc) I still have highish level characters which have taken me a long time to get there and find it disappointing this change is made, even if it's teeny tiny. I know there are players that via super human efforts can level to 100 in crazy short time and this change is probably due to them. But I'd like to think I'm in the majority not the minority when it comes to play time and think this change is unfair.
I agree absolutely.
Last league couldn't level to 90 till two weeks before ending the league and couldn't build a strong map base till then. Trying to level to 90 with tier 8-9 maps is a horrible pain, and till you don't get Zana to level 7 you can buy cheap maps.
When you are poor, spending all yur currency to get just 3-4 tier 9-11 maps, to get (in last league) 30-40% level experience is frustrating.
Do you want to disminish the experience returns? Ok, but please, increase the tier 10-12 map drops. You don't need tier 13-15 to level, you can keep them rare, but you can't bring the experience curve from level 84 to 90 to infinite due to mapping on tier 8 maps.
Please...
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Posted byPomeraniaon Jun 1, 2016, 7:56:58 AM
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Fixed a bug where 50% of Pocked Lanternbearers were doing 16% of the damage they should 50% of the time.
What if they are in the Dread Thicket?
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- no nerfs to piercing Frostwall mechanics with skills with secondary AoE effect which creats a shotgunning scenario to trivialize endgame content (for example: Kinetic Blast, Lightning Arrow, Iceshot)
Agreed. Of all the skill changes that didn't happen, this one is the most surprising.
Last edited by MonTerran on Jun 1, 2016, 8:08:30 AM
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Posted byMonTerranon Jun 1, 2016, 8:02:04 AM
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"The experience penalty for higher levels is now slightly higher. The penalty starts taking effect a few levels earlier than it previously did."
As a casual player (around 5 hours a week, sometimes more i.e vacation etc) I still have highish level characters which have taken me a long time to get there and find it disappointing this change is made, even if it's teeny tiny. I know there are players that via super human efforts can level to 100 in crazy short time and this change is probably due to them. But I'd like to think I'm in the majority not the minority when it comes to play time and think this change is unfair.
+1
I also feel like that, it feels a bit demotivating. Then again one does not have to reach the highest level, I fully realize the highest level is only for the most dedicated. But atm it's already quite hard to reach, say, 95. And extremely hard to sustain tier 12+ maps which goes hand in hand ofc.
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Posted bypathfindingon Jun 1, 2016, 8:02:09 AM
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