Is it just me, or is Malachi bull?

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Gigaus wrote:
I've done Malachi alone before, and died repeatedly because...Lets be honest I suck on my own, I tend to play support for everyone else. Okay, that's expected. It's annoying going from almost a full Exp bar to almost none because of the absurd damage, but whatever.

But today I did him with a group, and most of them were competent players, who've been playing for a year and a half now and run multiple leagues and been waist deep in maps and Azari. Here's how the fight went.

We walked in, and all 6 of us died in the first five seconds of combat. Hentai to the face, followed by the rest of his non-sense on the two people that survived the attack.

Now I expect the damage dealers and supports to explode, okay that makes sense to a degree. But when the tanks at 80% some resistances, and roughly 80% physical reduction and more health than I'll ever have are effectively getting one-shot thats when I start questioning how reasonable a boss is. Again, I expect myself to die alone repeatedly, but...We wiped repeatedly, and in most cases within seconds of entering either arena. 'Don't stand in the fire', great we can do that, but not if the fire is literally on us at spawn. One guy in the party mentioned that this is pretty standard unless you cheese your way through, I still don't know what he means in terms of cheese, but....Is this normal for Malachi? Is he normally broken enough that you 'wipe on entry'?


i've only had 2 builds that went through merciless malachai with no deaths. I think i finally perfected my pve build. If you need help I'd gladly help. Just pm One_Totem_Man
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Fhark wrote:
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How exactly are pathfinders "cheesing" him? Pathfinders use the tools at their disposal. It isn't like they're abusing AI or the fight mechanics the way, say, a bladefall miner might abuse Atziri phasing mechanics.

well its just about how you want to interpret my words, i think the volls/romiras permanent ic is a bit of a cheese tactic but ggg have left it in the game for a couple of years now. You could argue that everything is cheese mechanics if you felt like it since pre planning and using mechanics seems much more powerful then player skill.
Gigaus wrote
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Wait, block?.....His attacks counts as hits? Including the hentai portal of doom?
Pathfinders and ea using rearguard will generally get a lot of spell block. As someone else mentioned max curse effect bladefall miners can do the fight pretty easily as well.


Ea?
And okay, so his portal can be blocked, with spell block then, yes? What about the other attacks? Better to ask, what attacks of his cant' be blocked?
EA = explosive arrow.

I don't know what you mean by 'hentai portal of doom'; do you mean that eyeball soup thing he casts on the ground? Or do you mean that red circle that moves around during the later stages of the fight? I think both of those things are DoT, and can't be blocked, but it is possible to avoid them pretty well in single player. In a party of 6 I doubt you can even see where they are.
Or do you mean his tentacle spam cone thing? That does lots of little hits, so block will help a lot. Vaal Molten shell should help a lot too.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
https://www.pathofexile.com/forum/view-thread/1647151/page/1 this was the build i was directly referring to(it has a video). Im guessing everything in core can be blocked aside from degens, perhaps a few exploding things. i dont know what the portal is (eg spell or degen), its generally not considered one of the harder parts of core and is a good time to attack malachai from behind. EA stands for explosive arrow, for more advice someone else would be better since i hate malachai (think its poorly designed fight) and never run it.
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Gigaus wrote:
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Fhark wrote:
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How exactly are pathfinders "cheesing" him? Pathfinders use the tools at their disposal. It isn't like they're abusing AI or the fight mechanics the way, say, a bladefall miner might abuse Atziri phasing mechanics.

well its just about how you want to interpret my words, i think the volls/romiras permanent ic is a bit of a cheese tactic but ggg have left it in the game for a couple of years now. You could argue that everything is cheese mechanics if you felt like it since pre planning and using mechanics seems much more powerful then player skill.
Gigaus wrote
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Wait, block?.....His attacks counts as hits? Including the hentai portal of doom?
Pathfinders and ea using rearguard will generally get a lot of spell block. As someone else mentioned max curse effect bladefall miners can do the fight pretty easily as well.


Ea?
And okay, so his portal can be blocked, with spell block then, yes? What about the other attacks? Better to ask, what attacks of his cant' be blocked?


Okay, so here's how this works...

Anything that counts as a "hit" can be blocked. AKA if a mob throws something at you, and when it connects, it makes you say "ow", it can be blocked.

Whether that's an attack (E.G. a rogue exile with spectral throw) or a spell (E.G. Magnus's flameblast) is different on a case by case basis. Traps, for instance, count as spells. So consider malachai. His traps absolutely destroy archers who have low armor and no block. But now consider, say, a Pathfdiner running a basalt flask and rumi's going and thus is capped on block. That pathfinder will be VASTLY more survivable. For instance, say your life based archer has 6k HP and is wearing a coil. So that's approximately a 25% reduction from the physical end. So, around 7.5k HP.

That's cute. Take a pathfinder now, with 10k ES, a basalt running (30% reduction), and max block.

The only thing that can't be blocked is a degen effect. There are very few of these, and they're mostly ground-based effects.
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IlyaK1986 wrote:
Anything that counts as a "hit" can be blocked. AKA if a mob throws something at you, and when it connects, it makes you say "ow", it can be blocked.

Currently, only attacks and spells can be blocked. You can't block hits unless they are attacks or spells.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
Considering on one of my MF builds i used to farm Dom on that run with all Resists in the Negitive. I ended up getting to the point i could do Dom deathless pretty much 98% of the time no problem for hours on end. Keep in mind ANYTHING that touched me was a one shot. So i had to pretty much do the first phase flawless. But i got it down. The second phase i could flask through fine.

Now Mal on the other hand.. Well i just dont see me EVER getting him down like that. I mean ive got where i can do him deathless on most anything i take in there.. I DO need capped Res and some decent life to do this too. And even still sometimes shit just goes bad QUICK. I really feel like theres just too much going on in that small room for me to avoid EVERYTHING like i could with that Dom Fight. But i really think if that room was bigger and i had more room to negotiate all the things going on i could get it down like that. But yeah theres ALOT of shit to avoid in that fight. Especially once you get to the third heart and after its busted.. From there its just a frenzy of shit everywhere you turn.

Merciless can still be rough for me at times and the map version ive still not got comfortable enough in merci to risk it.. that and ive only found 1 Core map ever so i really dont want to waste it on a failed run unless i have atleast one more to try again later or something.
There is a fine line between Consideration and Hesitation.
The former is Wisdom, the latter is Fear.
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dudiobugtron wrote:
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IlyaK1986 wrote:
Anything that counts as a "hit" can be blocked. AKA if a mob throws something at you, and when it connects, it makes you say "ow", it can be blocked.

Currently, only attacks and spells can be blocked. You can't block hits unless they are attacks or spells.


Right, but what else counts as a hit that isn't that?
Secondary damage
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IlyaK1986 wrote:
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dudiobugtron wrote:
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IlyaK1986 wrote:
Anything that counts as a "hit" can be blocked. AKA if a mob throws something at you, and when it connects, it makes you say "ow", it can be blocked.

Currently, only attacks and spells can be blocked. You can't block hits unless they are attacks or spells.


Right, but what else counts as a hit that isn't that?

biyte gave you the general answer. To be more specific, secondary damage includes:
Infernal Blow (the explosion part)
Explosive Arrow (the explosion part)
Detonate Dead
Bear Trap
Self-hits from things like Scold's bridle (afaik)
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756

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