I'm writing the 2.3.0 bug fix patch notes today
" http://imgur.com/4OfQcrX Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756 |
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Cool stuff!
It will convert your forum titles into decorative square badges that use the space next to your forum posts more economically so that you can show off an unlimited number of them at any one time. - GGG, 2018 (https://www.pathofexile.com/forum/view-thread/3573673)
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"Fixed a bug where Animate Weapon and Animate Guardian could bypass range checks if you hold Shift."
Oh boy. I had my doubts about trying an Animate Weapon build, but now I most certainly won't. I thought this was intended and made the build not annoying to play. Having to run to each weapon is super annoying when you are trying to animate 30 of them. Last edited by Kaemonarch#7216 on May 28, 2016, 1:18:17 AM
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" I know, but it doesn't hurt to ask. It's not like I m hoping to get an answer, but would be nice, you know |
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" Nuuuuu~ That was actually useful.. Could bring Writhing Jars to a[n accidentally] fully cleared Map and get clear credit for Challenges. IGN: Golem_Antsy, Harvest Last edited by Sheriff_K#3938 on May 28, 2016, 1:28:45 AM
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" While I appreciate the intent behind this and the benefit for new racers, please consider the possible scheduling conflict that it may present for some users with 12-minute burst races (or other closely scheduled races). Characters are usually transitioned to a parent league very quickly following races, but in the past few race seasons this has not always been the case. It appears that users may now need to have up to 3 character slots free in order to participate in a full set of burst races if they continue to be held in close succession. The same issue might present itself between other closely scheduled races. Might it be a good idea to consider whether a longer period between races ending and starting is now warranted? I don't know the answer to this question, as having to wait longer might also be a barrier to users. Admittedly, by deleting any characters before the transition the user would lose out on their points and rewards -- I realize that this has been a problem where the user was unaware of this or simply thought that they had waited sufficiently. In some instances, however, they may no longer have the choice with this change. It sounds like they will still be able to delete characters before the race has ended (and thus still try to improve their result), but not before another race is about to start where the transition has been delayed. You have probably considered this; just putting it out there. Hopefully I haven't overlooked something obvious. :p | |
" That's not a bug though.. The Supports literally say "Reduced TRAP Damage" compared to Multi Traps which says "Less DAMAGE;" it's a nerf, not a bug fix. IGN: Golem_Antsy, Harvest
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" Yep that's a reep on AW builds starting with a4m/maps. Maybe they're increasing the range.. Second-class poe gamer Last edited by pr13st#1040 on May 28, 2016, 2:55:29 AM
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" Err lol i thought this was a Jurassic park reference |
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I must bow to Chris still willing to do this kind of stuff.
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