Announcing the Prophecy Challenge Leagues and 2.3.0 Content Update

"
monsoonrider wrote:
Reduced lab time. Check
Endgame alternative. Check
Ascendancy Balance. Check
Overall performance improvement. Check

Someone at GGG is seriously listening. There is still hope.






As if they haven't been doing that for the past 4-5 years already :)
<3

BTW where is the weapon effect? :P
Any ETA?

Cheers! \o/
Last edited by pathofexiletoon on May 20, 2016, 5:30:09 AM
Oh great, more skill points gated behind that lab. I have just some to none asc. points on my perandus chars for a reason. I hoped for some changes on asc. points and/or lab but it does seem to become an even more important part of building a char now. Maybe time for a break...
I came here to drink milk and kick ass...and I've just finished my milk.
Last edited by King_of_Limbs on May 20, 2016, 5:14:44 AM
"
krunchor wrote:
Ughh

I say this a mess and will confuse people. POE is becoming like Diablo 3 and will only appeal to the die-hard fan boys once the shiny has worn off.
To be honest since 2.0 POE has been getting worse in terms of content and enjoyment since 2.0, the direction of the game went way downhill.

I'll keep checking back once in a while when patches are made in order to see if the issues have been removed such as labyrinth, traps and myriad other tedious things that make this game not fun for me

Having a lot of fun playing rogue-likes at the moment and that suits me just fine



totally agree
looks good
More labyrinth stuff to try and convince the labyrinth haters (which is the majority) ? Sorry this isn't going to work. Rest of the League looks okay though.
"
monsoonrider wrote:
Reduced lab time. Check
Endgame alternative. Check
Ascendancy Balance. Check
Overall performance improvement. Check

Someone at GGG is seriously listening. There is still hope.





Reduced lab time. Check ?
looks nice.

a shame though, that the unique claw is an imperial - it should be a sparkling claw imo... its obviously for frost blades and would have been great until you have ricochet, but at lvl 68 there is no way to go dualwield anymore. you want at least a 5l st for single target.
rather useless - especially with "crits don't always freeze".
sick
My mirror service threads:
Vaal Regalia, Ambush: http://www.pathofexile.com/forum/view-thread/866352
Phys Claw, Standard: http://www.pathofexile.com/forum/view-thread/802828
"
Fruz wrote:
"
Wazz72 wrote:

- with the passive respec will we be able to change class entirely ( e.g. from ranger to shadow?) probably not, but if you plan to change how an ascendancy is entirely, you should consider giving those with that particular ascendancy(ies) this option imho

afaik, you always can.
Wether you would need to re-ascend ( so re-do lab ) would be the question then I guess.
Since in the new leagues, we will only need to ascend on one char ( or if the wording is incorrect, ascend through the labyrinth ), I guess we will not need to re-do it in this case =).
But a confirmation would be nice indeed.

"
2pher wrote:

Well at least give as a unique 2h weapon w/ high phys and chaos dmg. All unique that convert phys to chaos dmg has consequence. Poison and added chaos? Not really give us dps.

That is definitely a possibility I think =).
There is at least already one league specific unique ( I got it with brodilo this league, maybe possible through Wana I guess ) 1H or 2H sword that has nice chaos damage I think, not a BiS item of course ( flat roll, not physical to chaos conversion ).
The name of the unique is Edge of Madness.

Poison can give you dps, but it needs to be built around.


...then, if its really impossible to phys dmg to create chaos dmg, then give bloodlust gem a freedom so we can do more dmg.

Report Forum Post

Report Account:

Report Type

Additional Info