Labyrinth Ladder Times seem to be acting strange after 2.2.2c
Thanks for the reports everyone, we are aware of this issue and it is being looked into.
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Does logging the instance with /bug might help in this case? If so I'll try to remember to always check the leaderboard before leaving to town.
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For the record: Yesterdays bugged run reward tab name was correct.
Today's time bugged again within a few runs (Leaderboard 1:53, correct ~4:30). Used /bug. Reference number: 703.520.631. Edit: 1:53 also happens to be pretty much the time I did the first Izaro phase. Left the room at about 2:00 (had a clock running this time). I suspect the issue might be Izaro getting too much damage. From what I recall, the official statement was along the lines "Time starts when clicking the portal in town and stops when Izaro dies". Last edited by aRTy42 on May 31, 2016, 8:45:17 PM
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Last edited by Obumbro on Jun 24, 2016, 12:23:33 PM
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" Thats very interesting idea i must admit IGN : Sir_Big
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mmmkay, for the first time ever, I am sure that it ADDED about a minute to my time.
June 1st Hardcore Cruel, character name "CruelBerserker" Time should have been about 5:30, says 6:28 This makes it more likely to be a timestamp problem (at both ends!!!!) than some fancy "kill Izaro too fast" bug. I happened to be on the California server for this run which is unusual (I usually use Washington) EDIT: had to defend #1 spot so my Cruel time has been overwritten with a better one now. Funny thing is, I had an AMAZING time that got ignored by the ladder; then did another run which went awful, and somehow the ladder decided that it was my best time of the day. OK I'm done now, no more examples, but I'm GREATLY looking forward to a fix for this madness :) Last edited by Fightgarr on Jun 2, 2016, 7:13:45 PM
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