Content Update 2.3.0 Patch Notes

So, the goddess unleashed was meant to apply the blessing to enemies instead of the player.
Now THAT makes a lot more sense to me, and puts the item in my to-do list.
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
Really excited about the technical side - audio and loading. Hope it helps as much as it seems it will.
Theres no info on previously announced Ascendancy tree "rebalance" or I missed something?
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
Last edited by RicoKGB on Jun 1, 2016, 5:24:35 AM
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Jerle wrote:
Most looking forward to the performance improvements!

Exactly that.
I AM MAD
ZAP!ZAP!ZAP! ME SOOO WIZZARD!
So the lab carrot, the enchant system, remains a disincentive to running the content?

You are applying xxxxx enchant on yyyyy item, continue? :

YES : Will override any existing enchant.

NO : Enchant will be lost but any existing enchant will remain.



Why the hell not? People would actually run the damned content. As it is, I won't even override my merciless enchants that work so won't be running the content.
Casually casual.

Last edited by TheAnuhart on Jun 1, 2016, 5:27:14 AM
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Griever305 wrote:
So, the goddess unleashed was meant to apply the blessing to enemies instead of the player.
Now THAT makes a lot more sense to me, and puts the item in my to-do list.


"The Goddess Unleashed now only grants Her Blessing when you ignite enemies, not yourself."

Her Blessing is still applied to you. WHEN you ignite enemies. Rather than when you ignite anything. You should still try the sword though, it's fun. (the change just isn't what you seem to think it is).
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Chris wrote:
Added 3D art for Midnight Bargain.

Thank you.
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Chris wrote:
Doubled the chance to find a Unique Strongbox.

Thank you. + thanks for all the technical improvements ofc, that's arguably the most important in the long run.
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Chris wrote:
The experience penalty for higher levels is now slightly higher. The penalty starts taking effect a few levels earlier than it previously did.

sfbgfdpeaboruzh...

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Woose wrote:
*The experience penalty for higher levels is now slightly higher. The penalty starts taking effect a few levels earlier than it previously did.

Not happy about this, would be fine with much better red map drop rates. Why can't we sustain maps that give decent exp? Still worried about the same 20ish players that break the leveling process every league?


I totally agree.

Last edited by pathfinding on Jun 1, 2016, 6:15:31 AM
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TheAnuhart wrote:
So the lab carrot, the enchant system, remains a disincentive to running the content?

You are applying xxxxx enchant on yyyyy item, continue? :

YES : Will override any existing enchant.

NO : Enchant will be lost but any existing enchant will remain.



Why the hell not? People would actually run the damned content. As it is, I won't even override my merciless enchants that work so won't be running the content.


that would be awesome... Now on my cycloner I just kept some random vengeance cooldown enchant because it was AT LEAST something and then started enchanting different helms because I wanted to have at least that something even thought there were other enchants I´d be happier with...
Hype!

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