[2.5] "The Kärcher" Lightning Strike Deadeye. Extreme Clear Speed. 75%/74% Dodge A/S
" Again, this change in last version of the build. Please refer to Skill Gems section or the answer to @Zhantesuken. |
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" Not anymore. Now I switch Physical to Lightning for Added Fire Damage, please refer to Skill Gems section for a more detailed explanation. |
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" Now dealing with elemental reflect mobs is easier. Last version of the guide change LS setup switching Physical to Lightning with Added Fire Damage. After this change, I didn't have problems with this any more. Before that I used a Topaz Flask but is true that sometimes you hit a mob with elemental reflect that was off-screen and you didn't have the chance to get your flask up. About Vaal Pact and/or Vitality Void, maybe is good depending on each player game style. I decided to keep the tree as it is, after the new version of the guide posted yesterday, and I'm pretty comfortable with that. PD: si, hablo español, espero q no se note por como hablo ingles... :P |
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" Glad you like it! Thanks! About CoH setup, as stated in last replies, I don't use it anymore for spreading bleed effect. I switch to Added Fire Damage on main attack. Please refer to Skill Gems section for a more detailed explanation. About jewel nodes, there's no particular reason for not picking any. Is just the best passive tree I could think of by now. Suggestions are strongly appreciated! Regards! |
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" Thanks, hope the build works for you! Picking Iron Reflexes with this build just doesn't work. You hardly get a 30% physical damage reduction with Armour and in exchange you get a huge drawback loosing all your chance to evade. After playing league up to Level 90 and completing 36 challenges, I'm really comfortable with capped Dodge A/S and good Evasion. |
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" Totally agree with bwk4u. Elemental Reflect mod should be avoided and for Physical Reflect mod you need to switch Added Fire Damage with Physical to Lightning. For challenges in league I do deathless Pale Council, T13 Twinned Courtyard, T14 Twinned Palace and T15 Twinned Abyss. Atziri is completely doable but is true that the huge spread area of LS makes it kinda uncomfortable, at least for me. |
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" Hope you enjoy the build! I picked initally Master of Arena not for the +2 range, which is useless with LS, but for the +1% Life Regeneration, so you can forget about Blood Rage DoT. Now, as you will see in new passive tree posted, I remove this node and deal with BR DoT. Thanks! |
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" This is the worst mistake I made in this build. Incredible how can I miss that cluster. This helps me to include Dervish too. The final version of the passive tree already posted contains all this changes. Thanks a lot for your suggestion, it really improves the build! |
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" Just consider that Ancestral Warchief modifier "(8 to 18)% more Melee Damage while Totem is Active" is useless with this LS configuration. All Melee modifiers doesn't apply to the projectile part of the skill, so you will see a huge DPS increase in tooltip but the projectiles doesn't include that boost. |
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" I'm not entirely sure about this, but I think this will not make a significant difference from what this build already has (Hatred in a Crit based build). But besides that, I don't like the idea of loosing more life from one ring in this build. Life pool is pretty tight already, and I decided to keep Hinekora's Sight Amulet just because Dodge is completely mandatory here to deal with damage. |
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