Skill Reveal - Frostbolt and Vortex

I wish you could use all ice skill with frostbolt. Probably this would've made ice spear more viable.

But I bet nobody even uses that skill anymore. It's all about buffing stuff that already melts entire screen.
Last edited by VanguardUa#5598 on May 12, 2016, 5:03:18 AM
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CookieVortex wrote:
Do explosions from frostbolts can overlap ? So if I shoot 5 projectiles (from single cast) and then detonate them with ice nova and all novas will hit enemy, will enemy take damage from all 5 novas or just from first one ?


Well, as you can only detonate 1 projectile per cast (unless you use spell echo ofc) i guess they will overlap as with any other normal skill..
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Artasqweroldy wrote:
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CookieVortex wrote:
Do explosions from frostbolts can overlap ? So if I shoot 5 projectiles (from single cast) and then detonate them with ice nova and all novas will hit enemy, will enemy take damage from all 5 novas or just from first one ?


Well, as you can only detonate 1 projectile per cast (unless you use spell echo ofc) i guess they will overlap as with any other normal skill..


Ah well I was dreaming about detonating whole screen with one button, but I guess it would be broken as hell.

Seems like they are trying to have the slower projectiles support have some meaning. While they do this, maybe make ball lightning (and the new frostbolt skill as well, I presume) not exist on a timer, but rather give it a set distance instead?
Seems like this video already laggy becouse of this skill even with GGG Hardware, why need to create so complex particle skill efect, which is so laggy??
“All we have to decide is what to do with the time that is given us.”
― J.R.R. Tolkien, The Fellowship of the Ring
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CookieVortex wrote:
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Artasqweroldy wrote:
"
CookieVortex wrote:
Do explosions from frostbolts can overlap ? So if I shoot 5 projectiles (from single cast) and then detonate them with ice nova and all novas will hit enemy, will enemy take damage from all 5 novas or just from first one ?


Well, as you can only detonate 1 projectile per cast (unless you use spell echo ofc) i guess they will overlap as with any other normal skill..


Ah well I was dreaming about detonating whole screen with one button, but I guess it would be broken as hell.


No, that would be saboteur cluster trap :P
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Perq wrote:
Feels quite limited, tbh. Bonding skills like that is pretty artificial - skills should interact with each other because of mechanical synergy, and not because skills specifically state this and this skill will do this and this with this skill.

Good example of mechanical interaction - Desecrate and Summon Zombie/Detonate Dead but also enemy Detonate Dead Totem.

Sadly, people seem to like forced synergies... welp.
Yeah. Exactly what this game wasn't (going to be)about in the first place.
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
Looks great ! Will make me notice bearer monsters even less now though if I play with the vortexes :D
Last edited by leto2626#2588 on May 12, 2016, 5:52:57 AM
If ailments weren't cosmetic like in D3 and freeze actually worked on a mob that doesn't die in 2 hits anyway, I would actually get excited about these.
Those look so amazing.. am hyped!
PoE is not the same anymore since 3.15.

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