Skill Reveal - Ancestral Warchief
Why phy dmg... same shit with Fortify only phy dmg, why not just melee dmg and let ele users have some fun.
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I don't think i've written many (or even ANY) salty posts since i joined but:
MEH.... Let's play the 2 week and forget about this :) Exiled for Eternity
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If you don't rebalance those horribly overtuned super-clear speed skills I very much doubt anyone is ever going to waste their time using these badly designed totems, honestly.
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" This is exactly what I think. And I really don't like the idea of totems for melee builds. |
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Melee is already in a bad spot compared to ranged builds. Mostly thanks to the Champion ascendancy. And this will make even more builds that you would traditionally play as a melee go with these totems instead.
I would like to see something done about the current state of the game where being in melee range is a huge disadvantage. |
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F)="#% that´s horrible.
zzZzzzZzzZz
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Glacial hammer crying by watching on that free aoe of new skills.
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Looks nice but why a Totem again?
Wish both skills were some kind of minions that follow me. Add a third one, like Ancestral Warhound or something like that, restrict each Ancestral Skill to one Marauder Ascendancy Class. For example Berserker-> Warhound Juggernaut-> Protector Chieftain -> Chieftain. Repeat this for every other character/ascendancy class with unique skills/look for every ancestral skill and you get more than some numbers on the passive tree. Selffound FTW!!!!
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" And single target doesnt matter. It looks like Protector failed at what GGG tried to do, so they made a bit better gem with built-in splash (remember kids, single target skills with no splash sucks). To be honest, its just sad, seeing how the skill team cant into balance of their own game. |
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looks weak .. ice nova, shockwave .. etc would be just as good, and provides more benefits for current gear.
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